Tea's Heart - Session 1
INFO
❍ Characters are aware that Tea's heart is being threatened by CORRUPTION.
❍ If you're in the same run, you can interact!
❍ Unit abilities are MIGHT BE ON — if, and only if, Tea has seen them work or your character has explicitly told her about them — unless otherwise specified.
Nothing Up My Sleeve can't access locations outside of the heart.
❍ Canon abilities MIGHT BE ON —if, and only if, Tea explicitly knows that they're a thing — unless otherwise specified.
❍ Characters have whatever was on their person at the time, including their cell phone!
❍ Over the course of the heart, characters are very likely to be afflicted with STATUS EFFECTS. This will be OOCly determined by dice roll. You can have more than one status effect at a time, but multiples of the same don't stack.
Roll 1d20 to receive a status effect the first time your character enters an area, i.e. once per top-level.
Each time you move to a different top level thereafter, you can roll 1d10 to see whether the effect lingers (1-6) or fades (7-10).
❍ Injury and death are possible.
❍ Characters are aware that Tea's heart is being threatened by CORRUPTION.
❍ If you're in the same run, you can interact!
❍ Unit abilities are MIGHT BE ON — if, and only if, Tea has seen them work or your character has explicitly told her about them — unless otherwise specified.
Nothing Up My Sleeve can't access locations outside of the heart.
❍ Canon abilities MIGHT BE ON —if, and only if, Tea explicitly knows that they're a thing — unless otherwise specified.
❍ Characters have whatever was on their person at the time, including their cell phone!
❍ Over the course of the heart, characters are very likely to be afflicted with STATUS EFFECTS. This will be OOCly determined by dice roll. You can have more than one status effect at a time, but multiples of the same don't stack.
Roll 1d20 to receive a status effect the first time your character enters an area, i.e. once per top-level.
Each time you move to a different top level thereafter, you can roll 1d10 to see whether the effect lingers (1-6) or fades (7-10).
❍ Injury and death are possible.

Re: BREAK ROOM
But you make it out eventually, to a quiet break room. The Fridge's lock, so obnoxious before, is now silent and stained with blood drip drip dripping down.
1/
So, on a scale of one to ten, how much worse was that than just knocking the thing over?
[ He's thinking a twelve. Starts to push a hand through his hair before the red passes through his field of vision and stops him. Right. Probably shouldn't touch his hair right now. ]
Re: BREAK ROOM
Re: BREAK ROOM
... But they don't work as they should. Blood stains them but doesn't lift, refuses to be wiped clean, drip drip drips in thin rivulets, rooting itself deep.
1/
think he deservedwant to wash his hands, then! Lupine notices almost immediately and gives up with a very droll, ]Strictly — ironic cleaning, cool.
[ He'll leave them out, maybe someone with, heh, cleaner hands will have better luck.
...And there's a little part of him that thinks, maybe he should stop entirely. He knows Rye is in here somewhere. Would it be better for Tea if he just... stays here, tries not to touch anything else? ]
2/
If it's just him or demons...
well. He's probably still better than that, at least. ]
Re: BREAK ROOM