Entry tags:
Pretty Pretty Princess Group 7
As predicted, the clock chimes ten--anyone who is still milling around will find themselves inexorably drawn to the seat with their name plate sitting in front of it. At this table, the plates, cups and food spread across the place setting vanish. In their places appears a board. Simultaneously, the locks of both chests pop and the lids creak open and players will find their phone screens populating with the game rules.
Game Rules
Items & Effects
Turn In & Winning Criteria
Items & Effects
Turn In & Winning Criteria

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Oh, for fuck's sake.
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Turn 1
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[ rolling... a 1! and just sort of staring at the board for a bit before looking at the selection of makeup and reaching for the face powder ]
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Turn 2
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Oh, that one was nice! I'm quite skilled, aren't I?
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Turn 3
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Turn 4
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I went past the yellow square...
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Turn 5
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so she just unclips the earring . . . ]
Oh no...
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Turn 6
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fortunately there's nothing especially outrageous about the way she's feeling - a baseline contentment, some eagerness to participate and collect as much as she can and win. ]
Hmm...
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Turn 7
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and her posture changes a bit as she straightens her back, but things otherwise seem pretty much fine? in her face, in her feelings, everything seems normal.
but there is a very distinct sense - in the background of all of her standard issue feelings, noticeable only if focused upon, absent if you don't, like the quiet whirring of an air conditioner - a seething bitterness and hatred. you know, for some reason. ]
Oh, that isn't that strange.
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Turn 8
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no cuddly feelings though! ]
Um, it was - the bracelets that I should be avoiding, wasn't it?
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Turn 9
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after which she is !!surprised!! ]
Oh! I thought they couldn't look any nicer, but...
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Turn 10
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Hmm...
[ hmmm
putting a bit of rouge on ]
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Turn 11
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Hm. Well, I haven't taken the brooch...
[ so she's going to do that. why not ]
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Turn 12
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sighing, dramatically, as if the game has wronged her in some fashion. ]
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Turn 13
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SIGHING, AGAIN, PUTTING ON ANOTHER RING ]
Hah.
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Turn 14
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What's done is done~
[ The words ring in your ears as though spoken behind your head and a shimmery haze (was that always there? Perhaps only now you can see it) prevents you from seeing any of the rest of the room beyond your own table); before you can move, there is the sound of a bell tolling--once, twice, three times… all the way to twelve. As the strikes continue, whatever damage has been done to you or the room around you, whatever oddities have occurred--it reverses. Furniture becomes unbroken, fuzzy animals disappear, jewelry, makeup, and strange compulsions--they disappear.
(So too, for the few of you who were hurt--
Or died--
The blood all creeps back whence it came, wounds sewing themselves together as though with invisible string, organs reanimating upon the twelfth toll. Only those who wore the crown and the collar will find visible effects left behind: a pretty gown for a pretty princess, and the tatto (and lingering urge to obey) for those servants.
Enter into Endgame ]