Entry tags:
Castle Game: BAD END=DEAD END
[Suddenly, you hear the wailing of a horn. Outside, tension is turning to panic. You can't see anything, but you can hear people gathering up their things, sobbing in fear or speaking in harsh whispers. A lone voice calls from the distance:
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)

Re: DISCUSSION
I knew you'd say that.
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kind of hisses a bit]
--it makes sense!
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[now he's just being petulant.]
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You should know, I told Talon that you had your memories messed with too, so he knows this isn't something we take lightly.
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[gosh, Silk]
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I mean... you're not wrong...
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Are you mad at me?
[She doesn't sound defensive. Just curious]
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Yeah. It's bad. I'm sorry.
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