Entry tags:
Castle Game: BAD END=DEAD END
[Suddenly, you hear the wailing of a horn. Outside, tension is turning to panic. You can't see anything, but you can hear people gathering up their things, sobbing in fear or speaking in harsh whispers. A lone voice calls from the distance:
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)

Re: DISCUSSION
Get it together and let's fucking salvage what we can.
Re: DISCUSSION
[SO HE'S JUST SAYING???]
But fine. I'll table it.
Re: DISCUSSION
[He crosses his arms and leans back against the wall.]
...we'll figure it out when the game's done. If Wild City wants help fixing it, we'll fix it. If they don't, that's their call. Worrying about it now's not going to do any good.
Re: DISCUSSION
... fine.
Re: DISCUSSION
...good.
Let's go see what the next fucking round has for us.
Re: DISCUSSION