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Castle Game: avante en garde
[Suddenly, you hear the wailing of a horn. Outside, tension is turning to panic. You can't see anything, but you can hear people gathering up their things, sobbing in fear or speaking in harsh whispers. A lone voice calls from the distance:
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)

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Besides, they're one of our potential alliances, right? I'd rather hit pep!pep! over Lilis - 'cept they've got nothing to offer.
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They're getting new supplies this round, the same as us! The rank they have now is untouchable and unchangeable by our hands~ We can only prevent them from gaining more.
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It's weird, I would've thought pep!pep! was a more popular unit. You think they just gave their shit away?
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