[ as you run, or perhaps limp, your way toward the dilapidated little green cottage you'll notice the gnarled roots and overgrown shrubbery of a nursery that's long since been abandoned. the bloody stepping stones, smashed flower planters, and overturned display tables tell half a story, leaving your imagination to fill in the blanks of the rest. ]
[ heading carefully through a cramped sty of disheveled gardening supplies lands you straight into the start of a maze... of olives. it's an incomprehensible mess of twists and turns around a dozens of crooked, malformed, and warped olive trees, and unfortunately for you it's the only way to progress forward. ]
[ it's no surprise that it's a little too easy to get lost here, and one wrong turn can potentially send you straight into the mouths of the zombies hot on your trail, but if you listen closely, then you may be able to hear the subtle buzzing of chonky bumbles trying to lead you away from the moans and groans of your pursuers and to relative safety. ]
[ through your own gumption ( or perhaps with the help of your newfound friends ) the hatch to the real olive garden® has been found. all of the warmth has been completely sucked out of the grandiose brick dining hall, however; and its eerie silence broken by a ruckus coming from the ( formerly ) barricaded kitchen. ]
[ here they come. ]
[ this is the next hurdle you must overcome, so you can move on. ]
Normal Zombies: Zombie A Zombie B Zombie C Zombie D Zombie E
Special Zombies: Charger A Smoker A Smoker B Smoker C
Z O M B I E S
This cookie cutter Zombie needs no introduction, but they get one anyway. Grey skinned with chunks of flesh missing from what would have been their mortal wounds, these low intelligence creatures groan for brains as they shamble towards you. Easily deterred by closed doors and closer targets, the danger lies in their quantity than quality. Hopefully you're able to keep the horde thinned before they overwhelm you.
C H A R G E R
Here comes the zombeef, and at ~20mph you better get the hell out of the way, unless, of course, you’re interested in becoming a painted smear on the wall. The ‘Charger’ is one of the special infected, having mutated into what’s essentially a brick shithouse on legs. Its bulky appearance can be a bit misleading… but this infected neither stumbles nor bumbles, instead spearheading the charge into unsuspecting groups of survivors to lay down a smackdown.
S M O K E R
Something lingers at the corner of your vision. Watching. Waiting. Its heavy raspy breathing giving its position away more than anything else. Through the unnatural hazy smoke, you glimpse a tall lanky figure with four writhing tentacles in place of a mouth. Though just as you squint to get a closer look -- it's gone again. ... Or is it?
Each idol may attack up to two times per round unless you have the Molotov. Please follow the instructions on the Molotov to use.
Please choose the zombie(s) you are attacking before you roll, and roll !1d6 to determine the attack. Normal zombies are defeated on 4+. Special zombies are defeated on 5+.
Example turn-in: Hunter C - 3 Zombie A - 6
[ Plus include any flavor text that you would like ]
IMPORTANT! Please use Dice Parser instead of Nadeko, because if you're rolling more than one die Nadeko sorts the results, which messes with gameplay mechanics.
Oops, missed one. This zombie shambles up to the Venti, gouging at his limbs before going in for a dreaded zombie bite. He manages to frantically fend them off but not before teeth pierce through flesh and claws tear into one limb (-1 HP). He is in no danger of dying or turning, but another hit like that and he is done for.
Oops, missed one. This zombie shambles up to the Scaramouche, gouging at his limbs before going in for a dreaded zombie bite. He manages to frantically fend them off but not before teeth pierce through flesh and claws tear into one limb (-1 HP). He is in no danger of dying or turning, but another hit like that and he is done for.
Oops, missed one. This zombie shambles up to the Tea, gouging at her limbs before going in for a dreaded zombie bite. She manages to frantically fend them off but not before teeth pierce through flesh and claws tear into one limb (-1 HP). She is in no danger of dying or turning, but another hit like that and she is done for.
This time it's not a hit and run. This time, it's a brutal murder in which the Charger steamrolls Tea, crushing her up against the wall with its bulk until cartilage and concrete alike crack under the insane amount of pressure. It steps back, leaving Tea to crumple helplessly to the ground in a miserable heap of blood and broken bone, but it's far from finished. Reaching down it grabs her limp rag-doll like body and with a frustrated howl starts beating her mercilessly into a grisly pulp. Everything and nothing simultaneously fills her head until suddenly... cRUnCh.
[ pentium stalks in behind everybody else looking for that motherfucker that choked him. he waits until the fire clears, narrowing all four eyes at him and charges, leaping up to pin him down... and then he mauls his face. ] How do you like it?! [ going to use his obnoxiously long tongue to choke whatever neck this bitch has. ] HOW DO YOU LIKE?!
So focused was Pentium on their current target, he does not see the zombie crawl out of the darkness, quiet amidst the chaos around them with the sole intent of feasting and feasting well. A bony gnarled hand grasps at the idol's jaw, painfully wrenching it to one side before the sharp piercing sensation of teeth rip into the side of his throat. Blood gushes from the wound. And if the feeling of the warmth leaving his body isn't terrifying enough, there's a sharp crack as the idol's head is snapped painfully to one side, plunging everything into darkness.
the Mototov Cocktail is a special* spawning throw-able weapon that engulfs the targeted area with flames for a couple of seconds, burning 1d6 common infected or ½ 1d6 special infected ( rounded up ). When you choose to use the molotov ( because you can hoard it for later if you like ) you'll spend both attack actions to do so.
*It will appear in circumstances of severe danger, assigned randomly to one+ of the remaining idol[s]. It can be passed to another idol for no penalty.
the Mototov Cocktail is a special* spawning throw-able weapon that engulfs the targeted area with flames for a couple of seconds, burning 1d6 common infected or ½ 1d6 special infected ( rounded up ). When you choose to use the molotov ( because you can hoard it for later if you like ) you'll spend both attack actions to do so.
*It will appear in circumstances of severe danger, assigned randomly to one+ of the remaining idol[s]. It can be passed to another idol for no penalty.
Olive Garden
[ as you run, or perhaps limp, your way toward the dilapidated little green cottage you'll notice the gnarled roots and overgrown shrubbery of a nursery that's long since been abandoned. the bloody stepping stones, smashed flower planters, and overturned display tables tell half a story, leaving your imagination to fill in the blanks of the rest. ]
[ heading carefully through a cramped sty of disheveled gardening supplies lands you straight into the start of a maze... of olives. it's an incomprehensible mess of twists and turns around a dozens of crooked, malformed, and warped olive trees, and unfortunately for you it's the only way to progress forward. ]
[ it's no surprise that it's a little too easy to get lost here, and one wrong turn can potentially send you straight into the mouths of the zombies hot on your trail, but if you listen closely, then you may be able to hear the subtle buzzing of chonky bumbles trying to lead you away from the moans and groans of your pursuers and to relative safety. ]
[ through your own gumption ( or perhaps with the help of your newfound friends ) the hatch to the real olive garden® has been found. all of the warmth has been completely sucked out of the grandiose brick dining hall, however; and its eerie silence broken by a ruckus coming from the ( formerly ) barricaded kitchen. ]
[ here they come. ]
[ this is the next hurdle you must overcome, so you can move on. ]
Zombie Encounter
Zombie A
Zombie B
Zombie C
Zombie D
Zombie E
Special Zombies:
Charger A
Smoker A
Smoker B
Smoker C
Turn in: Defend Yourself
Please choose the zombie(s) you are attacking before you roll, and roll !1d6 to determine the attack. Normal zombies are defeated on 4+. Special zombies are defeated on 5+.
Example turn-in:
Hunter C - 3
Zombie A - 6
[ Plus include any flavor text that you would like ]
IMPORTANT! Please use Dice Parser instead of Nadeko, because if you're rolling more than one die Nadeko sorts the results, which messes with gameplay mechanics.
Re: Turn in: Defend Yourself
injure; cw: zombie bite
Re: Turn in: Defend Yourself
THIS GUY
Throwing it at the smokers - 3 ]
injure; cw: zombie bite
Re: Turn in: Defend Yourself
... Except this time it doesn't go so great, oops.
Zombie A - 3
Zombie C - 1 ]
injure; cw: zombie bite
Charger - kill, cw; beating & crushing.
Re: Charger - kill, cw; beating & crushing.
Re: Charger - kill, cw; beating & crushing.
Re: Turn in: Defend Yourself
[ 5 - smoker kill,
3 - miss ]
Re: Turn in: Defend Yourself
Re: Turn in: Defend Yourself
Re: Turn in: Defend Yourself
Zombie - kill; cw: neck injury, blood, broken bones
Re: Zombie - kill; cw: neck injury, blood, broken bones
Re: Zombie - kill; cw: neck injury, blood, broken bones
Choose your path
2) Market
Re: Choose your path
Re: Choose your path
*It will appear in circumstances of severe danger, assigned randomly to one+ of the remaining idol[s]. It can be passed to another idol for no penalty.
Re: Choose your path
Re: Choose your path
Re: Choose your path
*It will appear in circumstances of severe danger, assigned randomly to one+ of the remaining idol[s]. It can be passed to another idol for no penalty.
Re: Choose your path
Discussion/Mingle
Re: Discussion/Mingle
There's a lot more this time . . .
Re: Discussion/Mingle
Re: Discussion/Mingle
Re: Discussion/Mingle
Re: Discussion/Mingle
Re: Discussion/Mingle
Re: Discussion/Mingle
Re: Discussion/Mingle
Re: Discussion/Mingle
Re: Discussion/Mingle
Re: Discussion/Mingle
Re: Discussion/Mingle
Re: Discussion/Mingle
Re: Discussion/Mingle