Entry tags:
Yvette's super fun spy simulator: Session II
Objective: Convince Yvette to leave the Ideal World.
The following is ICly known:
All things lost or received during the game will be reversed upon waking or within one IC day, at player’s discretion. The character does not know this ICly.
The following is ICly known:
- Unit abilities are off
- Yvette is actively trying to sabotage players
- One tactic is making interaction "pay for play," using memories, specifically those of Yvette. (max 5)
- False memories will not be accepted as Payment.
- Alternate Payment is negotiable, but will also result in forgetting what is paid (roll 1d6 with a score of 4 or higher for an accepted alternate payment)
- Use of force is highly inadvisable, and the condition for success is extremely low. Failure will result in a false memory.
- Your smartphone works, and can be used to document inconsistencies in the Ideal World.
All things lost or received during the game will be reversed upon waking or within one IC day, at player’s discretion. The character does not know this ICly.
Re: Practice Room
There is also music on the Music stand and a Piano Bench
Re: Practice Room
Re: Practice Room
This does raise the question of where the right hand portion is...
Inside the Piano Bench is a sheet of music staff paper. Those without musical inclinations will still be able to make a comparison to the crisp, regimented lines of printed music resting on the music stand– a clear indication that this is not how it should be written.
There’s a shaky quality to it, as though the person who had put it on paper was struggling to hold the pencil. Even the small dots of the music notes aren’t filled in consistently.
Those who can read sheet music will notice that this piece is arranged for the right hand only.
Re: Practice Room
Re: Practice Room
It’s been two years since she’s seen Chrysanthemum.
He’s older, his face has lost some of the cute boyish roundness she recalls, though it’s hard to differentiate the passing of time from his deteriorating condition.
And yet, his fragile body has done absolutely nothing to dull his sass.
He pretends he doesn’t remember her, nonchalantly tells her to come back later, even though she literally crossed an ocean early that morning to see him for just a few hours.
There's comfort in that familiar attitude, and she can't help the warmth in her chest as she watches him write out an arrangement as steadily as he can. He tells her his left hand is paralyzed and his vision fades in and out, she knows things will only get worse from there.
The song he plays is beautiful, but the moment is bittersweet.
No amount of hard work can reverse his condition.
Nothing she changes about herself will change his situation.
Not even the love in her heart can stop the inevitable end.
The only thing she can do is pray that his dream he has for others will live on after he has passed, and that his last days on earth may be peaceful ones.
Re: Practice Room
'Tis never easy to lose the ones we love.
[He pauses before he thinks about it and flexes his fingers and sits on the piano bench. He plays a very, very simple song. One of memory that one would learn as a child. Not more than a handful of notes on repeat.]
Re: Practice Room
[[ +2 dexterity ]]
You never could forget the way the stars looked in your hometown, the endless glitter against the inky backdrop of the night sky. While the darkness obscures the details, in your heart, you know this is the land you love, with its people, hale and whole. Returning from whence you came should be enough to satisfy you, should it not? Isn’t this everything you wished for? And yet somehow, your mind wanders to those you had come to know during your time in Tokyo-F.
Before you had parted ways, Five, Lahabrea and you had discussed various formulas to resolve that little apocalypse problem involving his world and its various timelines. Between you three, it’s only natural that a solution could be found. On the night before you graduated, you had made a rather foolish suggestion— albeit as a wine-induced jest— regarding the possibility of using certain formulas to travel across worlds. Though in thinking about it now, it was likely impossible. Even if it were possible, Five would be too busy with is family to worry about an old man like you.
Your eyes turn to the stars once more, when the whipcrack sound of a tear opening in spacetime startles you out of your reverie. Five is standing there, with a bag of donuts in hand.
“I can see why you missed this place,” he says, as naturally as though they’d just seen each other yesterday. “I can’t say mine looks like this, but do you want to come see it?”
The answer is “yes,” obviously, and before the word even leaves your mouth, Five already has you by the hand, leading you to the portal he created.
but it doesn't take you where you expect to go