Hunger Games: Session 15
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]

FOREST'S EDGE
Speaking of dozens of somethings, if you look around, you'll surprisingly be able to find any number of any kind of plant seed here, even if it's not suitable for the environment. Huh.
A river runs through the forest, going into the direction of the swamp.
In the center clearing, there's a wooden statue that stretches out to the sky, looking like a beacon for anyone who's lost their way. (20HP)
No matter where you are, it seems like the vines are constantly trying to trip you up. Non-Rapunzel users lose 2 Agility in this zone.
You can go northeast to the Clinic, or follow the river southeast to the Swamp/Park, or you can go south to the Mountain's Edge. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: WEBS
You must attempt a Power roll:
4+ You break free. Gain 1 Power.
0-3: You're stuck.
Stuck characters can either get someone else to try and free them (4+ for a success) or free themselves, at the cost of 2 speed.
Re: EVENT: WEBS
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Re: FOREST'S EDGE
Re: FOREST'S EDGE
Re: FOREST'S EDGE
CLINIC
Weirdly, there doesn't seem to be anything available here to treat anyone—no first aid equipment at all?—but there is a vending machine. Press any button on it and you'll get a Sn〇〇er's bar. Because you're not you when you're hungry.
In the inner room is a statue with a plush exterior. It almost looks taxidermied. It's kind of … creepy. But it's kind of … cute? (20HP)
A strange gas emits from the clinic seemingly at all times—it's hard to tell where the source is. One thing's for sure, though: standing in the gas makes you feel like you're on fire, though you can logically tell there's no damage happening to you. Those who don't have the "become so Numb" effect lose 2 of a random stat (can be spread out) while in this zone.
You can go southwest to the Forest's Edge, south to the Swamp/Park, southeast to the Junkyard, or northeast to the Water Park. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: ESCAPE
Each character in the Clinic, Abandoned Mines, WcDonald's, and General Store must roll Endurance:
4+: You stay where you are.
0-2: You escape into the underground sewers. Take 1 die of damage.
Re: EVENT: ESCAPE
EVENT!! SPRINGTIME SYNDROME
"Level 2 Security Alert Confirmed. Clinic Patient Defense and Retainment System activated."
After that, you hear the whirring of machinery nearby...you'd better get ready to run!
All characters in, entering, or exiting the Clinic (C Tier: or any adjacent area) must roll the following Endurance check:
1-6: The turrets fire rapidly at you, and you are unable to dodge or resist the effects of the various drugs pumped into your bloodstream.
Take 3 damage. You are afflicted by Chemical Lethargy (Mental), become almost unbearably tired, and lose 4 Speed.
7-10: The turrets fire rapidly at you. You cannot dodge but do manage to resist some of the effects of the various drugs pumped into your bloodstream.
Take 3 damage. You are afflicted by Chemical Lethargy (Mental), become strangely fatigued, and lose 2 Speed.
11+: The turrets fire rapidly at you, but you manage to dodge most of them and what little you're injected with hardly affects you.
You are afflicted by Lapse (Mental), become strangely fatigued, and lose 1 point in all non-Speed stats.
Re: EVENT!! SPRINGTIME SYNDROME
Re: EVENT!! SPRINGTIME SYNDROME
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Re: CLINIC
Re: CLINIC
Re: CLINIC
ULTIMATE Survival Guide, Book 2
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Re: CLINIC
Re: CLINIC
Re: CLINIC
WATER PARK
At least there are fashionable slip-proof crocs available in the changing area. But, with how much water there is on the ground, it'd be pretty bad if someone messed with the temperature, or dropped an exposed wire and electrified the whole zone…
Near the pool is a lifeguard's stand, and on top of it, a statue with a whistle. (20HP)
The clouds are dark in this area, taking away what sunlight exists—and, perhaps more importantly, lowering the temperature here to an impossibly chilly degree. It's hard to move with how cold it is. Those in an area unaffected by Thermo-Dynamic lose 2 Agility in this zone.
You can go southwest to the Clinic, south to the Junkyard, southeast to the Construction Site, or northeast to the School. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: CHARITY
If you don't have any items, this event affects the nearest explorer with an item.
Choose one of your item cards, and discard. Gain 1 Adaptability.
Re: EVENT: CHARITY
Re: WATER PARK
Re: WATER PARK
Re: WATER PARK
Re: WATER PARK
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SCHOOL
There are a number of pamphlets everywhere here, each pamphlet with a simple fill-in-the-blank form:
Reward: _____
Punishment: _____
x_____
Reward: _____
Punishment: _____
x_____
Reward: _____
Punishment: _____
x_____
Reward: _____
Punishment: _____
x_____
There are also pens, pencils, and brushes all available, though, you know. If you're desperate for a signature, blood will do.
The school statue—a majestic, historical-looking person in a hakama—stands in the middle of the school courtyard. (20HP)
The school gates lock from the inside with an odd unlocking mechanism: you must win a brief game of Concentration shown on the gate's screen to get out. By brief, it is brief—blink and you'll miss them showing the cards to you. Non-Photographic Memory users must roll 5 or higher on Adaptability to leave this zone.
You can go southwest to the Water Park, or you can go south to the Construction Site. Or, you can uncover the manhole and escape into the sewers (you still have to unlock the manhole via Concentration though). ]
EVENT: SLIP SLIP SLIDE SURPRISE
The slide is established to be in this room now.
Attempt a Power roll to use the slide:
6+: You control the Slide. Put yourself in any area of the map.
0-5: You are put in the Water Park.
On later turns, anyone has the option to use the Slide.
Re: EVENT: SLIP SLIP SLIDE SURPRISE
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Re: SCHOOL
Re: SCHOOL
CONSTRUCTION SITE
They're surprisingly sturdy, though someone with a keen eye for weak points could easily collapse a support beam, which could work pretty well as either a distraction or a killing blow.
A menacing statue stands on a few wooden pallets. (20HP)
With all the construction going on, it's no wonder that the dust kicks up every time someone moves around, especially in a fight. Non-Hysmine Blessing users lose 2 Agility when fighting in this area.
You can go north to the School, northwest to the Water Park, southwest to the Junkyard, or you can go south to the General Store. Or, you can uncover the manhole and escape into the sewers. ]
Re: CONSTRUCTION SITE
CROWN OF THORNS
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JUNKYARD
Surprisingly, there are a few things that could start working if they were simply repaired. It looks like some owners just didn't bother.
On the top of one of the junk heaps is a metal statue of Ha〇〇〇ne M〇〇u. This isn't junk! (20HP)
There's actually a lot of useful junk here, if you find the right way to use it. Personal Assistants get 1 point toward any stat when Gadgeteered with items specifically from the Junkyard. This can be done twice.
You can go north to the Water Park, northeast to the Construction Site, southeast to the General Store, south to the Shopping Street, southwest to the Swamp/Park, or northwest to the Clinic. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: CORNUCOPIA
Roll Agility:
10+: You know exactly what you're looking for, and you're locked on target. Get an item of your choosing.
4-9: You can get an item! Ping the gamerunner for an item.
0-3: oh no
You can roll for Cornucopia items up to 5 times. Every time you roll, +1 the requirements, e.g. second roll is 2 minimum to get a random item, 11+ to get an item of your choosing.
Re: EVENT: CORNUCOPIA
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Re: JUNKYARD
DON'T USE THIS
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SWAMP/PARK
Interestingly, the animals do seem pretty intelligent, if not understanding of human language. Maybe they could even cooperate with a competitor they respect.
What's that!? Near the center of the swamp is a lion chimera…-like statue, which looks intimidating at first. Huh. False alarm. (20HP)
The only signs of life besides you resides in this swamp, and oh, the animals aren't friendly. Non-Primal Instinct (Name Pending) users must roll Endurance: You can go north to the Clinic, northeast to the Junkyard, southeast to the Shopping Street, south to the WcDonald's, southwest to the Mountain's Edge, or northwest to the Forest's Edge. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: PHONE CALL
Roll 2 dice. A pleasant robotic voice says:
4: "Congratulations! Here's a gift from the ad revenue!" Gain 1 item.
3: "This game is possible because of viewers like you! We're grateful to our fans who have always supported our idols..." Gain 1 Endurance.
1-2: ""This game is sponsored by Killshare..." Lose 1 Endurance.
0: "This game is sponsored by Raid: Shadow Legends..." Lose 1 die of Endurance.
Re: EVENT: PHONE CALL
EVENT!! GASSED UP (IF YOU THINK YOU'RE STOPPIN' ME)
Re: EVENT!! GASSED UP (IF YOU THINK YOU'RE STOPPIN' ME)
Re: EVENT!! GASSED UP (IF YOU THINK YOU'RE STOPPIN' ME)
Re: EVENT!! GASSED UP (IF YOU THINK YOU'RE STOPPIN' ME)
Re: SWAMP/PARK
RAINCOAT AND GALOSHES
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Re: SWAMP/PARK
CROWN OF THORNS
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Re: SWAMP/PARK
ULTIMATE Survival Guide, Book 2
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Re: SWAMP/PARK
Re: SWAMP/PARK
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Re: SWAMP/PARK
Re: SWAMP/PARK
MOUNTAIN'S EDGE
If only your feet didn't touch the ground, then it wouldn't matter, would it?
In front of the entrance to the abandoned mines is a tall statue of someone beautiful. No? You don't think so? (20HP)
Possibly as a result of the earthquake, there are rocks constantly falling from the mountaintop, especially when someone enters the zone. Upon entering this zone, non-Verticality users must roll Agility or Adaptability:You can go north to the Forest's Edge, northeast to the Swamp/Park, southeast to the WcDonald's, or go through the south entrance to the Abandoned Mines. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: Secret Tunnel! Secret Tunnellllllll
There is a secret tunnel in this area. Roll 3 dice to find where it ends:
6: Any zone.
4-5: Either the General Store, the Shopping Street, WcDonald's, or the Swamp.
2-3: Either the Clinic, the School, the Forest's Edge, or the Water Park.
0-1: Either the Junkyard, the Mountain's Edge, the Construction Site, or the Abandoned Mines.
You can then use the secret passage at any time, from either end.
Re: EVENT: Secret Tunnel! Secret Tunnellllllll
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EVENT!! THE STORM THAT IS APPROACHING
Re: EVENT!! THE STORM THAT IS APPROACHING
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Re: EVENT!! THE STORM THAT IS APPROACHING
Re: MOUNTAIN'S EDGE
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ABANDONED MINES
Alternatively, you could get a friend to hit the switch and get you up.
Near the switch is the statue of a miner, except that looks more like a Henshin form. It works?? (20HP)
The minerals glittering in the walls fill you and your aibou with DETERMINATION. Aibou are granted 2 points to be allocated to any stat.
You can leave to the outside world in a couple ways: the north entrance, to the Mountain's Edge, or northeast through the secret tunnel to get to the … WcDonald's? Or, you can uncover the manhole and escape into the sewers. ]
EVENT: BEAM ME UP
Your character is moved to a place of the runner's choosing.
Re: EVENT: BEAM ME UP
EVENT!! OLD KING COAL
Re: EVENT!! OLD KING COAL
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Re: ABANDONED MINES
Re: ABANDONED MINES
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Re: ABANDONED MINES
WCDONALD'S
It's fun. Plus, behind the food prep area (or in the depths of the ball pit) you can find every toy that
MWcDonald's has ever made. This is definitely useful.There's a Lonard Wcdonard statue in the middle of the dining area. Do you like clowns? (20HP)
This is the F U N Z O N E. In the F U N Z O N E, you may have to take certain risks, such as a giant flyswatter slapping you in the face for 2HP as soon as you enter the zone. Of course, if you had Foresight, you could easily avoid the flyswatter.
You can go southwest through the weird hole in the wall at the back of the food prep area to get to the Abandoned Mines, or northwest through a regular door to the Mountain's Edge, or north through the drive through to the Swamp/Park, or northeast through the back entrance to the Shopping Street. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: CRACK
Roll Speed:
4+: You break free. Gain 1 Agility.
1-3: Lose 1 Endurance.
0: Lose 1 Endurance and 1 Agility.
Re: EVENT: CRACK
Re: EVENT: CRACK
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Re: EVENT: CRACK
EVENT!! ON A CAROUSEL
Re: EVENT!! ON A CAROUSEL
Re: EVENT!! ON A CAROUSEL
Re: WCDONALD'S
SUNGLASSES
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Re: WCDONALD'S
TELEPORTAL GLITTERBOMB
Re: WCDONALD'S
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FLASHBANG
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Re: WCDONALD'S
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BACK AT THE WCDDONALDS
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Re: WCDONALD'S
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lasaga
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Re: WCDONALD'S
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TEH RETURN TO WCDONALD'S
ULTIMATE Survival Guide, Book 2
Re: WCDONALD'S
SLINGSHOT
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EVENT!! THE MANAGER COMETH
Re: EVENT!! THE MANAGER COMETH
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NEW MANAGER
Re: NEW MANAGER
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Re: WCDONALD'S
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Re: WCDONALD'S
ROLLERSKATES
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Re: WCDONALD'S
???
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Re: WCDONALD'S
SEDATIVE
Re: WCDONALD'S
COOLSCOPE
Re: WCDONALD'S
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SHOPPING STREET
Weirdly, while they all "sell" a variety of different things, they all have framed pictures of swords. Specifically swords. Could this be used for something?
The statue is always moving here, carried by the stalls moving back and forth and every which way. It seems to be of a military general, and has a framed picture of a sword. (20HP)
With all the hustle and bustle, the ground isn't safe. The only real place you can stand without getting crushed by the tables and wares are either the walls of the buildings that the Shopping Street occupies between, or the tops of the tents themselves. Non-Stability users must roll Agility every turn:You can escape southwest to the WcDonald's, northwest to the Swamp/Park, north to the Junkyard, or northeast to the General Store. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: SOMETHING IN PLAIN SIGHT
If you want to try to figure out what's odd, roll Adaptability:
4+: There is something there—just behind the junk.
0-3: You can't figure it out, and that makes you a bit crazy. Lose 1 Endurance.
Re: EVENT: SOMETHING IN PLAIN SIGHT
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EVENT!! HOW STILL MY HEART, HOW HIGH THE MOON
Re: EVENT!! HOW STILL MY HEART, HOW HIGH THE MOON
/2
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Re: SHOPPING STREET
PEPPERBALLS
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SUNGLASSES
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RAINCOAT AND GALOSHES
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MASAMUNE...
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GENERAL STORE
There's only booze in the form of water bottles here. I mean, it's actually water in the form of water bottles, but is it really water around BARiTONES?
The statue is a cashier. Please put it out of its misery. (20HP)
Something broke that wasn't supposed to, and the whole store is filled with an odorless white gas. Breathing it in makes you feel sleepy ... Upon entering the General Store, roll Endurance every turn:You can go southwest to the Shopping Street, northwest to the Junkyard, or north to the Construction Site. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: SUPPLY DROP
If "Charity" has occured, give the character the item that was handed in at that time. Otherwise, the runner randomly chooses an item for the player to recieve.
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UNDERGROUND SEWERS
Before anyone asks, yeah, the smell in this place is absolutely rancid. The liquid underneath the railing looks straight up toxic-green and deadly, and … occasionally, when a rock drops into the acid, it hisses as it melts.
The acid will eat away at your clothes, your skin, and even your bones if you let it. Don't fall. Characters who fall into the acid lose either 1 stat point or 1 HP per comment. Without use of abilities, it takes three comments to climb the nearest ladder out of the acid.
You can take any of the ladders to the following: ]
here
here
here
here
here
here
here
here
here
here
here
here
EVENT!! IT'S ALIVE
Everyone in the Underground Sewers must make a Speed roll every time they enter the sewers:
10+: You make it to your next destination safely. Nothing to write home about.
4-9: The acid slime clings to your ankles, your shoes, your clothes. Take 2 damage and lose 2 Agility.
0-3: You are dragged into the acid by the slime. Roll 2 die of damage.
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EVENTS
PREVIEWS! :)
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CORNUCOPIA!!!
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ZONE DESTRUCTIONS
WATER PARK DESTRUCTION
Roll 10 to get to safety. Land in either an adjacent zone or the underground sewers if there is no adjacent zone.
(Those who participated in statue destruction for this zone do not have to roll. They are safe!)
The mini-map darkens that zone. It is no longer accessible. ]
JUNKYARD DESTRUCTION
GENERAL STORE DESTRUCTION
ZONE REINSTATEMENT
DEATHS
ENVIRONMENT - If you're havin' consultant problems [etc etc]
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