Entry tags:
Castle Game: BAD END=DEAD END
[Suddenly, you hear the wailing of a horn. Outside, tension is turning to panic. You can't see anything, but you can hear people gathering up their things, sobbing in fear or speaking in harsh whispers. A lone voice calls from the distance:
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)

Re: DISCUSSION
If we wait too long, they might be fucked by the final round, too.
Re: DISCUSSION
Some units might feel sympathetic toward us dying all the time and gift us things, but I don't think relying on that's a good idea.
Re: DISCUSSION
Re: DISCUSSION
I dunno, I can't... do the second with good conscience. LiliS would understand that much. Our agreement is to save ourselves first and each other second. We'll stand by that.
Re: DISCUSSION
I don't want to end the game and not give them anything, though.
Re: DISCUSSION
Re: DISCUSSION