Entry tags:
Castle Game: ☆ZRAEL
[Suddenly, you hear the wailing of a horn. Outside, tension is turning to panic. You can't see anything, but you can hear people gathering up their things, sobbing in fear or speaking in harsh whispers. A lone voice calls from the distance:
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)

ROUND TWO
LiliS - level 1
sensitIV - level 3
pep!pep! - level 0
Taisho Roman Revolution - level 2
BAD END=DEAD END - level 6
future is now - level 5
WILD CITY - level 8
☆ZRAEL - level 2
Heart Soldier Senshi - level 4
AlcheME! - level 3
avante en garde - level 2
BARiTONES - level 5
WILD CITY has mid-size castle with rough stone walls. Their courtyard is full of wooden buildings.
BAD END=DEAD END, future is now, Heart Soldier Senshi, & BARiTONES have small castles with wooden walls. Their courtyards are full of shacks.
LiliS, sensitIV, pep!pep!, Taisho Roman Revolution, ☆ZRAEL, AlcheME!, & avante en garde have tiny, crumbling wooden castles. Their courtyards have no walls, and consist only of tents.
Your castle is level 2. Outside, the citizens have passed through fear and into fury. There are hands banging at the door, and angry voices:
Who needs such useless lords?! We'll take this into our own hands!]
DISCUSSION
Decisions must be turned in by 9:00pm PST!]
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[shakes her head]
We have to steal more this time. This time BARiTONES, LiLiS and Taisho?
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-- oh crud, uh.
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[ hesitates, just for a moment. ]
Yeah. Yeah, those are good.
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Hey, it's too early to freak out. The results being public like this means there's no predicting what'll happen next—for better or for worse.
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... we're still pretty expendable, looks like.
I don't trust none of them, right now.
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Two units stole from us, and one was basically a given... That's about how I was expecting we'd do. Nothing we can't recover from, not yet.
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... just wish we knew what was gonna happen to the losers.
DECISION
You may gift some or all of your materials, and may divide your gifts between more than one unit. You may steal from up to three units per round. You may not gift and steal in the same round. Any materials in your possession at the end of the round will be used to improve your castle's defense level.
The enemy will arrive after 2 rounds.]
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