Entry tags:
☆ZRAEL
When the game starts, you find something grabbing onto your ankle and dragging you under the ballpit until you find yourself sitting on a disco floor platform with your team. It is only being held up by eleven balloons.
You make decisions on a cool arcade machine where you can SELECT A TEAM'S BALLOON. If a character is blind or has no hands or smth, you can assume things can be read to you and you can automatically pick through your speech. Thanks, Alexa.
If you look over the platform, you can see a lot of sparkling rainbow spikes below.
You make decisions on a cool arcade machine where you can SELECT A TEAM'S BALLOON. If a character is blind or has no hands or smth, you can assume things can be read to you and you can automatically pick through your speech. Thanks, Alexa.
If you look over the platform, you can see a lot of sparkling rainbow spikes below.

Discussion
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[ a small snort ]
Well, we've run through all the easy options. Now what?
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Do we still wanna go for three balloons this round?
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I think it makes more sense to play three every round, but if we don't have any targets, well...
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A proposal!
If we want to keep up the 3 balloons per round strategy, everyone's important units should get targeted equally. For the sake of fairness.
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It's not an awful idea, but.
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[ hesitates ]
I don't want to watch them die knowing I was the one who dropped one of ours onto that shit. I guess.
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If the game makes it to the third round, we'll pick randomly.
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We could, though.
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Our top picks in general are Pep, Avante, Fin, and Dia has both Sensitiv and WC equally. Right?
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... I know you think you're the only logical one here, but I wouldn't even put a unit on the no-hit list if I didn't think there was some strategic value behind it.
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[waves her hand vaguely]
I'll let you guys sort this out yourselves, I'm fine with whatever as long as we don't end up at a disadvantage.
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Uuuuuugh, this is so stupid.