Imeeji Idol Productions ([personal profile] idolpro) wrote2019-06-18 07:12 pm
Entry tags:

Castle Game: future is now

[Suddenly, you hear the wailing of a horn. Outside, tension is turning to panic. You can't see anything, but you can hear people gathering up their things, sobbing in fear or speaking in harsh whispers. A lone voice calls from the distance:

The enemy approaches!

Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.

You are at war. How will you protect your people and yourself?


(Rules & questions are here. Cleo is your gamerunner!)
thinkoutsidethebox: (m44)

Re: DISCUSSION

[personal profile] thinkoutsidethebox 2019-06-19 02:12 am (UTC)(link)
Obviously. Especially as we'll likely be a popular target to steal from. If we play too soft even in the first round and too many units target us, it could make it impossible to survive.
resonantblue: (pic#12856144)

Re: DISCUSSION

[personal profile] resonantblue 2019-06-19 02:14 am (UTC)(link)
[nods to both Intensity and Erika]

In that case, we should steal at least one material. Or two?