Entry tags:
Heart Game: Talon
Was it this late when you stepped into the Game Tower...? Now the sky above is dotted with a few scarce stars, occasionally obscured by some light cloud cover drifting by. Most of the night sky has been washed out by the bright lights of the city which, by the way, is spread out far below the rooftop that characters find themselves on. There's a faint buzz on their phones. When checked, the screen shows a Game Notice:
Win Condition:
1. Locate the True Heart
Or
2. Leave a Lasting Mark
The skyscraper towers high above the streets, easily dwarfing any other building in sight. The city is some dozens of stories below, and the sound of the wind rushing by is louder than anything that can be heard from the streets. Occasionally the wail of a siren pierces the distance, but it's easier to spot the lights of an ambulance or police car zipping through the roads than it is to hear them. If you look closely enough, and for long enough, you might notice figures in the distance leaping between buildings, sometimes in pursuit of a siren or with an emergency vehicle trailing in the distance behind them.
The roof itself is expansive—the building must take up the better part of a city block, judging by the space available up here. A helipad (sans any helicopter) takes up the entirety of one side of the roof, complete with what looks like a freight elevator for moving things from the roof further into the building. The elevator itself has a keypad lock on it, but a staircase entrance beside it has no obvious lock in place.
The rest of the rooftop is empty save for a small, hooded figure perched atop one of the parapets along the edge of the roof, feet dangling over open air.
[ OOC NOTES:
1. Powers are on. THIS INCLUDES CANON POWER SETS.
2. Characters may keep any equipment they had on them when entering the heart, but there is a risk it will be taken away during the run. However all equipment taken will be returned when you exit the heart.
3. Significant changes/damage to the heart will reset each time someone new enters an area for the first time. For example, if Bob kills the sentry at the entrance of the heart, the sentry will respawn for Sally when she arrives. This way everyone can experience the different areas.
4. CAVEAT TO THE ABOVE: exceptions made for anyone specifically going through the heart with a partner(s), or anyone who requests to react to damage that's been done. The goal here is to allow everyone to have fun in the heart at the end of the day. ♥ ]
1. Locate the True Heart
Or
2. Leave a Lasting Mark
The skyscraper towers high above the streets, easily dwarfing any other building in sight. The city is some dozens of stories below, and the sound of the wind rushing by is louder than anything that can be heard from the streets. Occasionally the wail of a siren pierces the distance, but it's easier to spot the lights of an ambulance or police car zipping through the roads than it is to hear them. If you look closely enough, and for long enough, you might notice figures in the distance leaping between buildings, sometimes in pursuit of a siren or with an emergency vehicle trailing in the distance behind them.
The roof itself is expansive—the building must take up the better part of a city block, judging by the space available up here. A helipad (sans any helicopter) takes up the entirety of one side of the roof, complete with what looks like a freight elevator for moving things from the roof further into the building. The elevator itself has a keypad lock on it, but a staircase entrance beside it has no obvious lock in place.
The rest of the rooftop is empty save for a small, hooded figure perched atop one of the parapets along the edge of the roof, feet dangling over open air.
[ OOC NOTES:
1. Powers are on. THIS INCLUDES CANON POWER SETS.
2. Characters may keep any equipment they had on them when entering the heart, but there is a risk it will be taken away during the run. However all equipment taken will be returned when you exit the heart.
3. Significant changes/damage to the heart will reset each time someone new enters an area for the first time. For example, if Bob kills the sentry at the entrance of the heart, the sentry will respawn for Sally when she arrives. This way everyone can experience the different areas.
4. CAVEAT TO THE ABOVE: exceptions made for anyone specifically going through the heart with a partner(s), or anyone who requests to react to damage that's been done. The goal here is to allow everyone to have fun in the heart at the end of the day. ♥ ]

Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
[ He closes his eyes and sits back in his seat, taking a moment to collect himself before putting the car back into hover. ]
You will want to follow the path in there, if I am remembering correctly.
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Well, except for the teen girl lounging around with a...a big ol'...thing.
There's also an impossibly sun-bathed spot by a fountain near the center of the park, defying all laws of time and space to exist in the middle of the night. There's a boy sprawled out in the warm spot with a relaxed look about him. There's also a pretty spooky looking forest that's been sealed off behind a wrought iron fence, also free of any spooky bait laughter.
Talon has set them down as close to the fence by the forest as he can manage. ]
And try to avoid engaging her if you can. She must not be underestimated.
Re: The Batcave
[Arching and eyebrow at the girl and thing...]
H...ello?
Re: The Batcave
Yeah? What do you want?
Re: The Batcave
Re: The Batcave
Ew, no. What garbage has he been telling you?
I'm the woman who's going to kill him one day.
Re: The Batcave
Re: The Batcave
Dunno yet. I just know that when he finishes his trophy mission, I'm going to kill him.
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave
Re: The Batcave