Imeeji Idol Productions ([personal profile] idolpro) wrote2022-05-07 03:36 pm

CUTE GIRL IN DANGER - ☆ZRAEL




In the middle of the dungeon, you huddle around a game board
likeamace: (080)

Re: DISCUSSION

[personal profile] likeamace 2022-05-07 11:06 pm (UTC)(link)
[ SQUINTING AT THE LIST, THEN THE MAP, THEN THE LIST, THEN THE MAP ]
alternativefacts: (The Boy who Drew Cats)

Re: DISCUSSION

[personal profile] alternativefacts 2022-05-07 11:15 pm (UTC)(link)
Well, this seems simple enough. Did you have any particular ideas?
likeamace: (002)

Re: DISCUSSION

[personal profile] likeamace 2022-05-07 11:16 pm (UTC)(link)
I'm not very good at strategy... fireball does the most damage, should we use a bunch of those?
alternativefacts: (In Ghostly Japan)

Re: DISCUSSION

[personal profile] alternativefacts 2022-05-07 11:19 pm (UTC)(link)
We could use...some of those. If we spend all our money on them, we might beat someone's first attempt, but then they'll know where all our traps are for their second.
likeamace: (121)

Re: DISCUSSION

[personal profile] likeamace 2022-05-07 11:22 pm (UTC)(link)
Hmm... if we buy some oil, then we can do 40 damage with a fireball, which is almost someone's entire HP in one go...
alternativefacts: (Tales of Moonlight and Rain)

Re: DISCUSSION

[personal profile] alternativefacts 2022-05-07 11:27 pm (UTC)(link)
If they go through the tile we place the fireball on, otherwise it'd just be 10 damage...and the trap activates when they're adjacent to the tile we put it on. So we'd have to find a way to make sure they land on the fireball trap directly. Maybe using catapults? Those would do 10 damage, and we can make sure the catapult lands directly on the fireball trap, and if there's also oil there they'll get doused and burned and die instantly.
Edited 2022-05-07 23:30 (UTC)
likeamace: (042)

Re: DISCUSSION

[personal profile] likeamace 2022-05-07 11:30 pm (UTC)(link)
Yeah, if we can set that up it's an instant defeat... oh, we could use a tray? That would pull them along a route...
sangreine: ready :: fight ([sword] schoolgirl)

Re: DISCUSSION

[personal profile] sangreine 2022-05-07 11:34 pm (UTC)(link)
[ Looking at the trap list for a while, then the map. Tactical stuff is sort of her thing. ]

Am I reading this right that any trap being set off on them causes a pillar to fall or a hatch to open? If that's the case, and we use most of our traps next to hatches and pillars, we can create choke points and double the effectiveness by limiting their options for movement on the next turn.

[ The shit you learn playing worldwide real-life Risk ]
Edited 2022-05-07 23:36 (UTC)
warpweft: (45)

Re: DISCUSSION

[personal profile] warpweft 2022-05-07 11:35 pm (UTC)(link)
[Looking over the grid...]

Just to be clear, we're the Torch of Souls and the Twisted Demonic Realm, right? And somebody else is going to be trying to extinguish them?
alternativefacts: (A Memory of Last Island)

Re: DISCUSSION

[personal profile] alternativefacts 2022-05-07 11:37 pm (UTC)(link)
Oh, yes! If we put a tray on each side of the entrance, and then oil after the tray, and then a fireball after that...I think that means it's impossible for them to make it anywhere at all? Unless they fall into the pit on purpose...
alternativefacts: (The Boy who Drew Cats)

Re: DISCUSSION

[personal profile] alternativefacts 2022-05-07 11:38 pm (UTC)(link)
That does seem to be the case, yes.
likeamace: (044)

Re: DISCUSSION

[personal profile] likeamace 2022-05-07 11:39 pm (UTC)(link)
I think if they're willing to take a dive like that they can escape an instant kill.

That's only about four hundred and twenty points, right? We can add ten damage to each of those combos, I think. Maybe two hammers?
warpweft: (17)

Re: DISCUSSION

[personal profile] warpweft 2022-05-07 11:43 pm (UTC)(link)
Excellent. Let's crush them and cast a blanket of darkness over this world, then.

Alternatively, let's take everything that's not bolted down, sell it to another unit and retire off the Warl gains.
alternativefacts: (The Boy who Drew Cats)

Re: DISCUSSION

[personal profile] alternativefacts 2022-05-07 11:45 pm (UTC)(link)
That's very elegant, yes...I think we might be going for a more brute force option, using trays to dump them into oil and fireball traps right out the gate. But even if we seal off a chokepoint or the entrance like that, they can move diagonally to avoid it. Two trays, fireballs, and oil traps will cost 430, which leaves 270 for blocking things off to funnel them into that.
sangreine: happy (quiet laughter by enlaire)

Re: DISCUSSION

[personal profile] sangreine 2022-05-07 11:47 pm (UTC)(link)
Well, whatever works. [ She's a finesse fighter, so not her first inclination, but it's sure effective. ]

Probably with the rest of the points we should get the cheapest traps that will do the job, and place as many of them as possible on hatches, especially hatches next to pillars, and then in the choke point on the other side. Since theoretically most of their health will be gone by then it won't take much.
Edited 2022-05-07 23:48 (UTC)
alternativefacts: (In Ghostly Japan)

Re: DISCUSSION

[personal profile] alternativefacts 2022-05-07 11:48 pm (UTC)(link)
That's a bit expensive, isn't it? The the stomp would do the same for less.
alternativefacts: (In Ghostly Japan)

Re: DISCUSSION

[personal profile] alternativefacts 2022-05-07 11:48 pm (UTC)(link)
I like the first one more. I don't think Warl is legal tender in...anywhere but here, probably.
likeamace: (079)

Re: DISCUSSION

[personal profile] likeamace 2022-05-07 11:49 pm (UTC)(link)
Oh, that's right... we can do a stomp.
warpweft: (16)

Re: DISCUSSION

[personal profile] warpweft 2022-05-07 11:50 pm (UTC)(link)
Quite. The strongest advantage our opponents will have is that in subsequent runs, they'll have foreknowledge of where previous traps were.

Our strongest counter advantage is that we can make changes to the "board" that will last through subsequent runs. Thus, we can force our foes to go in a certain direction.
warpweft: (61)

Re: DISCUSSION

[personal profile] warpweft 2022-05-07 11:51 pm (UTC)(link)
What's the conversion rate of Warl to points?
sangreine: happy :: flirty (wink)

Re: DISCUSSION

[personal profile] sangreine 2022-05-07 11:52 pm (UTC)(link)
I knew you'd be great at a game like this.
warpweft: (47)

Re: DISCUSSION

[personal profile] warpweft 2022-05-08 12:00 am (UTC)(link)
Hm, hm. [She folds her hands behind her back and bounces on her tiptoes once.] It's true. With our insight, I'm sure we've already won.

There's a bit of open space around the first objective, but also plenty of pillars and a hatch to make fun with.

Page 1 of 6