Imeeji Idol Productions ([personal profile] idolpro) wrote2019-06-18 07:08 pm
Entry tags:

Castle Game: sensitIV

[Suddenly, you hear the wailing of a horn. Outside, tension is turning to panic. You can't see anything, but you can hear people gathering up their things, sobbing in fear or speaking in harsh whispers. A lone voice calls from the distance:

The enemy approaches!

Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.

You are at war. How will you protect your people and yourself?


(Rules & questions are here. Cleo is your gamerunner!)
nihilmancy: (Wistful)

Re: DISCUSSION

[personal profile] nihilmancy 2019-06-19 03:21 am (UTC)(link)
That is also true- and we cannot guarantee that a losing Unit will survive either.
sancrimony: (♱ 018)

Re: DISCUSSION

[personal profile] sancrimony 2019-06-19 03:23 am (UTC)(link)
. . . If we knew what the thresholds were, then perhaps we'd have a better idea. . . as it stands, it's possible that they might survive at zero and simply sustain severe injury, or they might perish at five. It's impossible to know though, I'm sure . . .

Re: DISCUSSION

[personal profile] nihilmancy 2019-06-19 03:27 am (UTC)(link)
Indeed. Still, the lower tiers must be worse.