Imeeji Idol Productions ([personal profile] idolpro) wrote2019-04-27 04:06 pm
Entry tags:

☆ZRAEL

When the game starts, you find something grabbing onto your ankle and dragging you under the ballpit until you find yourself sitting on a disco floor platform with your team. It is only being held up by eleven balloons.

You make decisions on a cool arcade machine where you can SELECT A TEAM'S BALLOON. If a character is blind or has no hands or smth, you can assume things can be read to you and you can automatically pick through your speech. Thanks, Alexa.

If you look over the platform, you can see a lot of sparkling rainbow spikes below.
poisong: (17)

Re: Discussion

[personal profile] poisong 2019-04-28 01:35 am (UTC)(link)
Nice! Nice! Keep it up, team!
carnivorouscarnival: (f17)

Re: Discussion

[personal profile] carnivorouscarnival 2019-04-28 01:35 am (UTC)(link)
Two units came for us, huh...?

[ a small snort ]

Well, we've run through all the easy options. Now what?
Edited 2019-04-28 01:36 (UTC)
stakesthesame: (Blank Generation)

Re: Discussion

[personal profile] stakesthesame 2019-04-28 01:38 am (UTC)(link)
Baritones, probably. ... dunno who else. Sensitiv?

Do we still wanna go for three balloons this round?
avestan: (There's booones in my somp!!!)

Re: Discussion

[personal profile] avestan 2019-04-28 01:39 am (UTC)(link)
...If we have to pick a unit we care about, I don't mind if it's peppep.
carnivorouscarnival: (g10)

Re: Discussion

[personal profile] carnivorouscarnival 2019-04-28 01:41 am (UTC)(link)
We already did BARiTONES.

I think it makes more sense to play three every round, but if we don't have any targets, well...
poisong: (11)

Re: Discussion

[personal profile] poisong 2019-04-28 01:43 am (UTC)(link)
[gesturing grandiosely with her hands]

A proposal!

If we want to keep up the 3 balloons per round strategy, everyone's important units should get targeted equally. For the sake of fairness.
stakesthesame: (I can't shake my ruby craving)

Re: Discussion

[personal profile] stakesthesame 2019-04-28 01:48 am (UTC)(link)
... I would have rather done that in the first round. Since we had a better idea of how everyone was doing.

It's not an awful idea, but.
poisong: (46)

Re: Discussion

[personal profile] poisong 2019-04-28 01:53 am (UTC)(link)
It's easier than trying to figure out who NOT to hit.
stakesthesame: (Attack on Memory)

Re: Discussion

[personal profile] stakesthesame 2019-04-28 01:59 am (UTC)(link)
That's not untrue, but...

[ hesitates ]

I don't want to watch them die knowing I was the one who dropped one of ours onto that shit. I guess.
poisong: (21)

Re: Discussion

[personal profile] poisong 2019-04-28 02:03 am (UTC)(link)
[huffs, then shrugs]
rollplayinghouse: (s27)

Re: Discussion

[personal profile] rollplayinghouse 2019-04-28 01:54 am (UTC)(link)
...Counter-proposal. There are eight units left we can choose, and six of us. We each choose one unit to eliminate and attack the remaining two.

If the game makes it to the third round, we'll pick randomly.
poisong: (27)

Re: Discussion

[personal profile] poisong 2019-04-28 01:58 am (UTC)(link)
I mean, I'm cool with that, but I'd rather avoid any of you resenting me if I end up choosing to hit one of the units where you have important people.
rollplayinghouse: (s40)

Re: Discussion

[personal profile] rollplayinghouse 2019-04-28 02:03 am (UTC)(link)
I have important people on half the units left. There's basically no way to avoid it if we want to protect ourselves.

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stakesthesame: (Dude Ranch)

Re: Discussion

[personal profile] stakesthesame 2019-04-28 02:06 am (UTC)(link)
If we're going to hit any of the most important ones at all, I'd rather hit them all than pick and choose only two of three, honestly...

We could, though.
rollplayinghouse: (s32)

Re: Discussion

[personal profile] rollplayinghouse 2019-04-28 02:08 am (UTC)(link)
The idea is that it's the two least important. Everyone gets to pick their top most important unit to avoid.

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carnivorouscarnival: (k08)

Re: Discussion

[personal profile] carnivorouscarnival 2019-04-28 01:56 am (UTC)(link)
[ expression settling into a slight scowl ]

... I know you think you're the only logical one here, but I wouldn't even put a unit on the no-hit list if I didn't think there was some strategic value behind it.
poisong: (63)

Re: Discussion

[personal profile] poisong 2019-04-28 01:58 am (UTC)(link)
Oh? Excuse me, I thought we were exclusively using our hearts to make these choices.
carnivorouscarnival: (k42)

Re: Discussion

[personal profile] carnivorouscarnival 2019-04-28 02:05 am (UTC)(link)
Is there something pragmatic about screwing over the units that are actually willing to prioritize us over others? Sorry, guess I'm not the intellectual type.

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constellationprize: (47)

Re: Discussion

[personal profile] constellationprize 2019-04-28 01:37 am (UTC)(link)
[ RELIEF ]
rollplayinghouse: (s22)

Re: Discussion

[personal profile] rollplayinghouse 2019-04-28 01:37 am (UTC)(link)
That could be worse.
avestan: (No! You did a bad job with me God!)

Re: Discussion

[personal profile] avestan 2019-04-28 02:02 am (UTC)(link)
[just flopping to the floor]

Uuuuuugh, this is so stupid.

Re: Decision

[personal profile] rollplayinghouse 2019-04-28 02:30 am (UTC)(link)
Three balloons: Bad End, AlcheME, HSS