A plane of nothing but cement, nothing here except a black box in the center, with an indentation for you to put your palm-- there's a door like the one on your mailbox. If you try, maybe something will come out? But this seems like a bad place to linger, the air strangely stale and heavy.
Mechanics All powers are off in this area.
Roll a d6 and ping the mods and tell us your roll if you want to pick up an item here. 1-3= 1 item; 4-6= 2 items. You may do this once per round.
Winchester Repeating Rifle - Shoots from a distance, as a ranged weapon-- it takes other characters two turns to reach you or two for you to reach them. Roll precision with a -3 modifier. If you roll successfully, do +2 damage. If you roll unsuccessfully, you miss and make a lot of noise, along with taking -1 damage from recoil. Reload can be done in the same comment as shooting.
Lance - If your character knows how to use a lance, +2 to damage output. If they do not know how to use a lance, +2 to damage output, but our agility stat is effectively lowered by -2 when rolling to use the lance. If someone attacks you at a close range, you must disarm to defend if you do not know how to use this weapon. If someone somehow finds a fucking horse, +3 damage while riding a horse.
Bucket of Grease - If you douse another idol, they get +2 to speed, but must roll precision as well for every move they attempt. If they fail the precision roll, they fail their roll. This lasts until they get the grease off, or the round ends.
Candy - One usage allowed. +1 speed for the first two hours of play, -1 speed for the last hour.
Rapier - If your character knows how to use a sword, +2 to damage output. If they do not know how to use a sword, +1 damage. All rolls made with a rapier are always precision, never strength.
Rapier - If your character knows how to use a sword, +2 to damage output. If they do not know how to use a sword, +1 damage. All rolls made with a rapier are always precision, never strength.
Bear trap - Roll strategics. If the bear-trap catches another idol, they will lose 2 HP and their agility declines by half. This effect is permanent for The Hunger Games unless a sensitIV heals the wound.
Large dog - It's a big dog! It has 6 HP, 6 strength, and 6 agility, and can't use tools. If you're mean to it, it'll run away.
[. . . okay, well. after letting the dog sniff his hand and patting its head for a minute, Mars stands up straight, slings the bear trap over his shoulder, and exits Dead Center with his new companion trotting at his heels]
Net - A rope net. If you successfully roll on strategics, you can catch someone in a net-trap and they'll be tied up and unable to roll agility to dodge.
THE DEAD CENTER
Mechanics
All powers are off in this area.
Roll a d6 and ping the mods and tell us your roll if you want to pick up an item here. 1-3= 1 item; 4-6= 2 items. You may do this once per round.
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immediately going for items again, rolled a 6 ]
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Lance - If your character knows how to use a lance, +2 to damage output. If they do not know how to use a lance, +2 to damage output, but our agility stat is effectively lowered by -2 when rolling to use the lance. If someone attacks you at a close range, you must disarm to defend if you do not know how to use this weapon. If someone somehow finds a fucking horse, +3 damage while riding a horse.
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time to leave in any direction. ]
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Candy - One usage allowed. +1 speed for the first two hours of play, -1 speed for the last hour.
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why ]
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immediately going for the black box again. rolled a 3!]
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strapping the sword to his belt, and also leaving dead center!]
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[but--fine. tucks her axe and water bottle into her belt, then...what the hey, she'll head to the box, attempting to get an item (rolled 3)]
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anyway, holstering that too and moving to get out of here]
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[rolled a 4 for items!]
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Large dog - It's a big dog! It has 6 HP, 6 strength, and 6 agility, and can't use tools. If you're mean to it, it'll run away.
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[dog]
[u. . . uh]
Hhhhheeeeeey?
[crouches down, extending a hand for the dog to sniff]
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[not to the battlefield, but to random places unknown]
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(no subject)
(no subject)
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[Roll=1]
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THE DEAD CENTER (5 for Pink)
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Oh-! Um, no powers in here, I guess.
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