Imeeji Idol Productions ([personal profile] idolpro) wrote2019-06-18 07:11 pm
Entry tags:

Castle Game: BAD END=DEAD END

[Suddenly, you hear the wailing of a horn. Outside, tension is turning to panic. You can't see anything, but you can hear people gathering up their things, sobbing in fear or speaking in harsh whispers. A lone voice calls from the distance:

The enemy approaches!

Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.

You are at war. How will you protect your people and yourself?


(Rules & questions are here. Cleo is your gamerunner!)
rollwithdisadvantage: (15)

Re: DISCUSSION

[personal profile] rollwithdisadvantage 2019-06-19 02:20 am (UTC)(link)
That depends. Does the unit want to do it out of spite, or try to minimize the damage by selecting the units that will probably fair the best with gifts.
neverbeentogeorgia: (keep talking I'm listening)

Re: DISCUSSION

[personal profile] neverbeentogeorgia 2019-06-19 02:26 am (UTC)(link)
[ raises an eyebrow ]

I don't mind watching someone I hate eat shit. ... But do we have targets like that everyone can agree on?
rollwithdisadvantage: (9)

Re: DISCUSSION

[personal profile] rollwithdisadvantage 2019-06-19 02:27 am (UTC)(link)
And there is the sticking point.

Though my goal is no permanent damage for anyone. I'm not feeling that uncharitable.
neverbeentogeorgia: (smooth operator)

[personal profile] neverbeentogeorgia 2019-06-19 02:37 am (UTC)(link)
In a generous mood today, huh?
rollwithdisadvantage: (Ain't nothing gonna save me)

[personal profile] rollwithdisadvantage 2019-06-19 02:51 am (UTC)(link)
As much as I have my issues with the community at large, I never want the Producers to win.