POISON: future is now
[ The room is plain, white walls and white ceiling, except for the steel-panel flooring. There are three metal stands rising out of openings in the floor, each of which carries a glass vial on top. One of them just holds water. Of the remaining two, one contains a dark red, opaque liquid with a creamy consistency; the next is a relaxing blue, with small brightly glittering star-like orbs drifting through it.
Both have fancy but identical cast iron stoppers moulded in the shape of a shark plugging them shut. The only difference is that the red vial's shark is painted white, and the blue vial's shark is painted black. ]
Both have fancy but identical cast iron stoppers moulded in the shape of a shark plugging them shut. The only difference is that the red vial's shark is painted white, and the blue vial's shark is painted black. ]
SESSION TWO
DECISION
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Keep Antidote
Discard water
RESULT
You have TWO DOSES of antidote to drink. ]
DISCUSSION
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I don't want to do moral quandaries.
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You want to win, huh?
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Quickly, someone read one the rules!
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D'you get all that?
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[ kind of. grimaces. ]
I don't really relish the idea of poisoning anyone, but I'd probably prefer to not be poisoned if I'm entirely honest. But I don't know where I'd prefer to send something like that to.
[ No one's done anything to harm her or anyone she cares about so it feels a little shitty. ]
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Then, we should keep the antidote and send the poison, no?
[this seems straightforward!? Easy game for babies]
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