Entry tags:
Castle Game: pep!pep!
[Suddenly, you hear the wailing of a horn. Outside, tension is turning to panic. You can't see anything, but you can hear people gathering up their things, sobbing in fear or speaking in harsh whispers. A lone voice calls from the distance:
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)

ROUND ONE
DISCUSSION
Decisions must be turned in by 7:45pm PST!]
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...Looks around the room to see who's here.]
Anyone have any strong feelings on how to play? Because I do.
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As little as possible.
[I'm not going to give in this time.]
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Me too.
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[ he's not sure how well received this is going to be but here goes. ] I, ah, I'm kind of sick of seeing our friends die. We each talked about who we wanted to save and even then... even then we couldn't protect them all. But this [ he motions to the map. ] we have the resources to save our friends... But that also... [ he's not going to look anybody in the face. ] but that means we... well... yeah.
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I don't mind playing light. If you're okay with whatever the consequences might be, then I'm right there with you.
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If... if this is how we're going to play, then we should discuss how we're allotting our resources.
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How do you feel about that?
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DECISION
You may gift some or all of your materials, and may divide your gifts between more than one unit. You may steal from up to three units per round. You may not gift and steal in the same round. Any materials in your possession at the end of the round will be used to improve your castle's defense level.
The enemy will arrive after 3 rounds.]
Re: DECISION
Gift 1 bundle to future is now
Gift 1 bundle to BAD END=DEAD END
Keep nothing.