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Flowers of Heaven 2: avante en garde
There's a snap in the air like the fluttering of a banner in the wind, and then the heavy sound of some large animal breathing.
Gathering around you, though, are creatures that more resemble the idea of animals: lions, wolves, gryphons, unicorns, and stags with stunted bodies, gaping mouths, and rearing poses—like nothing so much as... heraldry. Indeed, upon closer inspection, their bodies seem to be made of stitched brocade. Nevertheless, they bow their heads to you, solemn and respectful, and nudge at you with their heads, paws, and horns, guiding you toward a gap that's opened in the thick curtain of kudzu vines and onto a winding path beyond.
Once you cross through, the vines grow rapidly to cover the open space behind you, and the voices of your fellow idols fade from your ears. It seems as if you’re on your own, now.
❀ ❀ ❀
Here, the path beneath you is partially-paved with ancient-looking stones, and in the distance, from no identifiable direction, is the faint, steady sound of a drum.
It seems the herald-creatures are carrying some things for you: a collection of sixteen different flowers, and a small lantern of blue flame, and a wreath woven from vervain, star of bethlehem, and chamomile.
Quick Links: Flowers | Status Effects | OOC Rules
Gathering around you, though, are creatures that more resemble the idea of animals: lions, wolves, gryphons, unicorns, and stags with stunted bodies, gaping mouths, and rearing poses—like nothing so much as... heraldry. Indeed, upon closer inspection, their bodies seem to be made of stitched brocade. Nevertheless, they bow their heads to you, solemn and respectful, and nudge at you with their heads, paws, and horns, guiding you toward a gap that's opened in the thick curtain of kudzu vines and onto a winding path beyond.
Once you cross through, the vines grow rapidly to cover the open space behind you, and the voices of your fellow idols fade from your ears. It seems as if you’re on your own, now.
❀ ❀ ❀
Here, the path beneath you is partially-paved with ancient-looking stones, and in the distance, from no identifiable direction, is the faint, steady sound of a drum.
It seems the herald-creatures are carrying some things for you: a collection of sixteen different flowers, and a small lantern of blue flame, and a wreath woven from vervain, star of bethlehem, and chamomile.

IC RULES
Included, too, is a list of sixteen flowers, each with an associated meaning.
THE FIRST OBSTACLE
The heraldic animals go into a flurry of distressed activity at the sight... and then they pass you the collection of flowers, the lantern of blue flame, and the wreath.
Make your choices.
DECISION
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Robin is wearing the wreath (Gorse + Star of Bethlehem)
RESULTS
Re: RESULTS
The fire has an unnatural feeling to it; when it leaps to the brambles blocking your path, they aren't so much burned as unmade.
And the path carries on. ]
@ NEMESIS
And then it’s gone. ]
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@ TSUKASA
And then it’s gone. ]
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rip
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DISCUSSION
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[ Bugs... ugh. ]
It seems... we have some decisions to make. But I think our best course of action, in order to protect one another, is probably to share what our flowers are?
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catheraldic gryphon dragged in! ]Mela's tits. [ it's under her breath, to her credit ]
Have I arrived right in time for a game?
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Well, at least I do not think I will need to break down any doors...
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THE SECOND OBSTACLE
You're not sure how long you've been walking when you reach the iron doors. They have a heavy, defensive feel to them. At the center of the doors is what is probably a pair of massive handles... but the doors have been densely overgrown with vines to the point that they grow back faster than anyone can break them.
The heraldic creatures look upon the doors mournfully, inspecting them for any way to pull away the vines, but it seems beyond their ability. Once again, they offer the blue-flame lantern, the collection of flowers, and the wreath: something must be sacrificed.
DECISION
UPDATE
LiliS, Heart Soldier Senshi, & WILD CITY: 79%
sensitIV: 71%
pep!pep!: 60%
BARiTONES, Taisho Roman Revolution, BAD END=DEAD END: 79%
future is now & ☆ZRAEL: 75%
AlcheME!: 70%
avante en garde: 80% ]
Re: DECISION
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RESULTS
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@ HADES
@ NEMESIS
cw: crawling in my skin
DISCUSSION
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THE THIRD OBSTACLE
Can flame really take care of this…?
—actually, as you approach, fire is running along the sides of the path following you, and catches upon the stakes, setting them alight into a bright blaze and clearing your path.
DISCUSSION
PRE-ENDGAME
To your left is a gate of ivory, polished to a shine so bright that it refracts a brilliant rainbow of chaotic light.
To your right is a gate of twisting black horn, beautiful and unapologetically fierce-looking.
Between them and a bit further back is a gate of pure white flame. Even from here you can feel the searing, purifying heat of it.
Which gate do you take? Each of you may choose separately, if you wish; you feel instinctively that, whatever the significance of this choice, if indeed it means anything at all, it has no bearing on your connection with your unit. ]
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He sort of doesn't want to light on fire again though. Decisions are hard... eventually, after some deliberation, he goes through the white flame gate, though. ]
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The ivory is certainly stunningly beautiful...but perhaps too sparklingly bright for someone like her...well, who she probably is? Who knows.
The horn has a jagged beauty of its own, the sort of thing perhaps she might like to wield, given the choice.
Knowing nothing, it is actually quite difficult to decide.
But as these people she knows are her teammates head through the flaming gate, she considers it as well--no less impressive but less apparently for show--a gate of deeds and cleansing, and something about that settles well in what little is left of her. So she follows, jumping through the flaming gate like a lion in an old-fashioned circus.]