Imeeji Idol Productions ([personal profile] idolpro) wrote2019-06-18 07:12 pm
Entry tags:

Castle Game: future is now

[Suddenly, you hear the wailing of a horn. Outside, tension is turning to panic. You can't see anything, but you can hear people gathering up their things, sobbing in fear or speaking in harsh whispers. A lone voice calls from the distance:

The enemy approaches!

Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.

You are at war. How will you protect your people and yourself?


(Rules & questions are here. Cleo is your gamerunner!)
thinkoutsidethebox: (m72)

[personal profile] thinkoutsidethebox 2019-06-19 02:35 am (UTC)(link)
That's not strategically sound as far as actually getting something from stealing. If a unit has already built up their castle, we can't take what they've already used. And if they're doing well, they might give away what they have, and we won't get anything. We should steal from units who have almost nothing, who are more likely to be sent a gift that round.
bluescreenwhitedragon: ([Book] Reading Nietzsche in German)

[personal profile] bluescreenwhitedragon 2019-06-19 02:47 am (UTC)(link)
In that case, we need to target those who we think will receive gifts.

Or who we suspect would never gift no matter how well they are doing.
thinkoutsidethebox: (m52)

[personal profile] thinkoutsidethebox 2019-06-19 02:51 am (UTC)(link)
Ideally the former.