Hunger Games: Session 18
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues... but you might get a surprise if you do!
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues... but you might get a surprise if you do!
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]

FOREST'S EDGE
Speaking of dozens of somethings, if you look around, you'll surprisingly be able to find any number of any kind of plant seed here, even if it's not suitable for the environment. Huh.
A river runs through the forest, going into the direction of the swamp.
In the center clearing, there's a wooden statue that stretches out to the sky, looking like a beacon for anyone who's lost their way. (20HP)
No matter where you are, it seems like the vines are constantly trying to trip you up. Non-Rapunzel users lose 2 Agility in this zone.
You can go northeast to the Clinic, or follow the river southeast to the Swamp/Park, or you can go south to the Mountain's Edge. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: YOU
You're calling to you.
You must choose any one trait and attempt a roll for that trait:
5+: You resist your double's call. Gain 1 in a trait of your choice.
0-4: You reach out. It smiles wide, wider than your mouth could ever smile, and takes you by the wrist—it drags you, reaching in with its other hand to pull something out of you. Your soul? Is that what that was. . . ?
Cut all stats in half, or reduce 2 stats to 0.
Re: EVENT: YOU
EVENT!! JUST AN ILLUSION
And eventually, you fall straight through the floor and out of reality.
Everyone in or entering the Forest's Edge or attempting to exit any adjacent zone must make the following Adaptability roll:
1-6: You cannot find relief. Does such a thing exist? If it does, do you exist enough to claim it?
Take 3 damage. You are afflicted by Disassociation (Mental), causing you to lose 3 in all stats. You cannot leave the area you are in, and must retry this event to do so.
7-9: You must exist. You have to. Even if the world around you isn't real, it's there and you exist in it. Maybe you'll never find relief, maybe everything will always be broken, but you remember you fell down - so you can always climb back up, right? ...Right?
Take 5 damage. You are afflicted by Existential Dread (Mental), causing you to lose 2 in all stats.
10+: Of course you fucking exist, that's dumb. How can something be "not real" if you experienced it???? Oh look at me I have a degree in philosophy nak nak nak we're all just actors on stage or figures in an artist's painting or some stupid metaphor like that WoOoOoOoW
(That's what you sound like.)
Take 1 damage. Gain Who Is Real? (Mental), which lowers your Power and Agility by 2, but grants you 1 Adaptability and the knowledge that you can't just "fall out of reality" like what does that even mean you've just been standing here staring at trees this whole time
Re: EVENT!! JUST AN ILLUSION
Re: FOREST'S EDGE
Statue goes first. After a quick search, but that's a 5, so nothing. He gets himself a few handfuls of seeds and a rock, then makes his way towards the statue.
POW 4, oof. ]
Re: FOREST'S EDGE
Re: FOREST'S EDGE
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ITEM: DON'T USE THIS
Re: ITEM: DON'T USE THIS
Re: FOREST'S EDGE
Hasn't even seen anyone here. —But he can't be alone in the dome, can he...?
Pops Nightingale warily. ]
Re: FOREST'S EDGE
Re: FOREST'S EDGE
Re: FOREST'S EDGE
FLASHBANG no health for you
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EVENT!! LONALD
Re: EVENT!! LONALD
MOVED
CLINIC
Weirdly, there doesn't seem to be anything available here to treat anyone—no first aid equipment at all?—but there is a vending machine. Press any button on it and you'll get a Sn〇〇er's bar. Because you're not you when you're hungry.
In the inner room is a statue with a plush exterior. It almost looks taxidermied. It's kind of … creepy. But it's kind of … cute? (20HP)
A strange gas emits from the clinic seemingly at all times—it's hard to tell where the source is. One thing's for sure, though: standing in the gas makes you feel like you're on fire, though you can logically tell there's no damage happening to you. Those who don't have the "become so Numb" effect lose 2 of a random stat (can be spread out) while in this zone.
You can go southwest to the Forest's Edge, south to the Swamp/Park, southeast to the Junkyard, or northeast to the Water Park. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: SHIFTING ROADS
You must attempt an Adaptability roll. If the result is 5 or more, you break out of the trance and gain 1 Adaptability. Otherwise, roll 3 dice to see where the Lost One leads you:
6: The WcDonald's.
4-5: The Clinic
2-3: The Swamp
0-1: The General Store
Re: EVENT: SHIFTING ROADS
EVENT!! WE NEVER LOST CONTROL
Everyone in or entering the Clinic or any other area under the effect of We Never Lost Control, make the following Speed check:
1-4: You manage to get the thing off of you, but it rapidly grows in size after feeding off of you. You've got to get out of here!
Take 3 damage and become afflicted with Flesheaten (Physical), decreasing Endurance by 2 and Power by 1. Flee to a random adjacent area.
IN ADDITION: If you flee to an area that does not already have We Never Lost Control active, this event becomes active in that area.
5-6: You manage to get the thing off of you, but once its on the ground it rears up for another attempt. You've got to get out of here!
Take 1 damage and become afflicted with Flesheaten (Physical), decreasing Endurance and Power by 1. Flee to a random adjacent area.
7-8: You manage to get the thing off of you and decide whether to throw it or run so you can lick your wounds.
Become afflicted with Flesheaten (Physical), decreasing Endurance and Power by 1. Choose an area to flee to or choose an area to throw the thing to. Throwing it removes We Never Lost Control from the current area, but activates it in the area it was sent to. If We Never Lost Control is already active in the chosen area, it moves to a random adjacent area (excluding the area it was just removed from if there is any other option).
9+: BIOHAZARD SUCCESSFULLY CONTAINED.
Remove We Never Lost Control from the current area.
Re: EVENT!! WE NEVER LOST CONTROL
MOVED
Re: CLINIC
He knows there won't be any kind of medicine here, but he's gonna look anyway. Nightingale for a better look around — and he got an adp 11, so. Something for someone else to loot off his corpse in a minute, probably! ]
Re: CLINIC
Re: CLINIC
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Re: CLINIC
Augh! This place is ALSO awful!
Re: CLINIC
SUNGLASSES
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EVENT!! LONALD
MOVED
WATER PARK
At least there are fashionable slip-proof crocs available in the changing area. But, with how much water there is on the ground, it'd be pretty bad if someone messed with the temperature, or dropped an exposed wire and electrified the whole zone…
Near the pool is a lifeguard's stand, and on top of it, a statue with a whistle. (20HP)
The clouds are dark in this area, taking away what sunlight exists—and, perhaps more importantly, lowering the temperature here to an impossibly chilly degree. It's hard to move with how cold it is. Those in an area unaffected by Thermo-Dynamic lose 2 Agility in this zone.
You can go southwest to the Clinic, south to the Junkyard, southeast to the Construction Site, or northeast to the School. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: BEAM ME UP
Your character is moved to a place of the runner's choosing.
Re: WATER PARK
Re: WATER PARK
Re: WATER PARK
MEDICAL TAPE
Re: MEDICAL TAPE
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Re: WATER PARK
Re: WATER PARK
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THERMAL DETONATOR
Re: THERMAL DETONATOR
Re: WATER PARK
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EVENT!! LONALD
SCHOOL
There are a number of pamphlets everywhere here, each pamphlet with a simple fill-in-the-blank form:
Reward: _____
Punishment: _____
x_____
Reward: _____
Punishment: _____
x_____
Reward: _____
Punishment: _____
x_____
Reward: _____
Punishment: _____
x_____
There are also pens, pencils, and brushes all available, though, you know. If you're desperate for a signature, blood will do.
The school statue—a majestic, historical-looking person in a hakama—stands in the middle of the school courtyard. (20HP)
The school gates lock from the inside with an odd unlocking mechanism: you must win a brief game of Concentration shown on the gate's screen to get out. By brief, it is brief—blink and you'll miss them showing the cards to you. Non-Photographic Memory users must roll 5 or higher on Adaptability to leave this zone.
You can go southwest to the Water Park, or you can go south to the Construction Site. Or, you can uncover the manhole and escape into the sewers (you still have to unlock the manhole via Concentration though). ]
EVENT: DEATH DUST
You must attempt a Power roll:
6+: You shake it off. Gain 1 Power.
0-5: Something is wrong. Keep this effect. Take 1 point of damage each time you change rooms. Discard this card if an item card increases one of your traits, or if you enter the Forest's Edge, Mountain's Edge, or Abandoned Mines.
(no subject)
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Re: EVENT: DEATH DUST
Re: EVENT: DEATH DUST
Re: EVENT: DEATH DUST
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EVENT!! BLOOM NOBLY, INK-BLACK CHERRY BLOSSOMS
Re: EVENT!! BLOOM NOBLY, INK-BLACK CHERRY BLOSSOMS
(no subject)
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Re: EVENT!! BLOOM NOBLY, INK-BLACK CHERRY BLOSSOMS
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Re: EVENT!! BLOOM NOBLY, INK-BLACK CHERRY BLOSSOMS
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Re: SCHOOL
Re: SCHOOL
Re: SCHOOL
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CONSTRUCTION SITE
They're surprisingly sturdy, though someone with a keen eye for weak points could easily collapse a support beam, which could work pretty well as either a distraction or a killing blow.
A menacing statue stands on a few wooden pallets. (20HP)
With all the construction going on, it's no wonder that the dust kicks up every time someone moves around, especially in a fight. Non-Hysmine Blessing users lose 2 Agility when fighting in this area.
You can go north to the School, northwest to the Water Park, southwest to the Junkyard, or you can go south to the General Store. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: ESCAPE
Each character in the Clinic, Abandoned Mines, WcDonald's, and General Store must roll Endurance:
4+: You stay where you are.
0-3: You escape into the underground sewers. Take 1 die of damage.
Re: EVENT: ESCAPE
Re: EVENT: ESCAPE
(no subject)
TELEPORTAL GLITTERBOMB
(no subject)
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Re: CONSTRUCTION SITE
Re: CONSTRUCTION SITE
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Re: CONSTRUCTION SITE
JUNKYARD
Surprisingly, there are a few things that could start working if they were simply repaired. It looks like some owners just didn't bother.
On the top of one of the junk heaps is a metal statue of Ha〇〇〇ne M〇〇u. This isn't junk! (20HP)
There's actually a lot of useful junk here, if you find the right way to use it. Personal Assistants get 1 point toward any stat when Gadgeteered with items specifically from the Junkyard. This can be done twice.
You can go north to the Water Park, northeast to the Construction Site, southeast to the General Store, south to the Shopping Street, southwest to the Swamp/Park, or northwest to the Clinic. Or, you can uncover the manhole and escape into the sewers. ]
Re: JUNKYARD
Just me?
[ pats her personal assistant :( ]
Oh, Mimimi. We're really in it now.
[ ITEM HUNT. rolled 12 (2, 2, 0, 1, 1, 0, 2, 0, 2, 2) ]
LASER PISTOL
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EVENT!! WAR. LUST. FIRE. DUST
Re: EVENT!! WAR. LUST. FIRE. DUST
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Re: JUNKYARD
AXE (WOOD)
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Re: JUNKYARD
Re: JUNKYARD
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SWAMP/PARK
Interestingly, the animals do seem pretty intelligent, if not understanding of human language. Maybe they could even cooperate with a competitor they respect.
What's that!? Near the center of the swamp is a lion chimera…-like statue, which looks intimidating at first. Huh. False alarm. (20HP)
The only signs of life besides you resides in this swamp, and oh, the animals aren't friendly. Non-Primal Instinct (Name Pending) users must roll Endurance: You can go north to the Clinic, northeast to the Junkyard, southeast to the Shopping Street, south to the WcDonald's, southwest to the Mountain's Edge, or northwest to the Forest's Edge. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: DEBRIS
You must attempt an Agility roll:
3+: You dodge the debris. Gain 1 Agility.
1-2: You're buried in debris. Take 1 die of physical damage.
0: You're buried in debris. Take 2 dice of physical damage.
Buried characters can either get someone else to try and free them (4+ for a success) or free themselves, at the cost of 2 Power.
Re: EVENT: DEBRIS
EVENT!! GASSED UP (IF YOU THINK YOU'RE STOPPIN' ME)
Re: EVENT!! GASSED UP (IF YOU THINK YOU'RE STOPPIN' ME)
Re: EVENT!! GASSED UP (IF YOU THINK YOU'RE STOPPIN' ME)
Re: EVENT!! GASSED UP (IF YOU THINK YOU'RE STOPPIN' ME)
Re: EVENT!! GASSED UP (IF YOU THINK YOU'RE STOPPIN' ME)
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EVENT!! INTERIOR CROCODILE ALLIGATOR
Re: EVENT!! INTERIOR CROCODILE ALLIGATOR
Re: SWAMP/PARK
Re: SWAMP/PARK
TAMING WHIP
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Re: SWAMP/PARK
Re: SWAMP/PARK
also THROWING KNIVES
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EVENT!! (MOVED FROM WCD) THE WORLD REVOLVING
MOVED
Re: SWAMP/PARK
TELEPORTAL GLITTERBOMB
MOUNTAIN'S EDGE
If only your feet didn't touch the ground, then it wouldn't matter, would it?
In front of the entrance to the abandoned mines is a tall statue of someone beautiful. No? You don't think so? (20HP)
Possibly as a result of the earthquake, there are rocks constantly falling from the mountaintop, especially when someone enters the zone. Upon entering this zone, non-Verticality users must roll Agility or Adaptability:You can go north to the Forest's Edge, northeast to the Swamp/Park, southeast to the WcDonald's, or go through the south entrance to the Abandoned Mines. Or, you can uncover the manhole and escape into the sewers. ]
EVENT!! DEATH CHAMBER
Everyone entering or attempting to exit Mountain's Edge or Abandoned Mines must make the following Agility roll:
1-7: You do not escape the Death Chamber before the doors close shut. Now, there's only one way out.
If you are alone in the Death Chamber, you can only escape with a successful Power or Agility roll of 8+. For every roll you fail, lose 1 HP.
If at any point you are in the Death Chamber with a non-unit member, then instead of rolling you must kill them to escape. Only one idol may leave the Death Chamber per death in the chamber. Every comment made in the Death Chamber while a valid target is present but not engaged in combat results in the loss of 1 HP due to the Death Chamber's natural deadliness.
8+: You escape the Death Chamber, but the doors painfully crush a limb as you escape. It hurts tremendously, but mostly you can't stop thinking about the Death Chamber, and also strange imaginary conversations with your friends regarding escaping from it.
Take 5 damage. The Death Chamber still softly calls, like a nearly forgotten song of childhood.
IN ADDITION:
You may choose to not attempt to escape the Death Chamber, which will avoid risking damage but will result in being trapped in the Death Chamber (the only way out of there is death).
Re: EVENT!! DEATH CHAMBER
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Re: EVENT!! DEATH CHAMBER
EVENT!! GET READY TO IGNITE
Re: EVENT!! GET READY TO IGNITE
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Re: EVENT!! GET READY TO IGNITE
Re: EVENT!! GET READY TO IGNITE
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Re: EVENT!! GET READY TO IGNITE
Re: MOUNTAIN'S EDGE
TELEPORTAL GLITTERBOMB
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ABANDONED MINES
Alternatively, you could get a friend to hit the switch and get you up.
Near the switch is the statue of a miner, except that looks more like a Henshin form. It works?? (20HP)
The minerals glittering in the walls fill you and your aibou with DETERMINATION. While in this area, Aibou are granted 2 points to be allocated to any stat, and Heart Weapons gain +2 dice.
You can leave to the outside world in a couple ways: the north entrance, to the Mountain's Edge, or northeast through the secret tunnel to get to the … WcDonald's? Or, you can uncover the manhole and escape into the sewers. ]
Re: ABANDONED MINES
Looking for items: ADP 7 ]
ULTIMATE Survival Guide, Book 1
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Re: ABANDONED MINES
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Re: ABANDONED MINES
SLEDGEHAMMER
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Re: ABANDONED MINES
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WCDONALD'S
It's fun. Plus, behind the food prep area (or in the depths of the ball pit) you can find every toy that
MWcDonald's has ever made. This is definitely useful.There's a Lonard Wcdonard statue in the middle of the dining area. Do you like clowns? (20HP)
This is the F U N Z O N E. In the F U N Z O N E, you may have to take certain risks, such as a giant flyswatter slapping you in the face for 2HP as soon as you enter the zone. Of course, if you had Foresight, you could easily avoid the flyswatter.
You can go southwest through the weird hole in the wall at the back of the food prep area to get to the Abandoned Mines, or northwest through a regular door to the Mountain's Edge, or north through the drive through to the Swamp/Park, or northeast through the back entrance to the Shopping Street. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: CORNUCOPIA
Roll Agility:
10+: You know exactly what you're looking for, and you're locked on target. Get an item of your choosing.
4-9: You can get an item! Ping the gamerunner for an item.
0-3: oh no
You can roll for Cornucopia items up to 5 times. Every time you roll, +1 the requirements, e.g. second roll is 2 minimum to get a random item, 11+ to get an item of your choosing.
Re: EVENT: CORNUCOPIA
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EVENT!! THE WORLD REVOLVING
Re: EVENT!! THE WORLD REVOLVING
Re: EVENT!! THE WORLD REVOLVING
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Re: EVENT!! THE WORLD REVOLVING
Re: WCDONALD'S
EVENT!! GET READY TO IGNITE
Re: EVENT!! GET READY TO IGNITE
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Re: EVENT!! GET READY TO IGNITE
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Re: EVENT!! GET READY TO IGNITE
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EVENT DEACTIVATED
Re: WCDONALD'S
BLADE OF GRASS
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Re: WCDONALD'S
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Re: WCDONALD'S
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Re: WCDONALD'S
UMBRELLA
Re: WCDONALD'S
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Re: WCDONALD'S
Re: WCDONALD'S
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SEDATIVE
Re: WCDONALD'S
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SHOPPING STREET
Weirdly, while they all "sell" a variety of different things, they all have framed pictures of swords. Specifically swords. Could this be used for something?
The statue is always moving here, carried by the stalls moving back and forth and every which way. It seems to be of a military general, and has a framed picture of a sword. (20HP)
With all the hustle and bustle, the ground isn't safe. The only real place you can stand without getting crushed by the tables and wares are either the walls of the buildings that the Shopping Street occupies between, or the tops of the tents themselves. Non-Stability users must roll Agility every turn:You can escape southwest to the WcDonald's, northwest to the Swamp/Park, north to the Junkyard, or northeast to the General Store. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: CHARITY
If you don't have any items, this event affects the nearest explorer with an item.
Choose one of your items, and discard. Gain 1 Adaptability.
Re: EVENT: CHARITY
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EVENT!! HOW STILL MY HEART, HOW HIGH THE MOON
Re: EVENT!! HOW STILL MY HEART, HOW HIGH THE MOON
Re: EVENT!! HOW STILL MY HEART, HOW HIGH THE MOON
Re: EVENT!! HOW STILL MY HEART, HOW HIGH THE MOON
Re: EVENT!! HOW STILL MY HEART, HOW HIGH THE MOON
Re: EVENT!! HOW STILL MY HEART, HOW HIGH THE MOON
Re: EVENT!! HOW STILL MY HEART, HOW HIGH THE MOON
Re: SHOPPING STREET
Re: SHOPPING STREET
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Re: SHOPPING STREET
???
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Re: SHOPPING STREET
LASAGA
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Re: SHOPPING STREET
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Re: SHOPPING STREET
THROW KNIFE
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Re: SHOPPING STREET
BLADE OF GRASS
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Re: SHOPPING STREET
Re: SHOPPING STREET
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GENERAL STORE
There's only booze in the form of water bottles here. I mean, it's actually water in the form of water bottles, but is it really water around BARiTONES?
The statue is a cashier. Please put it out of its misery. (20HP)
Something broke that wasn't supposed to, and the whole store is filled with an odorless white gas. Breathing it in makes you feel sleepy ... Upon entering the General Store, roll Endurance every turn:You can go southwest to the Shopping Street, northwest to the Junkyard, or north to the Construction Site. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: CHILDREN
Roll Adaptability:
4+: Draw an item card.
0-3: It's a snake! Roll Agility to dodge. 5 to clear, anything lower is [5 - roll result] points of damage.
(no subject)
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Re: EVENT: CHILDREN
EVENT!! WAR. LUST. FIRE. DUST
Re: EVENT!! WAR. LUST. FIRE. DUST
(no subject)
Re: GENERAL STORE
TRASHCAN LID
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Re: GENERAL STORE
Re: GENERAL STORE
(no subject)
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Re: GENERAL STORE
UNDERGROUND SEWERS
Before anyone asks, yeah, the smell in this place is absolutely rancid. The liquid underneath the railing looks straight up toxic-green and deadly, and … occasionally, when a rock drops into the acid, it hisses as it melts.
The acid will eat away at your clothes, your skin, and even your bones if you let it. Don't fall. Characters who fall into the acid lose either 1 stat point or 1 HP per comment. Without use of abilities, it takes three comments to climb the nearest ladder out of the acid.
You can take any of the ladders to the following: ]
here
here
here
here
here
here
here
here
here
here
here
here
EVENT: ROTTEN
You must attempt an Endurance roll:
5+: Troubling odors, nothing more. Gain 1 Endurance.
2-4: Lose 1 Power.
1: Lose 1 Power and 1 Agility.
0: You double over with nausea. Lose 1 Power, 1 Agility, 1 Adaptability, and 1 Endurance.
Re: EVENT: ROTTEN
(no subject)
EVENT!! IT'S ALIVE
Re: EVENT!! IT'S ALIVE
(no subject)
Re: EVENT!! IT'S ALIVE
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Re: EVENT!! IT'S ALIVE
Re: UNDERGROUND SEWERS
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Re: UNDERGROUND SEWERS
SLINGSHOT
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EVENT!! WE NEVER LOST CONTROL
Re: EVENT!! WE NEVER LOST CONTROL
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DEACTIVATED
ZONE DESTRUCTIONS
DESTROYED: CONSTRUCTION AREA
Roll 10 to get to safety. Land in either an adjacent zone or the underground sewers if there is no adjacent zone.
(Those who participated in statue destruction for this zone do not have to roll. They are safe!)
The mini-map darkens that zone. It is no longer accessible. ]
DESTROYED: FOREST'S EDGE
DESTROYED: ABANDONED MINE
DESTROYED: SHOPPING STREET
DESTROYED: SCHOOL
Re: DESTROYED: SCHOOL
DESTROYED: JUNKYARD
DESTROYED: GENERAL STORE
DESTROYED: CLINIC
DEATHS
BAD END=DEAD END: Cool Motive, Still Murder (Amnesia Edition)
TAISHO ROMAN REVOLUTION: REVELATION 3:19
TAISHO ROMAN REVOLUTION: 末っ子
Re: TAISHO ROMAN REVOLUTION: 末っ子
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LONALD WCDONARD: 🐺
LONALD: THE MAIDEN OF DISASTER
Re: LONALD: THE MAIDEN OF DISASTER
☆ZRAEL: APOLLO
☆ZRAEL: POWERTHIRST
SELF: CHOKE ME LIKE YOU HATE ME
BARiTONES: Hurricane
avante en garde: Mateus the Corrupt
SELF: NEMESIS
MESSAGES
Re: MESSAGES
Let's go out with a bang! Or a whimper. We'll make sure you look good for the cameras.
Re: MESSAGES
Re: MESSAGES
Re: MESSAGES