Hunger Games: Session 9
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]

ITEM
When equipped, adds 1 die to Melee attack rolls. Any target hit by the Blade of Grass must make an Endurance roll of 4+. If they fail this roll, they are overcome by itchiness and are unable to perform any action besides ability use on their next turn.
Re: ITEM
[Taking that, then. Her henshin's apparently no worse for wear than she is now - though no doubt they'll both be feeling it later, if nothing changes - so, armed and armored, she's... well, okay, both these options suck but at least the Mountain's Edge doesn't come equipped with a comedy flyswatter. Onward.]
Re: ITEM