Entry tags:
princess maker - sensitIV
[ When you insert the key and open the door, you'll find yourself in a humble cottage, in what seems to be the living room specifically. There are several doors, but a specific one catches your eye: simple in its decoration, the door has a cute little wooden plaque with flowers carved into it. Though the door is closed, you can see through it—as if it's somewhat transparent.
A wooden cradle sits in the room beyond, which is otherwise plain. Inside, a baby sleeps peacefully. When she stirs, calling for her parent, you are there to cradle her back to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet bird, looking so proud for having earned the money all by herself; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 10 stands, smiling at you. A bird with beautiful plumage rests on her shoulder.
This is your daughter. You tried your best to rear her, and she's been good to you. You know she is capable of anything if she puts her mind to it - even becoming a princess. But you also know it's not easy to become a princess - she'll have to work hard, and she's capable of it but you'll have to guide her hand, most certainly. Better she become a princess than go off to war, though; you could not stand to see your baby girl die on the battlefield. Whether she actually becomes a princess or not . . . well, that's up to fate, isn't it? All you can do is try your best. ]
A wooden cradle sits in the room beyond, which is otherwise plain. Inside, a baby sleeps peacefully. When she stirs, calling for her parent, you are there to cradle her back to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet bird, looking so proud for having earned the money all by herself; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 10 stands, smiling at you. A bird with beautiful plumage rests on her shoulder.
This is your daughter. You tried your best to rear her, and she's been good to you. You know she is capable of anything if she puts her mind to it - even becoming a princess. But you also know it's not easy to become a princess - she'll have to work hard, and she's capable of it but you'll have to guide her hand, most certainly. Better she become a princess than go off to war, though; you could not stand to see your baby girl die on the battlefield. Whether she actually becomes a princess or not . . . well, that's up to fate, isn't it? All you can do is try your best. ]

ROUND 2 MORAL DILEMMA
1
You know, emotionally. Right in the self-worth.
Anyways! After sending one too many kids home crying, you get a few complaints from their parents, asking you to please shut your child up before they get the school to shut her up for them. What do you do?
DECISION
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no subject
Still challenges them to beat her at literally everything, though.
Your daughter's temperament is now fair.
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why does some of that ping him in places he can't quite define]
...Aster, might I have a word?
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You seem to have earned quite the competitive reputation for yourself, at school.
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2
She's broken more than a few hearts in the course of 'defending honour'. But this is fine, isn't it? Just another thing to keep herself occupied with.
What do you do?
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She seems nice enough, but Aster is a bit put out when she's told not to go out. Still she obeys, and everything seems to be going well. The girl herself is some sort of high nobility, who has a penchant for going on trips to the desert in the dead of night. Dangerous business, but she's happy to have a close friend along for the ride!
DISCUSSION
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Hey, Aster?
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damn why are we like this. ]
3
What do you do?
DECISION
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we discussed this in discord because we're dying it's latesince the teachers seem unwilling to do anything, and since none of them want to tell her that she can't be a champion of the people, sensitIV suggests that she gather her bullied classmates as an "army" to intimidate the bully into playing nice.
Persephone suggests that she should have "a trick up her sleeve", such as digging a concealed hole
to push the bully infor the bully to coincidentally trip into if they come at her.Vidar suggests that she bring her pet unicorn.
Good luck Aster you're doing great dear. ]
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She meets with the bully at dawn, astride her unicorn, her lady riding with her. At their back are a dozen of their classmates, and the bully is delivered an ultimatum. To flee or fight.
The bully chooses to flee, and Aster Hela becomes a hero of the school. She's happy to have helped, but most of all?
She's happy for the attention. She's happy to be praised.
Your daughter's morality is now neutral.
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