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Castle Game: avante en garde
[Suddenly, you hear the wailing of a horn. Outside, tension is turning to panic. You can't see anything, but you can hear people gathering up their things, sobbing in fear or speaking in harsh whispers. A lone voice calls from the distance:
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)

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Just—this is going to get ugly, isn't it.
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[fffrowns]
...At least it's their choice. There's no way they would do it if they weren't all decided...right?
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I just... have trouble accepting that. I know it doesn't go over well.
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[folds her arms]
...What do you wanna do?
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[ she swallows. ]
I don't know if sending them one or even all three will be enough to offset what they were clearly trying to do. And if they just send out all their resources, again...
[ a long pause. ]
I hate that it makes so much sense to just let it be.
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There's teams it might do something to help, if that's what you wanna do. But I dunno if we can do anything about them.
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I'd... like to send at least one unit assistance. I'm not sure out of Heart Soldier and Bad End which unit is likely to need it more.
no subject