Tea's Heart - Session 1
INFO
❍ Characters are aware that Tea's heart is being threatened by CORRUPTION.
❍ If you're in the same run, you can interact!
❍ Unit abilities are MIGHT BE ON — if, and only if, Tea has seen them work or your character has explicitly told her about them — unless otherwise specified.
Nothing Up My Sleeve can't access locations outside of the heart.
❍ Canon abilities MIGHT BE ON —if, and only if, Tea explicitly knows that they're a thing — unless otherwise specified.
❍ Characters have whatever was on their person at the time, including their cell phone!
❍ Over the course of the heart, characters are very likely to be afflicted with STATUS EFFECTS. This will be OOCly determined by dice roll. You can have more than one status effect at a time, but multiples of the same don't stack.
Roll 1d20 to receive a status effect the first time your character enters an area, i.e. once per top-level.
Each time you move to a different top level thereafter, you can roll 1d10 to see whether the effect lingers (1-6) or fades (7-10).
❍ Injury and death are possible.
❍ Characters are aware that Tea's heart is being threatened by CORRUPTION.
❍ If you're in the same run, you can interact!
❍ Unit abilities are MIGHT BE ON — if, and only if, Tea has seen them work or your character has explicitly told her about them — unless otherwise specified.
Nothing Up My Sleeve can't access locations outside of the heart.
❍ Canon abilities MIGHT BE ON —if, and only if, Tea explicitly knows that they're a thing — unless otherwise specified.
❍ Characters have whatever was on their person at the time, including their cell phone!
❍ Over the course of the heart, characters are very likely to be afflicted with STATUS EFFECTS. This will be OOCly determined by dice roll. You can have more than one status effect at a time, but multiples of the same don't stack.
Roll 1d20 to receive a status effect the first time your character enters an area, i.e. once per top-level.
Each time you move to a different top level thereafter, you can roll 1d10 to see whether the effect lingers (1-6) or fades (7-10).
❍ Injury and death are possible.

COMMUNICATIONS
Before you use the cell phone, sign in with your name and a profile picture. You'll have access to: contact list; voice messaging; text messaging; camera.
(("Sign" in with your character's name in the subject line!))
Rye
Re: Rye
Re: Rye
Re: Rye
Re: Rye
Re: Rye
Re: Rye
Re: Rye
Re: Rye
Re: Rye
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Lupine
Kit
Re: Kit
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: Kit
Re: Kit
Re: Kit
Re: Kit
Re: Kit
Re: Kit
Re: Kit
Re: Kit
Re: Kit
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: Kit
Re: Kit
Re: Kit
Skylark
LIMINALITY
You're standing in a starlit liminal space, between the sky and the … sky …? There's a horizon of sorts, unfathomably distant, but there's no real sense of up, no real sense of down. There's nothing beneath your feet, yet it feels solid enough. You sense infinity — you think that maybe you can hear infinity, in fleeting whispers of beautiful, incomprehensible music.
Re: LIMINALITY
[Man, this is COOL AS HELL]
[But he can only appreciate A Bit.]
Miya? Are you there?
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
Re: LIMINALITY
...Well. As mind-bending forms of nonexistence go, this is a pretty one.
Re: LIMINALITY
Re: LIMINALITY
(no subject)
FRACTURE
You fall.
The world's a broken kaleidoscope, a fractured blur of fractals, tilting, whirling, spinning, rushing. It's incomprehensible. Sickening. Your ears are full of ringing bells and screaming wind as you fall, fall, fall.
What do you do?
Re: FRACTURE
[SOMETIMES YOU WALK AND THINGS BREAK]
[This is also a Weird Sensation With Falling, WOW OKAY.]
[Weirdness might not provoke Evolution, but he can and will change himself into a bird and try and get control again.]
(no subject)
(no subject)
(no subject)
Re: FRACTURE
So, hands over his ears, but less falling? ]
(no subject)
Re: FRACTURE
This is decidedly NOT calming by which I mean he'd be screaming if the sound of the wind wasn't overtaking him.
He doesn't think it'll actually take him out of here (he's pretty sure these things don't work like that), but he still pulls his cloak over himself in the way of Nothing Up My Sleeve, hoping it'll take him somewhere else with at least something soft to land on. Please! ]
Re: FRACTURE
THE GARDEN
The garden is a beautiful place. It's a riot of colour, filled with flowers in full bloom … though uh, the blood red cracks — shaped oddly like wild roses and the flower of the star of bethlehem — streaked across the sunny afternoon sky might be a little alarming. Scattered here and there through the grass are wispy black and blue somethings.
A well-worn dirt path leads to a bridge, which crosses over a stream. A huge old apple tree, its branches laden with fruit, seems to be the centrepiece of the garden; beyond it is a cosy-looking house. There's also a bee-hive! Buzz buzz.
(If this is your first time in the garden, roll 1D20.)
Re: THE GARDEN
[Time to change back and stumble to his feet, oof.]
[Okay.]
[OKAY]
[He vaguely knows this garden, at least.]
[Let's check that apple tree first.]
[Also 16]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: THE GARDEN
He's got his sword, he doesn't feel physically weird, but he can't use some of his unit powers. Going to try them all in turn, starting with Juniper Tree, and being disappointed when the only other thing he can do is maybe get the garden to respond to him.
And that's a 7, so probably not great.]STATUS EFFECT
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
Re: THE GARDEN
He sits up from the pile of feathers and looks up at the sky. Hm.
...Let's head in the direction of the house.
6 on the roll. ]
(no subject)
Re: THE GARDEN
[Oh yay, I'm back to just my normal body discomfort levels.]
[Yaaaay....]
[OKAY]
[Beeline for the beehive, TIME TO USE THIS KEY]
Re: THE GARDEN
Re: THE GARDEN
Re: THE GARDEN
Re: THE GARDEN
Re: THE GARDEN
Re: THE GARDEN
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: THE GARDEN
Re: THE GARDEN
Re: THE GARDEN
Re: THE GARDEN
Re: THE GARDEN
Re: THE GARDEN
1/
2/
Re: THE GARDEN
Re: THE GARDEN
Re: THE GARDEN
Re: THE GARDEN
...
...
...
...
THEATRE
Instead of a house, you step into the gallery of a theatre! It's fairly plush and fancy, with lots of squishy seats and a grand stage, framed by curtains in a myriad of rippling colours: blues, purples, pinks, and yellows.
Sitting in the front row, peering up at the empty stage with her back to you, is a familiar AlcheMe.
Along the wall behind you, at either side of the door back out to the garden, is a row of framed paintings. Hey, can you smell WcNuggets?
(If this is your first time in the Theatre, roll 1D20)
Re: THEATRE
[Wait!]
Miya!
[All is secondary, hurrying to Miya.]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: THEATRE
STATUS EFFECT
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
Re: THEATRE
STATUS EFFECT
Re: THEATRE
Re: THEATRE
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: THEATRE
Re: THEATRE
Re: THEATRE
Re: THEATRE
Re: THEATRE
Re: THEATRE
Re: THEATRE
Re: THEATRE
Re: THEATRE
Re: THEATRE
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: THEATRE
(no subject)
1/
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: THEATRE
Re: THEATRE
Re: THEATRE
Re: THEATRE
Re: THEATRE
Re: THEATRE
Re: THEATRE
Re: THEATRE
Re: THEATRE
...
...
Re: THEATRE
Re: THEATRE
Re: THEATRE
Re: THEATRE
Re: THEATRE
Re: THEATRE
Re: THEATRE
Re: THEATRE
Re: THEATRE
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
BREAK ROOM
Welcome to the break room! It looks more like a cosy cottage kitchen diner than anything, though …
There are plenty of comfy places to rest, from the window seat to the cosy couch, and even a big ol' pillow nest. The wall-mounted television is currently turned off; the remote can be found on the cabinet below, along with a handful of books.
The fridge, though. The fridge is weird. Mostly because it's fifty feet tall? It's got its own special alcove with a raised ceiling.
Roll 1D10 for previous effects, and 1D20
Re: BREAK ROOM
[Gonna. Go for the books. Unless effect knocks him down.]
STATUS EFFECT
Re: BREAK ROOM
Re: BREAK ROOM
Re: BREAK ROOM
Re: BREAK ROOM
Re: BREAK ROOM
Re: BREAK ROOM
Re: BREAK ROOM
Re: BREAK ROOM
Re: BREAK ROOM
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: BREAK ROOM
STATUS EFFECT
Re: BREAK ROOM
Re: BREAK ROOM
Re: BREAK ROOM
Re: BREAK ROOM
Re: BREAK ROOM
Re: BREAK ROOM
Re: BREAK ROOM
Re: BREAK ROOM
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: BREAK ROOM
Re: BREAK ROOM
Re: BREAK ROOM
Re: BREAK ROOM
Re: BREAK ROOM
Re: BREAK ROOM
Re: BREAK ROOM
Re: BREAK ROOM
Re: BREAK ROOM
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
The Dressing Room
You've found the dressing room! It's very pink and very casual-chic. The glass doors on all of the wardrobes reveal clothes of all sorts, though you can't see a single pair of shoes anywhere in there. A couple of the walls have posters up; one has a big ol' white board, covered in writing.
Over by the window — which looks out across the garden — is what looks to be a filming studio. There's a desk, microphone, ring-light, and … a person with long, pale blond hair, typing away at a laptop with their back to you.
((If this is your first time in the dressing room, roll 1D20.
Re: The Dressing Room
14!] [ Wow, this might be the pinkest room he's ever seen, and he's spent plenty of time in sIV. :|a And he was starting to examine the white board, but the sound of typing catches his attention, and then he stills. ]...Hello?
Re: The Dressing Room
Re: The Dressing Room
Re: The Dressing Room
Re: The Dressing Room
Re: The Dressing Room
1/
Re: The Dressing Room
Re: The Dressing Room
Re: The Dressing Room
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
DESCENSION
You drop through the hatch and find yourself in an elevator.
The lights are too bright; the mirrors are dazzling. The air is stale and cold, tainted with a coppery tang. Something has been scratched into the floor.
There's only one button: down.
Roll 1d20 and 1d10
Re: DESCENSION
STATUS EFFECT: STRONK
Re: STATUS EFFECT: STRONK
Re: STATUS EFFECT: STRONK
Re: STATUS EFFECT: STRONK
Re: STATUS EFFECT: STRONK
Re: STATUS EFFECT: STRONK
Re: STATUS EFFECT: STRONK
Re: STATUS EFFECT: STRONK
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...