Hunger Games: Session 16
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]

Re: SWAMP/PARK
Re: SWAMP/PARK
. . . But, perhaps it would be better to go somewhere that they won't go to if they destroy the zone.
Re: SWAMP/PARK
Re: SWAMP/PARK
[ 7 adapt give item ]
Re: SWAMP/PARK
We could also go to the school? The only thing there is Hanako, I think.
[ adp 12 give self item ]
ITEM
Begins a Duel between any amount of individuals when used. At the beginning of a duel, all participants must set and agree on the rules and win conditions. If they refuse to do so, all participants are instantaneously killed. Once the duel begins, if anyone who is not participating intervenes whoever they intervene on the behalf of is instantaneously killed. Breaking the agreed upon rules results in being instantaneously killed. The losers of a Duel are instantaneously killed, and the winner gains +3 to all non-Speed stats. Consumed on use.
Re: SWAMP/PARK
hanako ]
We'll have to go through the Water Park to do that. I'd prefer avoiding that place, if possible.
Re: SWAMP/PARK
Re: SWAMP/PARK
ITEM
When used, make an Adaptability check. If the result is 7 or higher, steal an item of your choice from the target. If it is 6 or lower, steal a random item. Consumed on use.
Re: SWAMP/PARK
[ rolling adaptability 10 to look for stuff tho ]
Re: SWAMP/PARK
Re: SWAMP/PARK
...we could try the shopping street?
Re: SWAMP/PARK
Mmm, it looks like it's unoccupied. We could go there.
Re: SWAMP/PARK
...oh, should we try and destroy statues, though, as we go? I guess it might drive more people into closer quarters, though.
Re: SWAMP/PARK
Re: SWAMP/PARK
Re: SWAMP/PARK
Then, shall we go?
Re: SWAMP/PARK
Let's be off.
[ yeet ]
Re: SWAMP/PARK