Entry tags:
Castle Game: BAD END=DEAD END
[Suddenly, you hear the wailing of a horn. Outside, tension is turning to panic. You can't see anything, but you can hear people gathering up their things, sobbing in fear or speaking in harsh whispers. A lone voice calls from the distance:
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)

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I once got so mad at him during a game I called him a waste of space.
[So like. She understands getting mad]
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I'm so sorry Silk but he's having a full on dissociation episode now after Joker's last comment. So he's not even mad anymore, or petulant or
anything, really.
coldly--factually: ]
It's fine. He's not the mistake on this unit.
[ he's just going to start drifting off through the NPC-filled area. as you do when you feel like you no longer have stake in your own well-being anymore ]
no subject