You awaken in the Summoning Room. It is dark, and lit by melting candles that flicker sporadically. Before you are several individuals in red hooded cloaks, standing around you. Outlining the floor you lay on is a burnt hexagram. A wicked cheshire grin appears from the shadows of one's face—you can also make out a knife in her hand.
You are not bound, and you are not without a means of escape--there is a gap in the crowd surrounding you, just before the door.
Summoning Room
You are not bound, and you are not without a means of escape--there is a gap in the crowd surrounding you, just before the door.
> Attempt a Speed roll.
Re: Summoning Room
Trying to get away from Knives as a man oughta do]
WHAT THE FUCK.
Re: Summoning Room
...with the knife in your back.
> Take 1 Damage.
And proceed to the Servant Quarters.