Entry tags:
Castle Game: future is now
[Suddenly, you hear the wailing of a horn. Outside, tension is turning to panic. You can't see anything, but you can hear people gathering up their things, sobbing in fear or speaking in harsh whispers. A lone voice calls from the distance:
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)

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Great, that means than they are in second place]
Any changes to how we do this?
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No changes. Silence is still confident with this choice.
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[A pause]
And I assume you mean one from each.
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If we succeed, it will be obvious that we stole from two units.
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If we do steal two, it should be one from two units.
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But so much at once... That might prompt them to steal themselves... Potentially from us.
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Someone must have miscounted...
At any rate, I still think Wild City is a viable option.
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But why do you insist we get two from the same unit?
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