Hunger Games: Session 9
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]

FOREST'S EDGE
Speaking of dozens of somethings, if you look around, you'll surprisingly be able to find any number of any kind of plant seed here, even if it's not suitable for the environment. Huh.
A river runs through the forest, going into the direction of the swamp.
In the center clearing, there's a wooden statue that stretches out to the sky, looking like a beacon for anyone who's lost their way. (20HP)
No matter where you are, it seems like the vines are constantly trying to trip you up. Non-Rapunzel users lose 2 Agility in this zone.
You can go northeast to the Clinic, or follow the river southeast to the Swamp/Park, or you can go south to the Mountain's Edge. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: WANDERING SALESMAN
Go to an adjacent zone (or the sewers if one is not available) and lose 1 Endurance, or roll Adaptability:
8+: Gain an item of your choice.
4-7: Gain a random item, but lose 2 points in any given stat.
0-3: Lose 2 points in any given stat. Receive nothing.
Re: EVENT: WANDERING SALESMAN
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EVENT!! Flight of the Bumblebee
AUGH NOT THE BEES AAAHHHHHHH
If you are in the same area as a bee swarm, make the following Speed roll:
1-6: You do not escape the bees. You are thoroughly stung, and they alert more bees. A new swarm of bees appears.
Take 3 damage. You are afflicted by 🅱️ (Physical), lowering all stats by 2. Flee to a random adjacent area.
7-8: You do not escape the bees. You are thoroughly stung.
Take 2 damage. You are afflicted by 🅱️ (Physical), lowering all stats by 1. Flee to a random adjacent area.
9: You almost escape the bees! You are only stung somewhat.
Take 1 damage. The bees chase you but get lost and end up in a random adjacent area.
10+: You escape the bees! They return home and go about their business, with the invader defeated.
Re: EVENT!! Flight of the Bumblebee
Re: EVENT!! Flight of the Bumblebee
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Re: FOREST'S EDGE
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Now that was thrilling! It seems others have been hard at work.
[ also 5 adaptability ]
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CLINIC
Weirdly, there doesn't seem to be anything available here to treat anyone—no first aid equipment at all?—but there is a vending machine. Press any button on it and you'll get a Sn〇〇er's bar. Because you're not you when you're hungry.
In the inner room is a statue with a plush exterior. It almost looks taxidermied. It's kind of … creepy. But it's kind of … cute? (20HP)
A strange gas emits from the clinic seemingly at all times—it's hard to tell where the source is. One thing's for sure, though: standing in the gas makes you feel like you're on fire, though you can logically tell there's no damage happening to you. Those who don't have the "become so Numb" effect lose 2 of a random stat (can be spread out) while in this zone.
You can go southwest to the Forest's Edge, south to the Swamp/Park, southeast to the Junkyard, or northeast to the Water Park. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: YOU
You're calling to you.
You must choose any one trait and attempt a roll for that trait:
5+: You resist your double's call. Gain 1 in a trait of your choice.
0-4: You reach out. It smiles wide, wider than your mouth could ever smile, and takes you by the wrist—it drags you, reaching in with its other hand to pull something out of you. Your soul? Is that what that was. . . ?
Cut all stats in half, or reduce 2 stats to 0.
Re: EVENT: YOU
EVENT!! We Never Lost Control
Re: EVENT!! We Never Lost Control
Re: EVENT!! We Never Lost Control
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Re: CLINIC
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SECRET PASSAGE - WCDONALD'S
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1/2
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WATER PARK
At least there are fashionable slip-proof crocs available in the changing area. But, with how much water there is on the ground, it'd be pretty bad if someone messed with the temperature, or dropped an exposed wire and electrified the whole zone…
Near the pool is a lifeguard's stand, and on top of it, a statue with a whistle. (20HP)
The clouds are dark in this area, taking away what sunlight exists—and, perhaps more importantly, lowering the temperature here to an impossibly chilly degree. It's hard to move with how cold it is. Those in an area unaffected by Thermo-Dynamic lose 2 Agility in this zone.
You can go southwest to the Clinic, south to the Junkyard, southeast to the Construction Site, or northeast to the School. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: SPORTS RECAP
Roll 4 dice, and respond with the results. For one future die roll of your choice that you attempt, you can use that number instead of rolling. If that number is higher than the max possible result, use the max possible result instead.
Re: EVENT: SPORTS RECAP
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EVENT: THE WARM TOKYO-F SUN
Re: EVENT: THE WARM TOKYO-F SUN
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SCHOOL
There are a number of pamphlets everywhere here, each pamphlet with a simple fill-in-the-blank form:
Reward: _____
Punishment: _____
x_____
Reward: _____
Punishment: _____
x_____
Reward: _____
Punishment: _____
x_____
Reward: _____
Punishment: _____
x_____
There are also pens, pencils, and brushes all available, though, you know. If you're desperate for a signature, blood will do.
The school statue—a majestic, historical-looking person in a hakama—stands in the middle of the school courtyard. (20HP)
The school gates lock from the inside with an odd unlocking mechanism: you must win a brief game of Concentration shown on the gate's screen to get out. By brief, it is brief—blink and you'll miss them showing the cards to you. Non-Photographic Memory users must roll 5 or higher on Adaptability to leave this zone.
You can go southwest to the Water Park, or you can go south to the Construction Site. Or, you can uncover the manhole and escape into the sewers (you still have to unlock the manhole via Concentration though). ]
Re: SCHOOL
[ sholmes is ALREADY GOING OFF ON HIS OWN -- rolling a 6 to escape before going to the check out the sewers ]
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CONSTRUCTION SITE
They're surprisingly sturdy, though someone with a keen eye for weak points could easily collapse a support beam, which could work pretty well as either a distraction or a killing blow.
A menacing statue stands on a few wooden pallets. (20HP)
With all the construction going on, it's no wonder that the dust kicks up every time someone moves around, especially in a fight. Non-Hysmine Blessing users lose 2 Agility when fighting in this area.
You can go north to the School, northwest to the Water Park, southwest to the Junkyard, or you can go south to the General Store. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: SECRET TUNNEL! SECRET TUNNELLLLLL
There is a secret tunnel in this area. Roll 3 dice to find where it ends:
6: Any zone.
4-5: Either the General Store, the Shopping Street, WcDonald's, or the Swamp.
2-3: Either the Clinic, the School, the Forest's Edge, or the Water Park.
0-1: Either the Junkyard, the Mountain's Edge, the Construction Site, or the Abandoned Mines.
You can then use the secret passage at any time, from either end.
Re: EVENT: SECRET TUNNEL! SECRET TUNNELLLLLL
EVENT: A Constant Constricting Embrace
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JUNKYARD
Surprisingly, there are a few things that could start working if they were simply repaired. It looks like some owners just didn't bother.
On the top of one of the junk heaps is a metal statue of Ha〇〇〇ne M〇〇u. This isn't junk! (20HP)
There's actually a lot of useful junk here, if you find the right way to use it. Personal Assistants get 1 point toward any stat when Gadgeteered with items specifically from the Junkyard. This can be done twice.
You can go north to the Water Park, northeast to the Construction Site, southeast to the General Store, south to the Shopping Street, southwest to the Swamp/Park, or northwest to the Clinic. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: Cosmic Love
"Wow! %SPECIESNAME%s exist! I'm gonna get so many views for this!" they exclaim. "Hey, come with me real quick, okay?"
Everyone in, entering, or exiting the Junkyard or entering the Construction Site or Swamp must make the following Adaptability check:
1-8: You don't actually get to answer before the beam of light expands and you find yourself on the ship, strapped to a surgical table. You have almost no memory of what happens next, but you do recall a nice dinner with your host and seeing yourself on the table kicking and screaming about that you won't let that THING take over your life. The you on the table is gesturing wildly at the you that promptly descends via beam of light to whatever your original destination was.
...Are you really you? You are, aren't you…? Or maybe…
You take 3 damage. You are inflicted with Clone Blues (Mental), causing you to lose 3 Adaptability due to your inability to tell whether or not the "you" that left the alien's ship is the "you" that entered it.
9+: The alien seems to take your lack of immediate enthusiastic answer as a no and sighs with disappointment before returning to their ship. After the steady hum of its engines starting up, it takes off and leaves a huge blast of supercharged plasma in the air around you. Oh fuck that hurts?
Take 2 damage.
Re: EVENT: Cosmic Love
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Re: EVENT: Cosmic Love
Re: JUNKYARD
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SWAMP/PARK
Interestingly, the animals do seem pretty intelligent, if not understanding of human language. Maybe they could even cooperate with a competitor they respect.
What's that!? Near the center of the swamp is a lion chimera…-like statue, which looks intimidating at first. Huh. False alarm. (20HP)
The only signs of life besides you resides in this swamp, and oh, the animals aren't friendly. Non-Primal Instinct (Name Pending) users must roll Endurance: You can go north to the Clinic, northeast to the Junkyard, southeast to the Shopping Street, south to the WcDonald's, southwest to the Mountain's Edge, or northwest to the Forest's Edge. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: Gassed Up (If You Think You're Stoppin' Me)
...and the slightest spark, you know, will set off an immediate chain reaction!
For every turn spent in the swamp, make an Adaptability check:
1-5: You breathe in the gas, severely damaging your lungs.
Take 4 damage.
6-8: You breathe in the gas and collapse with coughing.
Take 3 damage.
9+: You breathe in the gas and begin to feel disoriented and lightheaded.
Lose 6 Adaptability until leaving the Swamp.
IN ADDITION: Roll 1d8.
1-3: Everything's fine.
4-8: The swamp gas ignites, dealing 6 damage to all creatures in the room! Activate Get Ready To Ignite in a random adjacent area.
Re: EVENT: Gassed Up (If You Think You're Stoppin' Me)
Re: EVENT: Gassed Up (If You Think You're Stoppin' Me)
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MOUNTAIN'S EDGE
If only your feet didn't touch the ground, then it wouldn't matter, would it?
In front of the entrance to the abandoned mines is a tall statue of someone beautiful. No? You don't think so? (20HP)
Possibly as a result of the earthquake, there are rocks constantly falling from the mountaintop, especially when someone enters the zone. Upon entering this zone, non-Verticality users must roll Agility or Adaptability:You can go north to the Forest's Edge, northeast to the Swamp/Park, southeast to the WcDonald's, or go through the south entrance to the Abandoned Mines. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: ROTTEN
You must attempt an Endurance roll:
5+: Troubling odors, nothing more. Gain 1 Endurance.
2-4: Lose 1 Power.
1: Lose 1 Power and 1 Agility.
0: You double over with nausea. Lose 1 Power, 1 Agility, 1 Adaptability, and 1 Endurance.
Re: EVENT: ROTTEN
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EVENT: human whistle, HUMAN SCREAM
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Re: EVENT: human whistle, HUMAN SCREAM
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Re: MOUNTAIN'S EDGE
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ABANDONED MINES
Alternatively, you could get a friend to hit the switch and get you up.
Near the switch is the statue of a miner, except that looks more like a Henshin form. It works?? (20HP)
The minerals glittering in the walls fill you and your aibou with DETERMINATION. Aibou are granted 2 points to be allocated to any stat.
You can leave to the outside world in a couple ways: the north entrance, to the Mountain's Edge, or northeast through the secret tunnel to get to the … WcDonald's? Or, you can uncover the manhole and escape into the sewers. ]
Re: ABANDONED MINES
[So much for the well-intentioned good idea that dying might mean that's it, you're out.
[There doesn't seem to be anyone else around, which is both worrying and strangely liberating. (At least her brother's been left out of it. Maybe even they figured he'd suffered enough.) There's not much she can do about it but get started. There's what-happened-to-Alphinaud to consider, and that's a powerful motivation to want to at least try to win. If they win, he's healed. If not--
[Moght as well get started. Might as well search the room. Maybe there's something useful in here that she's missed.]
[ADP: 7]
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EVENT - CORNUCOPIA
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WCDONALD'S
It's fun. Plus, behind the food prep area (or in the depths of the ball pit) you can find every toy that
MWcDonald's has ever made. This is definitely useful.There's a Lonard Wcdonard statue in the middle of the dining area. Do you like clowns? (20HP)
This is the F U N Z O N E. In the F U N Z O N E, you may have to take certain risks, such as a giant flyswatter slapping you in the face for 2HP as soon as you enter the zone. Of course, if you had Foresight, you could easily avoid the flyswatter.
You can go southwest through the weird hole in the wall at the back of the food prep area to get to the Abandoned Mines, or northwest through a regular door to the Mountain's Edge, or north through the drive through to the Swamp/Park, or northeast through the back entrance to the Shopping Street. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: On A Carousel
Well...you...you'll have to think about it?
If you are entering or attempting to exit WcDonald's, or attempting to exit the Shopping Street, make the following Endurance check:
1-5: ...Somehow, you're on the carousel! Each rotation slowly saps your strength.
You are unable to leave the WcDonald's, are immobilized, and must make this roll again. Upon escaping, you suffer from FUN FUN FUN FUN and lose 1 Power or Endurance for every failed attempt. At 1 Endurance, you are freed even if you don't pass a roll. FUN FUN FUN FUN can only be cured by enthusiastically telling your friends and family about the carousel.
6-8: ….Somehow, you're on the carousel! Each rotation slowly saps your strength, but eventually you are able to escape.
You suffer from it's okay i guess and lose 3 Power or Endurance. it's okay i guess can only be cured by telling anyone you aren't fighting that the carousel exists or whatever.
9+: You are not on the carousel. All the cool kids laugh at you. 😔
You are afflicted by Social Ostracization (Mental), which fills your head with doubt, bitterness, and severe FOMO. Also, it causes you to lose 2 Adaptability.
Re: EVENT: On A Carousel
Event: Get Ready To Ignite!
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Re: EVENT: On A Carousel
Re: WCDONALD'S
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SHOPPING STREET
Weirdly, while they all "sell" a variety of different things, they all have framed pictures of swords. Specifically swords. Could this be used for something?
The statue is always moving here, carried by the stalls moving back and forth and every which way. It seems to be of a military general, and has a framed picture of a sword. (20HP)
With all the hustle and bustle, the ground isn't safe. The only real place you can stand without getting crushed by the tables and wares are either the walls of the buildings that the Shopping Street occupies between, or the tops of the tents themselves. Non-Stability users must roll Agility every turn:You can escape southwest to the WcDonald's, northwest to the Swamp/Park, north to the Junkyard, or northeast to the General Store. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: ESCAPE
Each character in the Clinic, Abandoned Mines, WcDonald's, and General Store must roll Endurance:
4+: You stay where you are.
0-2: You escape into the underground sewers. Take 1 die of damage.
Re: EVENT: ESCAPE
EVENT: This Is The Rhythm Of The Night
Re: SHOPPING STREET
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GENERAL STORE
There's only booze in the form of water bottles here. I mean, it's actually water in the form of water bottles, but is it really water around BARiTONES?
The statue is a cashier. Please put it out of its misery. (20HP)
Something broke that wasn't supposed to, and the whole store is filled with an odorless white gas. Breathing it in makes you feel sleepy ... Upon entering the General Store, roll Endurance every turn:You can go southwest to the Shopping Street, northwest to the Junkyard, or north to the Construction Site. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: WAR. LUST. FIRE. DUST.
Anyone in the same area as a fire sprite must make the following Adaptability roll:
1-6: You are charmed by the fire sprites, and take one into your body. You are now consumed with the urge to burn.
You are afflicted by Capricious Flame. You desire to "play" and set things and people on fire. You gain the ability to perform an Elemental Thrown attack with Flames, which deals 2d3 damage to multiple targets. If used in the School, Clinic, General Store, WcDonald's, Forest's Edge, or Abandoned Mine, the event Burnin' On The Dance Floor will be activated in that area.
Every action you take that is not "playing" (firesprite speak for setting htings on fire) causes you to take 2 damage and become increasingly more agitated. Capricious Flame can only be cured by using Flames in 3 locations.
7-8: You do not believe in fairies and do not let any of them in. Upset, a fire sprite attacks you with a gout of flame!
You take 3 damage and are afflicted by Sick Burns (Physical), lowering Endurance and Speed by 2. The flame sprite moves to a random adjacent area.
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9+: You believe in fairies but you're still not going to just let one fuse with you??? Upset, a fire sprite pouts at you!
You take 2 damage. The flame sprite moves to a random adjacent area.
IN ADDITION:
Any fire sprite that is not interacted with for 15 minutes will violently explode, dealing 3d3 damage to everyone in all adjacent areas.
Re: EVENT: WAR. LUST. FIRE. DUST.
Re: GENERAL STORE
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Re: GENERAL STORE
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WAR. LUST. FIRE. DUST.
Re: WAR. LUST. FIRE. DUST.
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UNDERGROUND SEWERS
Before anyone asks, yeah, the smell in this place is absolutely rancid. The liquid underneath the railing looks straight up toxic-green and deadly, and … occasionally, when a rock drops into the acid, it hisses as it melts.
The acid will eat away at your clothes, your skin, and even your bones if you let it. Don't fall. Characters who fall into the acid lose either 1 stat point or 1 HP per comment. Without use of abilities, it takes three comments to climb the nearest ladder out of the acid.
You can take any of the ladders to the following: ]
here
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EVENT: FIRE HAZARD
Roll Speed:
4+: You successfully manage to avoid the sparks. Gain 1 Agility.
2-3: You feel the electricity way too close to comfort. This place isn't safe! Run to the nearest random zone.
0-1: Holy shit! The sparks catch something—you—and did you know, you're flammable? Roll 1 die of damage.
Re: EVENT: FIRE HAZARD
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Re: UNDERGROUND SEWERS
Re: UNDERGROUND SEWERS
Re: UNDERGROUND SEWERS
Re: UNDERGROUND SEWERS
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(no subject)
(no subject)
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EVENTS
ZONE DESTRUCTIONS
ZONE DESTRUCTION - SWAMP/PARK
ZONE DESTRUCTION - SHOPPING STREET
ZONE DESTRUCTION - SCHOOL
ZONE DESTRUCTION - WATER PARK
ZONE DESTRUCTION - CLINIC
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ZONE DESTRUCTION - JUNKYARD
ZONE DESTRUCTION - FOREST'S EDGE
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AREA DESTRUCTION - ABANDONED MINE
AREA DESTRUCTION - CONSTRUCTION ZONE
ZONE DESTRUCTION - WcDonald's
ZONE DESTRUCTION - JUNKYARD
DEATHS
PREVIEW :)
FOREST'S EDGE PREVIEW
UNDERGROUND PREVIEW
SHOPPING STREET PREVIEW
ABANDONED MINES PREVIEW
WCDONALD'S PREVIEW
SWAMP/PARK PREVIEW
MOUNTAIN'S EDGE PREVIEW
JUNKYARD PREVIEW
SCHOOL PREVIEW
CONSTRUCTION SITE PREVIEW
WATER PARK PREVIEW
CLINIC PREVIEW
EVENT TRACKER
Re: EVENT TRACKER
A Message From Your Sponsors
Re: A Message From Your Sponsors
MESSAGE
A treasure trove of items has appeared in the Abandoned Mine! Get 'em while they're hot! ]
HALF-TIME.
ALL ZONES HAVE BEEN RESTORED. ITEMS RESTOCKED. STATUES ARE NO LONGER IN PLAY.
THE CORNUCOPIA, LOCATED IN THE ABANDONED MINES, HAS BEEN DESTROYED.
DEATHS: 0.
WELCOME♥HELL.
DEATH
DEATH
DEATH x 2
[ And at basically the same time: ☆ CHOKE ME LIKE YOU HATE ME ☆ has died. ]
DEATH