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Skylark's Ideal World | Session 3
Once, there was a maiden...
...who was driven from her land.
Great black stags chased her, and their eyes shone blue.
Monsters scrambled after her through the bush, though they found her not.
Stumbling on a log, she fell and thought to surrender, and end the torment of the hunt—
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You're so, so tired.
Why carry on?
... Surely, it's okay to take a break—

OOC INFORMATION
✵ Both Imeeji and canon powers are OFF.
✵ Corruptions are GONE.
✵ Carry-on items are AVAILABLE.
✵ Carry-on weapons are UNAVAILABLE.
✵ Phones do not function besides showing the IC instructions.
✵ Everyone is now wearing clothes suitable for tropical weather and/or the beach. Their position colour will still be in there somewhere.
✵ All characters in the session occupy the same spaces, so you can talk to each other.
✵ Full points will be awarded to anyone who convinces Lark to leave the ideal world
IC INSTRUCTIONS
Well, this foolish child has forgotten how to choose. No, perhaps it's better to say that he doesn't want to?
It's rather embarrassing that this is what it's come to, but I beseech you to convince him to leave this so-called 'ideal world'. He must be reminded of his principles, ties and convictions.
The denizens of this world carry reminders of reality with them, but they may not help you readily. If you can persuade them to aid you, it will be easier to convince the child.
START: THE BEACH
In the sky above, the sun shines bright. Perhaps too bright; something about the light just seems so overpowering that it almost doesn't feel natural. Maybe it's just your imagination, though...? Strangely enough, the sun does not seem to be reflected in the water.
There is a beachside cottage built on stilts over the water, and a pavilion in the distance that seems to be occupied by someone, judging by the sound of music. Besides that, a path from the beach appears to lead to the nearby town.
Talk to the girl
You are greeted rather unceremoniously (rudely, even?) by an extremely pale, white-haired girl with red eyes. She's wearing a plain sundress, a...jacket, for some reason, and a wide-brimmed hat with a cute ribbon to shade her from the glare of the sun. Some of you might recognise her.
"Are you one of Lark's friends?"
Look, no one ever said she had to be the most gracious welcomer.
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Fuck, it's bright here.
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If he wasn't in the sand, he'd probably be wearing sandals with socks, let's be real.. ]
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... no, no. It's probably nothing.
Just a coincidence.
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There are others here as well!
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Re: START: THE BEACH
Oh-- it's really pretty here...
[She is going to take some time to appreciate the view; even though she can't look up too far without being blinded.
That's when she realizes the sun has no reflection.]
...huh... that's weird.
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Quite strange...
[Oh well, time to go splash in the water!]
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BEACH PAVILION
A woman seated on a bench is playing a guzheng, wearing a blue dress and a purple silk flower in her hair. She hasn't noticed you yet, it seems. Some of you might have seen her before.
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So, you're Lark's mom, huh? Don't think I ever caught your name.
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So she'll just uh. Skip it.]
...Your music is really lovely.
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COTTAGE
From the entrance, you can see a staircase that leads up in front of you. To the right is a living area with some chairs and a sofa, along with a coffee table. On the coffee table, there's a chess board; from the looks of it, it seems there was a game being played that's been put on pause for the time being. There's also a pack of playing cards.
To the left, through a doorway with a bead curtain, is the kitchen and dining area, where it sounds like someone's cooking.
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Going to go uncover it ]
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COTTAGE: UPSTAIRS
On the opposite side of the room are several bookcases and a writing table. A corkboard sits above the table, with various photos and the occasional decoration pinned to it. There's a calligraphy brush and inkstone on the table, along with various small gifts addressed to Skylark. Next to them is a half-written letter.
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[This all feels extremely intrusive of her, doesn't it?
[Well, let's start with the corkboard.]
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COTTAGE: KITCHEN
Lark is by the stove, wearing an apron and making stew. He looks up when he hears footsteps.
"Oh, hey."
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[Belatedly:]
Sorry, we let ourselves in.
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THE TOWN
For some reason, you can't help but feel that the buildings should be taller? They don't seem right. The shadows cast by them are somehow lacking. The sun above gazes down upon you with its overbearing light.
One building stands out compared to all the others, simply because it has character unlike the rest of the town. A coat of arms is displayed on the front facade, and the sign above the front doors reads 'Vander Training Hall'. There are loud noises coming from inside.
In the town's plaza, you'll find a single manhole, which might strike you as odd since it's apparently the only one in the town.
Talk to the boy(?)
"Hey, can you hear me?"
...If you turn to look for the voice, you'll see it's coming from a boy who has absolutely no right and no business to sound that way, standing in the shade of a building. Despite looking younger than even Lark, the way he carries himself is more fitting of someone at least four decades older, much like his voice. There's a kind of energy to him that, somehow, screams 'tired old man with no fucks left to give'. The green robes he's wearing also look out of place compared to the outfits everyone else has.
You might recognise him if you've seen some of Lark's memories.
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ANNOUNCEMENT
...Even so, the sun is still shining. Weird!
ANNOUNCEMENT
The sun continues to shine and look down on you, nonetheless.