SENSITIV
[you find yourself in this derelict village, with not a soul to be seen—but before you is this station wagon:

for all intents and purposes, this baby is a simple "honk, steer, pedal to go, brakes to stop" vehicle that anyone with opposable thumbs can drive. despite its age, it does have a handy GPS system that displays paths you can take, but fails to identify anything like landmarks or other worldly features. last but not least: its paint job is done in your unit's color!
The following can be found in the trunk/dashboard:
• Icepicks
• These 5 Bone Saws
• A surgical set
• A single miniature of 99 Bananas
• one large first aid kit containing nothing but bandages and bandaids]

for all intents and purposes, this baby is a simple "honk, steer, pedal to go, brakes to stop" vehicle that anyone with opposable thumbs can drive. despite its age, it does have a handy GPS system that displays paths you can take, but fails to identify anything like landmarks or other worldly features. last but not least: its paint job is done in your unit's color!
The following can be found in the trunk/dashboard:
• Icepicks
• These 5 Bone Saws
• A surgical set
• A single miniature of 99 Bananas
• one large first aid kit containing nothing but bandages and bandaids]

STARTING POINT
Do please choose between the following blessed paths!
[the GPS screen then shows four paths fanned out in different directions, and reads aloud the vague directions in, once again, God's glorious voice]
1) LEFTMOST PATH
2) LEFT PATH
3) RIGHT PATH
4) RIGHTMOST PATH
[the GPS does not give you any hint as to which goes where. just like God herself, it's entirely unhelpful.]
DISCUSS
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Is this a box on wheels?
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[sIV has an ambulance so he's learned about this one!!]
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[MAY AS WELL JUST PICK.]
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DECISION
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ROUND 1
THE OLD FESTIVAL GROUNDS
THE OLD FESTIVAL GROUNDS
The path you've chosen has you coming upon the old festival grounds. You're surrounded by ice sculptures of fanciful buildings—none that can be entered, but plentiful enough to make you feel as though you're driving through a small city of ice.
EVENT: From the distance you can hear a pleasant bassline playing.
But reality is cruel.
The song, "Ice Ice Baby," is playing.
One unlucky person will go deaf—as though something grabbed a hold of their eardrum tightly, flowing like a harpoon, daily and nightly. With some searching, someone can find and rush the speaker that booms, but it'll be too late, this was an unavoidable doom.
REACTION/DISCUSSION
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DECISION
Will you take the LEFT PATH or the RIGHT PATH?
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ROUND 2
THE RUINS
THE RUINS
The path you've chosen leads you through the ruins of something that once was. Various structures lay in waste, as if destroyed not by time, but by something far more dangerous. It's fine.
EVENT: As you're driving through, the compulsion strikes—you have to remove it. Remove what? It. Without thinking, and any means to be dissuaded from doing so, they are driven to rip their own clothes off and claw at their own skin and flesh repeatedly, trying to remove "it"... and in due time, this feeling will pass, but this person will still be left with the injuries they gave to themself.
REACTION/DISCUSSION
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CW: skin trauma
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CW: this actually needed a self harm CW I'm sorry I need more caffeine
Re: CW: this actually needed a self harm CW I'm sorry I need more caffeine
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Re: CW: skin trauma
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DECISION
Will you take the LEFT PATH or the RIGHT PATH?
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ROUND 3
THE CABIN
THE CABIN
The path you've chosen leads you to a blocked road, with a sign that reads "You can rest in the cabin for the night, this will be cleared by the morning!" Indeed, there is a cabin not far off. If you refuse to enter the cabin and remain in the car, you will find that time isn't moving at all for you or anyone. It seems that the cabin is a required pit stop.
EVENT: Within the cabin is a large kotatsu, heated up and surrounded with comfortable cushions. Regardless of your interest in sitting at it, one of you are strangely compelled to sit at it no matter what. In a short amount of time, everyone will get the feeling that it's time to leave... but the person driven to sit at the kotatsu will find that their legs have melted together, from the inner thighs down to their ankles. Moving will be very, very, difficult. And painful.
(Everyone can sit at the kotatsu, but only one person will get fucked up by it.)
REACTION/DISCUSSION
cw; fusing and losing a limb
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1/2
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ALL OF YOU ARE FREEZING!
Hypothermia: you're freezing, and if you don't get body heat now (or through the night) from at least one other person, you get the feeling you won't make it through the night.
Frostbite: one part of your body (a finger, a hand, a foot, a limb, a patch of skin, ANYTHING) is being consumed by numbing frostbite. If someone doesn't help you remove it stat, you will not make it through the night.
DECISION
Will you take the LEFT PATH or the RIGHT PATH?
Re: DECISION
ROUND 4
THE MOUNTAIN
THE MOUNTAIN
The path you've chosen has you traveling alongside the base of a snow-capped large mountain. At least you're not climbing it with a station wagon. That'd be a nightmare. In the distance you can see something eye-catching: a checkered "FINISH LINE" indicating the end of this hellish adventure.
EVENT: It happens all at once: suddenly an avalanche sweeps the vehicle away with everyone in it. When you blink and come to your senses, all but one of you were somehow ejected from the car—which is now trapped under the snow, with that one unitmate still inside.
Try as the trapped unitmate may, nobody can dig through the rocks, ice, and slush to set them free. As the unlucky soul begins to freeze and lose oxygen at an alarmingly fast rate, they can still hear their unitmates outside of them and speak with them, though it's muffled in difficult. There isn't much time left for them.
Their death is inevitable and they cannot be saved.
REACTION/DISCUSSION
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DECISION
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