Entry tags:
HEARTFORGE - WILD CITY (Session 2)
You are in the heart of a massive forge. In front of you are tools, and your objective is clear - to use them to channel the strength of your heart and create.
What are you creating? Who can say. Only you - and only you'll know if - and when, it's good enough. The stories before you are not yours right now, but you'll make them yours soon enough.
And you will survive.
What are you creating? Who can say. Only you - and only you'll know if - and when, it's good enough. The stories before you are not yours right now, but you'll make them yours soon enough.
And you will survive.

ROUND 1
STORY
You can {emotion1} and {emotion1} and {emotion1}, but I'll feel no {emotion2}.
I know.
A long time ago, there was someone who set me {memory/event1}. He {memory/event2}.
He was very {emotion3} and he never hung out with me. He only pat my head once.
Whenever I find myself {memory/event3}, I'm reminded of that time.
If only I could see you one more time...
You may also share additional memories/events or emotions independent of the story to bolster your object.
TURN-IN
{emotion1}
[A memory of being killed by Alizarin in Last Supper]
{memory/event2}
[In this memory, a high school-aged Bagel talks briefly to his father. Bagel's real name is lost under the sound of static]
emotion 1a, 1b
[The rush and adrenaline of getting knocked off Toothless by an overeager Zippleback]
"Cage me"
[The worry and fear of getting caged suddenly, trying to think of a way out before getting knocked out.]
{emotion2}
[He hesitates, and then the memory plays: waking up in a strange room with a ruined face and no memory of how he got there, the fear and uncertainty creeping and unshakeable]
Memory/event 1
[Worst viking Berk's ever seen]
Emotion3
[Saying good-bye at the docks without ever actually speaking to his father.]
Re: TURN-IN
[Its actually a two person air ship because you gave Rye a WHOLE WORKSHOP and magical enhancements and he had FUN. There's a bunch of fans and turbines along the outside to try and redirect a storm because they took 'fight the sky' seriously for the fun of it.]
{memory/event3}
[A memory plays: Bagel, much younger, is in a bare room. The walls are painted in lively colors, but the bed is a hospital bed. The view from the window is of a parking lot, now mostly empty, the street lights long since on. The television mounted on the wall is showing cartoons, but Bagel is not watching it]
[He's watching the door, but nobody comes]
Full story
You can throw me off a cliff and cage me and kill me, but I'll feel no fear.
I know.
A long time ago, there was someone who set me aside. He was very dear to me.
He was very distant and he never hung out with me. He only pat my head once.
Whenever I find myself alone, I'm reminded of that time.
If only I could see you one more time...
RESULT
You can throw me off a cliff and cage me and kill me, but I'll feel no fear.
I know.
A long time ago, there was someone who set me aside. He was very dear to me.
He was very distant and he never hung out with me. He only pat my head once.
Whenever I find myself alone, I'm reminded of that time.
If only I could see you one more time...
(no subject)
DISCUSSION
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Emotion 1a
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Emotion 1b
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Emotion 1c
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Emotion 2
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Memory/event 1
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Memory/event 2
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Emotion 3
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Memory/event 3
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ROUND 2
STORY
This time, they do not just tell you a story. They also tell you what you are facing. What you must overcome. What you must protect them - and yourself from. If your hearts are not strong enough...
...You will suffer. ]
One day, a conflict of goals happened. It all fell apart after that. Her friends betrayed her, her family abandoned her, and the person she liked wouldn't even look at her anymore. She thought if she worked harder, she could fix it all.
So she threw herself into her work. She wouldn't rest until everything was orderly again. Until the world made sense again.
But in the end, that day never came. When she looked behind her, all she saw was her parents' execution, and all she had to console her were the regrets of those who crossed her.
This is Flameguard, a legendary glyph. It is crafted from a strongly dutiful and dutiful heart. It is engraved with images of idols finding something precious and beloved and betraying and being betrayed. It exudes a terrifying aura, inhabited by a spirit of order and death.
TURN-IN
Duty
Re: Duty
Re: Duty
Finding something precious and beloved
Re: Finding something precious and beloved
Re: Finding something precious and beloved
Death (cw: animated gore, animal death)
Re: Death (cw: animated gore, animal death)
Re: Death (cw: animated gore, animal death)
Betraying and being betrayed
Duty
Order
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RESULT
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DISCUSSION
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