Entry tags:
Castle Game: future is now
[Suddenly, you hear the wailing of a horn. Outside, tension is turning to panic. You can't see anything, but you can hear people gathering up their things, sobbing in fear or speaking in harsh whispers. A lone voice calls from the distance:
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)

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...
Did they do something to upset you, Medusa?
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[Shu is an outlier and should not be counted.]
I was simply trying to pick a unit who wouldn't be affected as much.
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What makes you say that? I'm curious.
Haven't really gotten a feel for their newer arrivals.
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Newer arrivals?
[Slight headtilt.] Sorry, I wasn't aware of them.
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Anyhow, I was speaking purely from a strategic perspective, not a personal one.
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I... Was not aware of that.
[He feels he made a mistake... No, the others agreed.]
I suppose in this round, the choice was completely random. Aside from the units we've chosen to spare, of course.
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Some of our previous members used to chose through dice, after all.