Entry tags:
Pretty Pretty Princess Group 5
As predicted, the clock chimes ten--anyone who is still milling around will find themselves inexorably drawn to the seat with their name plate sitting in front of it. At this table, the plates, cups and food spread across the place setting vanish. In their places appears a board. Simultaneously, the locks of both chests pop and the lids creak open and players will find their phone screens populating with the game rules.
Game Rules
Items & Effects
Turn In & Winning Criteria
Items & Effects
Turn In & Winning Criteria

no subject
What's done is done~
[ The words ring in your ears as though spoken behind your head and a shimmery haze (was that always there? Perhaps only now you can see it) prevents you from seeing any of the rest of the room beyond your own table); before you can move, there is the sound of a bell tolling--once, twice, three times… all the way to twelve. As the strikes continue, whatever damage has been done to you or the room around you, whatever oddities have occurred--it reverses. Furniture becomes unbroken, fuzzy animals disappear, jewelry, makeup, and strange compulsions--they disappear.
(So too, for the few of you who were hurt--
Or died--
The blood all creeps back whence it came, wounds sewing themselves together as though with invisible string, organs reanimating upon the twelfth toll. Only those who wore the crown and the collar will find visible effects left behind: a pretty gown for a pretty princess, and the tatto (and lingering urge to obey) for those servants.
Enter into Endgame ]