Imeeji Idol Productions ([personal profile] idolpro) wrote2019-06-18 07:16 pm
Entry tags:

Castle Game: avante en garde

[Suddenly, you hear the wailing of a horn. Outside, tension is turning to panic. You can't see anything, but you can hear people gathering up their things, sobbing in fear or speaking in harsh whispers. A lone voice calls from the distance:

The enemy approaches!

Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.

You are at war. How will you protect your people and yourself?


(Rules & questions are here. Cleo is your gamerunner!)
calmthefoxdown: (A slight rest.)

[personal profile] calmthefoxdown 2019-06-19 02:24 am (UTC)(link)
I think there are people around who will try to win for the sake of winning, or because they do not want their unit to be hurt at all.
softlyfalling: (the words hung above)

[personal profile] softlyfalling 2019-06-19 02:29 am (UTC)(link)
Hm. And then once someone plays that way, even the people intending to stay neutral may start playing harder.
calmthefoxdown: (Can't heal stupid.)

[personal profile] calmthefoxdown 2019-06-19 02:35 am (UTC)(link)
Yeah. We can respond minimally, at least. We have the advantage of being one of the few units that can heal ourselves.
softlyfalling: (was housed by your warmth)

[personal profile] softlyfalling 2019-06-19 02:37 am (UTC)(link)
...it's been a while since I needed that, but. Indeed that is the case.
calmthefoxdown: (Yes that's very interesting.)

[personal profile] calmthefoxdown 2019-06-19 02:42 am (UTC)(link)
Mm... it's a lucky ability.
softlyfalling: (i'm going to get my perfect body back)

[personal profile] softlyfalling 2019-06-19 02:55 am (UTC)(link)
Luckier still when we don't need it, but... we'll see, I suppose.