Each idol may attack up to two times per round unless you have the Molotov. Please follow the instructions on the Molotov to use.
Please choose the zombie(s) you are attacking before you roll, and roll !1d6 to determine the attack. Normal zombies are defeated on 4+. Special zombies are defeated on 5+.
Example turn-in: Hunter C - 3 Zombie A - 6
[ Plus include any flavor text that you would like ]
IMPORTANT! Please use Dice Parser instead of Nadeko, because if you're rolling more than one die Nadeko sorts the results, which messes with gameplay mechanics.
the Mototov Cocktail is a special* spawning throw-able weapon that engulfs the targeted area with flames for a couple of seconds, burning 1d6 common infected or ½ 1d6 special infected ( rounded up ). When you choose to use the molotov ( because you can hoard it for later if you like ) you'll spend both attack actions to do so.
*It will appear in circumstances of severe danger, assigned randomly to one+ of the remaining idol[s]. It can be passed to another idol for no penalty.
[ pentium has to keep all three of them safe. he doesn't want to see any of them hurt or, worse, eaten. he bum rushes the fuck out of the small people pack and charges the first normal zombie ( b ) and with a ( 5 ) he tears it in half. he then grabs the charger as he groans ( 5 ) and slams him into the wall to also just shred him. ]
Something wraps around Pentium's ankle and with a harsh yank, sends him tumbling to the ground. Dazed, idol blearily makes out a tall lanky form blending into the shadows except for the whites of its eyes and the mass of tentacles where its mouth should be. One of those tentacles wraps around his waist, pinning him. And then two more squeeze his neck with choking force (-1 HP). Pentium struggles and twists until eventually a solid kick to the chest sends the zombie disappearing back into the darkness. A lucky hit. The angry red mark across Pentium's throat is enough for anyone to see how close of a call that was.
[ as soon as he can breath again he's bringing a claw to his neck and giving it a rub. he looks pissed. ] ...that stupid bastard. He gets to die first next time we see him. I want my revenge.
[ the kiss helps! because it takes his mind off the pain. ]
[ he picks himself up off the ground. ] At least we took out all the others. You sure throw those nuggets with a deadly precision, mm? [ nose bump <3 ]
Turn in: Defend Yourself
Please choose the zombie(s) you are attacking before you roll, and roll !1d6 to determine the attack. Normal zombies are defeated on 4+. Special zombies are defeated on 5+.
Example turn-in:
Hunter C - 3
Zombie A - 6
[ Plus include any flavor text that you would like ]
IMPORTANT! Please use Dice Parser instead of Nadeko, because if you're rolling more than one die Nadeko sorts the results, which messes with gameplay mechanics.
Re: Turn in: Defend Yourself
Re: Turn in: Defend Yourself
ZOMBIE A - 2
ZOMBIE B - 2 ]
GOT ITEM
*It will appear in circumstances of severe danger, assigned randomly to one+ of the remaining idol[s]. It can be passed to another idol for no penalty.
Re: Turn in: Defend Yourself
[ Spitter A with a 5! ]
[ BOTH WITH WCNUGGETS ]
Re: Turn in: Defend Yourself
[ 5, 5 ]
[ normal b and charger a dead ]
injure; cw: neck injury, strangulation
Re: injure; cw: neck injury, strangulation
Re: injure; cw: neck injury, strangulation
[ TROTTING OVER and moving like he wants to heal him but then--
Oh. Right. ]
Re: injure; cw: neck injury, strangulation
Re: injure; cw: neck injury, strangulation
But if you can speak, that's already a good sign.
Re: injure; cw: neck injury, strangulation
Re: injure; cw: neck injury, strangulation
[ SORRY SCARA ]
Re: injure; cw: neck injury, strangulation
[ hurries to hors!! ]
You alright?
Re: injure; cw: neck injury, strangulation
no subject
I'd heal it for you if I could ... [ all she can do is give him another smooch, kiss the pain better!! ]
no subject
[ he picks himself up off the ground. ] At least we took out all the others. You sure throw those nuggets with a deadly precision, mm? [ nose bump <3 ]
no subject
[ nose boop! ]