Hunger Games: Session 9
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]

ITEM
When equipped, the wearer cannot be affected by any ability, item, or map effect that requires the target to hear.
Re: ITEM
[AGI: 6]
Re: ITEM
Begins a Duel between any amount of individuals when used. At the beginning of a duel, all participants must set and agree on the rules and win conditions. If they refuse to do so, all participants are instantaneously killed. Once the duel begins, if anyone who is not participating intervenes whoever they intervene on the behalf of is instantaneously killed. Breaking the agreed upon rules results in being instantaneously killed. The losers of a Duel are instantaneously killed, and the winner gains +2 to all non-Speed stats. Consumed on use.
Re: ITEM
[Okay, one last shot.]
[AGI: 6]
ITEM
When equipped, praying to the Idol allows the user to defend from attacks with the power of song, rolling Adaptability instead of Speed to dodge attacks when applicable.
Re: ITEM
[Still alone.
[She's just had an awful idea.]