[ Looking at the trap list for a while, then the map. Tactical stuff is sort of her thing. ]
Am I reading this right that any trap being set off on them causes a pillar to fall or a hatch to open? If that's the case, and we use most of our traps next to hatches and pillars, we can create choke points and double the effectiveness by limiting their options for movement on the next turn.
[ The shit you learn playing worldwide real-life Risk ]
That's very elegant, yes...I think we might be going for a more brute force option, using trays to dump them into oil and fireball traps right out the gate. But even if we seal off a chokepoint or the entrance like that, they can move diagonally to avoid it. Two trays, fireballs, and oil traps will cost 430, which leaves 270 for blocking things off to funnel them into that.
Well, whatever works. [ She's a finesse fighter, so not her first inclination, but it's sure effective. ]
Probably with the rest of the points we should get the cheapest traps that will do the job, and place as many of them as possible on hatches, especially hatches next to pillars, and then in the choke point on the other side. Since theoretically most of their health will be gone by then it won't take much.
Quite. The strongest advantage our opponents will have is that in subsequent runs, they'll have foreknowledge of where previous traps were.
Our strongest counter advantage is that we can make changes to the "board" that will last through subsequent runs. Thus, we can force our foes to go in a certain direction.
Newbies, one of you is going first and slamming headfirst into their traps. Know that your sacrifice for ☆ZRAEL will not be in vain and Aliza and I will make sure your charred, burnt corpses are given a proper memorial, maybe, if we don't forget about it and just order dinner instead.
At H6, Sable puts out Torch of Souls! Screams of DAMNED are heard. Could it be...? At D12, Sable slips on Banana's Peel! 10 damage! Sable slips to E12. At C11, Sable closes the portal to the Cute Girl's TWISTED DEMONIC REALM! Screams of slaughtered are heard outside the dungeon. At C15, Sable slips on Banana's Peel! 10 damage! Sable slips to B16. At B16, Sable falls into a pit. 10 damage. Sable emerges at C15. At E17, Sable slips on Banana's Peel! 10 damage. Sable slips to F17. At G17, Sable performs the RITUAL OF SUNDERING. She shoves her bare hand into the chest of Cute Girl, taking her heart. This cabal has been sundered. Cute Girl looks longingly into Sable's eyes, unable to understand why, before she perishes.
Cute Girl's traps have been defeated! You are now Princess.
At H6, Wicked Witch Viola puts out Torch of Souls! Screams of DAMNED are heard. Could it be...? At C15, Wicked Witch Viola slips on Banana's Peel! 10 damage! Wicked Witch Viola slips to B16. At B16, Wicked Witch Viola falls into a pit. 10 damage. Wicked Witch Viola emerges at C15. At C11, Wicked Witch Viola closes the portal to the Cute Girl's TWISTED DEMONIC REALM! Screams of slaughtered are heard outside the dungeon. At E17, Wicked Witch Viola slips on Banana's Peel! 10 damage. Wicked Witch Viola slips to F16. At F16, Wicked Witch Viola falls into a pit. 10 damage. At G17, Wicked Witch Viola performs kiss Cute Girl.
Cute Girl's traps have been defeated! She is now Princess. Your cabal is sundered.
ROUND 1
DISCUSSION
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Am I reading this right that any trap being set off on them causes a pillar to fall or a hatch to open? If that's the case, and we use most of our traps next to hatches and pillars, we can create choke points and double the effectiveness by limiting their options for movement on the next turn.
[ The shit you learn playing worldwide real-life Risk ]
Re: DISCUSSION
Re: DISCUSSION
Probably with the rest of the points we should get the cheapest traps that will do the job, and place as many of them as possible on hatches, especially hatches next to pillars, and then in the choke point on the other side. Since theoretically most of their health will be gone by then it won't take much.
Re: DISCUSSION
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Our strongest counter advantage is that we can make changes to the "board" that will last through subsequent runs. Thus, we can force our foes to go in a certain direction.
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Just to be clear, we're the Torch of Souls and the Twisted Demonic Realm, right? And somebody else is going to be trying to extinguish them?
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TURN-IN
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ROUND 2
DISCUSSION
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Newbies, one of you is going first and slamming headfirst into their traps. Know that your sacrifice for ☆ZRAEL will not be in vain and Aliza and I will make sure your charred, burnt corpses are given a proper memorial, maybe, if we don't forget about it and just order dinner instead.
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TURN-IN
FIRST RUN
GAME COMPLETE!
At D12, Sable slips on Banana's Peel! 10 damage!
Sable slips to E12.
At C11, Sable closes the portal to the Cute Girl's TWISTED DEMONIC REALM! Screams of slaughtered are heard outside the dungeon.
At C15, Sable slips on Banana's Peel! 10 damage!
Sable slips to B16.
At B16, Sable falls into a pit. 10 damage.
Sable emerges at C15.
At E17, Sable slips on Banana's Peel! 10 damage.
Sable slips to F17.
At G17, Sable performs the RITUAL OF SUNDERING. She shoves her bare hand into the chest of Cute Girl, taking her heart. This cabal has been sundered. Cute Girl looks longingly into Sable's eyes, unable to understand why, before she perishes.
Cute Girl's traps have been defeated! You are now Princess.
10/50 HP.
You won!
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D3
E3
F4
F5
G6
H6
G6
F7
E8
E9
E10
E11
E12
E13
E14
E15
E16
D16
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B15
B14
B13
B12
C11
(back the way she came to E16)
F17
G17 (kiss Cute Girl)
Re: TURN-IN
At C15, Wicked Witch Viola slips on Banana's Peel! 10 damage!
Wicked Witch Viola slips to B16.
At B16, Wicked Witch Viola falls into a pit. 10 damage.
Wicked Witch Viola emerges at C15.
At C11, Wicked Witch Viola closes the portal to the Cute Girl's TWISTED DEMONIC REALM! Screams of slaughtered are heard outside the dungeon.
At E17, Wicked Witch Viola slips on Banana's Peel! 10 damage.
Wicked Witch Viola slips to F16.
At F16, Wicked Witch Viola falls into a pit. 10 damage.
At G17, Wicked Witch Viola performs kiss Cute Girl.
Cute Girl's traps have been defeated! She is now Princess. Your cabal is sundered.
10/50 HP.
BAD END.
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