Hunger Games: Session 16
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]

FOREST'S EDGE
Speaking of dozens of somethings, if you look around, you'll surprisingly be able to find any number of any kind of plant seed here, even if it's not suitable for the environment. Huh.
A river runs through the forest, going into the direction of the swamp.
In the center clearing, there's a wooden statue that stretches out to the sky, looking like a beacon for anyone who's lost their way. (20HP)
No matter where you are, it seems like the vines are constantly trying to trip you up. Non-Rapunzel users lose 2 Agility in this zone.
You can go northeast to the Clinic, or follow the river southeast to the Swamp/Park, or you can go south to the Mountain's Edge. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: Escape
Each character in the Clinic, Abandoned Mines, WcDonald's, and General Store must roll Endurance:
4+: You stay where you are.
0-2: You escape into the underground sewers. Take 1 die of damage.
Re: EVENT: Escape
Re: EVENT: Escape
HALF-TIME: BEWARE THE FOREST'S MUSHROOMS
Everyone in the Forest's Edge, Swamp, and Mountain's Edge must make the following Speed roll:
1-5: The spores latch onto you, and rapidly begin to grow into fungus. The mycelium creeps across your skin, growing through it to reach your bloodstream.
You are afflicted by Excellent Host, causing you to lose 2 Agility and Adaptability. You suffer from vivid hallucinations of happy, pleasing things. You become desperately hungry for physical contact and acquire a deep fear of being restrained. Everyone you physically come into contact to must roll 5+ Endurance or they will be afflicted by Excellent Host. Every time you enter new area, you must roll Speed. If you roll a 2 or lower, Beware the Forest's Mushrooms becomes active in that area.
Excellent Host cannot be cured.
6-9: The spores latch onto you, and rapidly begin to grow into fungus. The mycelium creeps across your skin, growing through it to reach your bloodstream. You run as fast as you can out of the spore cloud, tearing at the things growing on you, but you don't manage to remove all of it...
Take 2 damage. You are afflicted by Host, causing you to lose 1 Agility and Adaptability. You suffer from vivid hallucinations of happy, pleasing things. You become desperately hungry for physical contact and acquire a deep fear of being restrained. Host can only be cured via sensitIV's Fleshcrafting or by being set on fire.
10+: dude you're fucking out
You do inhale some of the spores, though. Cough cough.
Take 2 damage. You suffer from vivid hallucinations of happy, pleasing things. You become desperately hungry for physical contact.
Re: HALF-TIME: BEWARE THE FOREST'S MUSHROOMS
(no subject)
Re: HALF-TIME: BEWARE THE FOREST'S MUSHROOMS
Re: HALF-TIME: BEWARE THE FOREST'S MUSHROOMS
Re: HALF-TIME: BEWARE THE FOREST'S MUSHROOMS
Re: HALF-TIME: BEWARE THE FOREST'S MUSHROOMS
Re: FOREST'S EDGE
Re: FOREST'S EDGE
Re: FOREST'S EDGE
ITEM
...
Re: FOREST'S EDGE
Re: FOREST'S EDGE
Re: FOREST'S EDGE
...
...
...
...
...
...
Re: FOREST'S EDGE
Oh, Miss Eirene! Mr. Lucifel!
Re: FOREST'S EDGE
Re: FOREST'S EDGE
Re: FOREST'S EDGE
...
...
...
...
...
...
Re: FOREST'S EDGE
Re: FOREST'S EDGE
Re: FOREST'S EDGE
...
...
...
...
Re: FOREST'S EDGE
How does this map work!!
Re: FOREST'S EDGE
Re: FOREST'S EDGE
Re: FOREST'S EDGE
...
...
...
...
...
...
...
Re: FOREST'S EDGE
Re: FOREST'S EDGE
Re: FOREST'S EDGE
...
...
...
...
...
...
...
...
Re: FOREST'S EDGE
Re: FOREST'S EDGE
...
...
...
Re: FOREST'S EDGE
Re: FOREST'S EDGE
...
Re: FOREST'S EDGE
Re: FOREST'S EDGE
Re: FOREST'S EDGE
Re: FOREST'S EDGE
Re: FOREST'S EDGE
...
...
...
...
...
Re: FOREST'S EDGE
Re: FOREST'S EDGE
...
...
Re: FOREST'S EDGE
Man, this game never even slows down.
Re: FOREST'S EDGE
Re: FOREST'S EDGE
Re: FOREST'S EDGE
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: FOREST'S EDGE
Re: FOREST'S EDGE
Re: FOREST'S EDGE
...
...
...
...
...
...
...
...
...
...
...
...
...
CLINIC
Weirdly, there doesn't seem to be anything available here to treat anyone—no first aid equipment at all?—but there is a vending machine. Press any button on it and you'll get a Sn〇〇er's bar. Because you're not you when you're hungry.
In the inner room is a statue with a plush exterior. It almost looks taxidermied. It's kind of … creepy. But it's kind of … cute? (20HP)
A strange gas emits from the clinic seemingly at all times—it's hard to tell where the source is. One thing's for sure, though: standing in the gas makes you feel like you're on fire, though you can logically tell there's no damage happening to you. Those who don't have the "become so Numb" effect lose 2 of a random stat (can be spread out) while in this zone.
You can go southwest to the Forest's Edge, south to the Swamp/Park, southeast to the Junkyard, or northeast to the Water Park. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: Rotten
You must attempt an Endurance roll:
5+: Troubling odors, nothing more. Gain 1 Endurance.
2-4: Lose 1 Power.
1: Lose 1 Power and 1 Agility.
0: You double over with nausea. Lose 1 Power, 1 Agility, 1 Adaptability, and 1 Endurance.
Re: EVENT: Rotten
Re: CLINIC
[ ugh. large yikes
well here we go again. item search at adaptability 7 ]
ITEM
Re: ITEM
Re: CLINIC
ITEM
Re: ITEM
ITEM
WATER PARK
At least there are fashionable slip-proof crocs available in the changing area. But, with how much water there is on the ground, it'd be pretty bad if someone messed with the temperature, or dropped an exposed wire and electrified the whole zone…
Near the pool is a lifeguard's stand, and on top of it, a statue with a whistle. (20HP)
The clouds are dark in this area, taking away what sunlight exists—and, perhaps more importantly, lowering the temperature here to an impossibly chilly degree. It's hard to move with how cold it is. Those in an area unaffected by Thermo-Dynamic lose 2 Agility in this zone.
You can go southwest to the Clinic, south to the Junkyard, southeast to the Construction Site, or northeast to the School. Or, you can uncover the manhole and escape into the sewers. ]
SCHOOL
There are a number of pamphlets everywhere here, each pamphlet with a simple fill-in-the-blank form:
Reward: _____
Punishment: _____
x_____
Reward: _____
Punishment: _____
x_____
Reward: _____
Punishment: _____
x_____
Reward: _____
Punishment: _____
x_____
There are also pens, pencils, and brushes all available, though, you know. If you're desperate for a signature, blood will do.
The school statue—a majestic, historical-looking person in a hakama—stands in the middle of the school courtyard. (20HP)
The school gates lock from the inside with an odd unlocking mechanism: you must win a brief game of Concentration shown on the gate's screen to get out. By brief, it is brief—blink and you'll miss them showing the cards to you. Non-Photographic Memory users must roll 5 or higher on Adaptability to leave this zone.
You can go southwest to the Water Park, or you can go south to the Construction Site. Or, you can uncover the manhole and escape into the sewers (you still have to unlock the manhole via Concentration though). ]
CONSTRUCTION SITE
They're surprisingly sturdy, though someone with a keen eye for weak points could easily collapse a support beam, which could work pretty well as either a distraction or a killing blow.
A menacing statue stands on a few wooden pallets. (20HP)
With all the construction going on, it's no wonder that the dust kicks up every time someone moves around, especially in a fight. Non-Hysmine Blessing users lose 2 Agility when fighting in this area.
You can go north to the School, northwest to the Water Park, southwest to the Junkyard, or you can go south to the General Store. Or, you can uncover the manhole and escape into the sewers. ]
Re: CONSTRUCTION SITE
Well, shit.
[K says it without rancor. It's just a statement of fact.]
Re: CONSTRUCTION SITE
Re: CONSTRUCTION SITE
ITEM
Re: ITEM
...
Re: CONSTRUCTION SITE
Re: CONSTRUCTION SITE
Re: CONSTRUCTION SITE
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
JUNKYARD
Surprisingly, there are a few things that could start working if they were simply repaired. It looks like some owners just didn't bother.
On the top of one of the junk heaps is a metal statue of Ha〇〇〇ne M〇〇u. This isn't junk! (20HP)
There's actually a lot of useful junk here, if you find the right way to use it. Personal Assistants get 1 point toward any stat when Gadgeteered with items specifically from the Junkyard. This can be done twice.
You can go north to the Water Park, northeast to the Construction Site, southeast to the General Store, south to the Shopping Street, southwest to the Swamp/Park, or northwest to the Clinic. Or, you can uncover the manhole and escape into the sewers. ]
Re: JUNKYARD
[ ITEM SEARCH ADP 8. also, heating element -> sword for +1 personal assistant ]
ITEM
Re: ITEM
EVENT: Get Ready To Ignite!
SWAMP/PARK
Interestingly, the animals do seem pretty intelligent, if not understanding of human language. Maybe they could even cooperate with a competitor they respect.
What's that!? Near the center of the swamp is a lion chimera…-like statue, which looks intimidating at first. Huh. False alarm. (20HP)
The only signs of life besides you resides in this swamp, and oh, the animals aren't friendly. Non-Primal Instinct (Name Pending) users must roll Endurance: You can go north to the Clinic, northeast to the Junkyard, southeast to the Shopping Street, south to the WcDonald's, southwest to the Mountain's Edge, or northwest to the Forest's Edge. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: Wandering Salesman
Go to an adjacent zone (or the sewers if one is not available) and lose 1 Endurance, or roll Adaptability:
8+: Gain an item of your choice.
4-7: Gain a random item, but lose 2 points in any given stat.
0-3: Lose 2 points in any given stat. Receive nothing.
Re: EVENT: Wandering Salesman
Re: SWAMP/PARK
ITEM
Re: ITEM
Re: ITEM
...
...
...
Re: SWAMP/PARK
Re: SWAMP/PARK
Re: SWAMP/PARK
Re: SWAMP/PARK
...
...
...
...
...
...
Re: SWAMP/PARK
Re: SWAMP/PARK
...
...
...
...
...
...
...
Re: SWAMP/PARK
Re: SWAMP/PARK
Re: SWAMP/PARK
Re: SWAMP/PARK
ITEM
Re: SWAMP/PARK
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: SWAMP/PARK
Re: SWAMP/PARK
MOUNTAIN'S EDGE
If only your feet didn't touch the ground, then it wouldn't matter, would it?
In front of the entrance to the abandoned mines is a tall statue of someone beautiful. No? You don't think so? (20HP)
Possibly as a result of the earthquake, there are rocks constantly falling from the mountaintop, especially when someone enters the zone. Upon entering this zone, non-Verticality users must roll Agility or Adaptability:You can go north to the Forest's Edge, northeast to the Swamp/Park, southeast to the WcDonald's, or go through the south entrance to the Abandoned Mines. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: Creepy Doll
Re: EVENT: Creepy Doll
Re: EVENT: Creepy Doll
Re: MOUNTAIN'S EDGE
Re: MOUNTAIN'S EDGE
Re: MOUNTAIN'S EDGE
ITEM
...
Re: MOUNTAIN'S EDGE
...
...
...
...
...
...
...
...
...
Re: MOUNTAIN'S EDGE
Re: MOUNTAIN'S EDGE
Re: MOUNTAIN'S EDGE
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: MOUNTAIN'S EDGE
Re: MOUNTAIN'S EDGE
...
...
...
...
...
...
Re: MOUNTAIN'S EDGE
ABANDONED MINES
Alternatively, you could get a friend to hit the switch and get you up.
Near the switch is the statue of a miner, except that looks more like a Henshin form. It works?? (20HP)
The minerals glittering in the walls fill you and your aibou with DETERMINATION. While in this area, Aibou are granted 2 points to be allocated to any stat, and Heart Weapons gain +2 dice.
You can leave to the outside world in a couple ways: the north entrance, to the Mountain's Edge, or northeast through the secret tunnel to get to the … WcDonald's? Or, you can uncover the manhole and escape into the sewers. ]
Re: ABANDONED MINES
[He looks around for anything useful, with an Adapt 12, then henshins up - draws his heart blades, and steps in to slash at the statue for Pow 12]
ITEM
Re: ITEM
Re: ITEM
...
WCDONALD'S
It's fun. Plus, behind the food prep area (or in the depths of the ball pit) you can find every toy that
MWcDonald's has ever made. This is definitely useful.There's a Lonard Wcdonard statue in the middle of the dining area. Do you like clowns? (20HP)
This is the F U N Z O N E. In the F U N Z O N E, you may have to take certain risks, such as a giant flyswatter slapping you in the face for 2HP as soon as you enter the zone. Of course, if you had Foresight, you could easily avoid the flyswatter.
You can go southwest through the weird hole in the wall at the back of the food prep area to get to the Abandoned Mines, or northwest through a regular door to the Mountain's Edge, or north through the drive through to the Swamp/Park, or northeast through the back entrance to the Shopping Street. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: Shifting Roads
You must attempt an Adaptability roll. If the result is 5 or more, you break out of the trance and gain 1 Adaptability. Otherwise, roll 3 dice to see where the Lost One leads you:
6: The WcDonald's.
4-5: The Clinic
2-3: The Swamp
0-1: The General Store
Re: EVENT: Shifting Roads
EVENT: THE WORLD REVOLVING
Re: EVENT: THE WORLD REVOLVING
Re: EVENT: THE WORLD REVOLVING
1/2
2/2
Re: 2/2
Re: WCDONALD'S
ITEM
Re: ITEM
Re: ITEM
...
...
...
Re: WCDONALD'S
Re: WCDONALD'S
Re: WCDONALD'S
ITEM
Re: WCDONALD'S
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: WCDONALD'S
Re: WCDONALD'S
Re: WCDONALD'S
Re: WCDONALD'S
...
...
...
Re: WCDONALD'S
Re: WCDONALD'S
Re: WCDONALD'S
...
...
...
...
...
Re: WCDONALD'S
Re: WCDONALD'S
...
...
...
...
...
...
...
...
...
...
ITEM
Re: WCDONALD'S
Re: WCDONALD'S
Re: WCDONALD'S
Re: WCDONALD'S
...
...
...
...
Re: WCDONALD'S
Re: WCDONALD'S
Re: WCDONALD'S
...
...
Re: WCDONALD'S
Re: WCDONALD'S
Re: WCDONALD'S
Re: WCDONALD'S
...
...
...
...
...
...
...
...
...
...
...
...
Re: WCDONALD'S
Re: WCDONALD'S
...
Re: WCDONALD'S
Re: WCDONALD'S
Re: WCDONALD'S
...
...
...
...
...
Re: WCDONALD'S
Re: WCDONALD'S
Re: WCDONALD'S
Re: WCDONALD'S
Re: WCDONALD'S
Re: WCDONALD'S
...
...
...
Re: WCDONALD'S
Re: WCDONALD'S
Re: WCDONALD'S
...
...
...
Re: WCDONALD'S
Re: WCDONALD'S
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: WCDONALD'S
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
1/2
Re: 1/2
Re: 1/2
...
...
...
...
SHOPPING STREET
Weirdly, while they all "sell" a variety of different things, they all have framed pictures of swords. Specifically swords. Could this be used for something?
The statue is always moving here, carried by the stalls moving back and forth and every which way. It seems to be of a military general, and has a framed picture of a sword. (20HP)
With all the hustle and bustle, the ground isn't safe. The only real place you can stand without getting crushed by the tables and wares are either the walls of the buildings that the Shopping Street occupies between, or the tops of the tents themselves. Non-Stability users must roll Agility every turn:You can escape southwest to the WcDonald's, northwest to the Swamp/Park, north to the Junkyard, or northeast to the General Store. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: Something in Plain Sight
If you want to try to figure out what's odd, roll Adaptability:
4+: There is something there—just behind the junk. Gain 1 item.
0-3: You can't figure it out, and that makes you a bit crazy. Lose 1 Endurance.
Re: EVENT: Something in Plain Sight
ITEM
...
EVENT: This Is The Rhythm Of The Night
Re: EVENT: This Is The Rhythm Of The Night
Re: EVENT: This Is The Rhythm Of The Night
Re: EVENT: This Is The Rhythm Of The Night
[foresight]
Re: [foresight]
...
...
...
...
...
...
...
...
...
Re: SHOPPING STREET
Re: SHOPPING STREET
Re: SHOPPING STREET
Re: SHOPPING STREET
...
...
...
...
...
...
...
...
GENERAL STORE
There's only booze in the form of water bottles here. I mean, it's actually water in the form of water bottles, but is it really water around BARiTONES?
The statue is a cashier. Please put it out of its misery. (20HP)
Something broke that wasn't supposed to, and the whole store is filled with an odorless white gas. Breathing it in makes you feel sleepy ... Upon entering the General Store, roll Endurance every turn:You can go southwest to the Shopping Street, northwest to the Junkyard, or north to the Construction Site. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: You
You're calling to you.
You must choose any one trait and attempt a roll for that trait:
5+: You resist your double's call. Gain 1 in a trait of your choice.
0-4: You reach out. It smiles wide, wider than your mouth could ever smile, and takes you by the wrist—it drags you, reaching in with its other hand to pull something out of you. Your soul? Is that what that was. . . ?
Cut all stats in half, or reduce 2 stats to 0.
/2
Re: /2
...
...
...
...
...
...
EVENT: Get Ready To Ignite!
Re: EVENT: Get Ready To Ignite!
Re: EVENT: Get Ready To Ignite!
Re: EVENT: Get Ready To Ignite!
...
...
UNDERGROUND SEWERS
Before anyone asks, yeah, the smell in this place is absolutely rancid. The liquid underneath the railing looks straight up toxic-green and deadly, and … occasionally, when a rock drops into the acid, it hisses as it melts.
The acid will eat away at your clothes, your skin, and even your bones if you let it. Don't fall. Characters who fall into the acid lose either 1 stat point or 1 HP per comment. Without use of abilities, it takes three comments to climb the nearest ladder out of the acid.
You can take any of the ladders to the following: ]
here
here
here
here
here
here
here
here
here
here
here
here
CORNUCOPIA
Roll Agility:
10+: You know exactly what you're looking for, and you're locked on target. Get an item of your choosing.
4-9: You can get an item! Ping the gamerunner for an item.
0-3: oh no
You can roll for Cornucopia items up to 5 times. Every time you roll, +1 the requirements, e.g. second roll is 2 minimum to get a random item, 11+ to get an item of your choosing.
Re: CORNUCOPIA
ITEM
...
EVENT: it's ALIVE
Re: EVENT: it's ALIVE
Re: EVENT: it's ALIVE
Re: UNDERGROUND SEWERS
Re: UNDERGROUND SEWERS
Re: UNDERGROUND SEWERS
...
...
Re: UNDERGROUND SEWERS
Re: UNDERGROUND SEWERS
...
...
...
...
...
ZONE DESTRUCTION
ZONE DESTRUCTION - MOUNTAIN'S EDGE
Roll 10 to get to safety. Land in either an adjacent zone or the underground sewers if there is no adjacent zone.
(Those who participated in statue destruction for this zone do not have to roll. They are safe!)
The mini-map darkens that zone. It is no longer accessible. ]
Re: ZONE DESTRUCTION - MOUNTAIN'S EDGE
LET'S TAKE A DIVE IN THE ABANDONED MINES
ZONE DESTRUCTION - GENERAL STORE
DEATHS
DEATH 1 - ☆ZRAEL'S KILL
DEATH 2 - BAD END=DEAD END'S KILL
DEATH 3 - future is now's KILL
DEATH 4 - BAD END=DEAD END'S KILL
DEATH 5 - future is now's KILL
MESSAGES
EVENT TRACKER
Optional:
N/A
Mandatory:
WcDonald's - This Is The Rhythm Of The Night
Shopping Street -
General Store - Get Ready To Ignite!
Junkyard - Get Ready To Ignite!
Forest's Edge - Beware the Forest's Mushrooms
Swamp/Park - Beware the Forest's Mushrooms, THE WORLD REVOLVING
Mountain's Edge - Beware the Forest's Mushrooms
HALF-TIME!
PREVIEWS
??? PREVIEW
??? PREVIEW
??? PREVIEW
??? PREVIEW
??? PREVIEW
??? PREVIEW
??? PREVIEW
??? PREVIEW
??? PREVIEW
??? PREVIEW
??? PREVIEW
??? PREVIEW
??? PREVIEW