Entry tags:
Castle Game: future is now
[Suddenly, you hear the wailing of a horn. Outside, tension is turning to panic. You can't see anything, but you can hear people gathering up their things, sobbing in fear or speaking in harsh whispers. A lone voice calls from the distance:
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)

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Aah. I think so too.
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That guarantees that we lose though.
No one is going to gift us when we're so close to a win condition.
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[pauses]
We know the consequences are more severe the lower the points a unit has... if they gift three or two of their points to pep!pep!, they still risk paying for it, both of them, if they end up being too low.
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I'm getting really sick of giving a shit about this community.
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Two to Heart Soldier.
And we see if we manage to bring in a win.
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Let's see if this hand works.
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