Hunger Games: Session 9
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]

Re: EVENT!! Flight of the Bumblebee
[SPD: 9]
[THIS IS STILL PROBABLY BETTER THAN DEATH MOUNTAIN THOUGH]
Re: EVENT!! Flight of the Bumblebee
[Right.
[Mercifully, she's fast; she's also wearing armor, so that gets to deal with the bees. Faceplates are a genius invention, why doesn't every hat have one. Alisaie doubles over, hands on her knees, trying to catch her breath while she checks about her for any stray bees.
[Looks like the map is trying to kill them all again. On the other hand, if she says where she is, everyone else is probably also going to try to kill her. At least she doesn't feel particularly bad about destroying the cornucopia any more.
[Decisions.]
Re: EVENT!! Flight of the Bumblebee
[ADP: 9]
ITEM
When used, heals target by 2d6 HP. Consumed on use, unless the user makes an Adaptability roll of 8+
Re: ITEM
[Onward to whatever the clinic has to offer. It's going to be awful, isn't it?]
Re: ITEM