Entry tags:
princess maker - sensitIV
[ When you insert the key and open the door, you'll find yourself in a humble cottage, in what seems to be the living room specifically. There are several doors, but a specific one catches your eye: simple in its decoration, the door has a cute little wooden plaque with flowers carved into it. Though the door is closed, you can see through it—as if it's somewhat transparent.
A wooden cradle sits in the room beyond, which is otherwise plain. Inside, a baby sleeps peacefully. When she stirs, calling for her parent, you are there to cradle her back to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet bird, looking so proud for having earned the money all by herself; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 10 stands, smiling at you. A bird with beautiful plumage rests on her shoulder.
This is your daughter. You tried your best to rear her, and she's been good to you. You know she is capable of anything if she puts her mind to it - even becoming a princess. But you also know it's not easy to become a princess - she'll have to work hard, and she's capable of it but you'll have to guide her hand, most certainly. Better she become a princess than go off to war, though; you could not stand to see your baby girl die on the battlefield. Whether she actually becomes a princess or not . . . well, that's up to fate, isn't it? All you can do is try your best. ]
A wooden cradle sits in the room beyond, which is otherwise plain. Inside, a baby sleeps peacefully. When she stirs, calling for her parent, you are there to cradle her back to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet bird, looking so proud for having earned the money all by herself; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 10 stands, smiling at you. A bird with beautiful plumage rests on her shoulder.
This is your daughter. You tried your best to rear her, and she's been good to you. You know she is capable of anything if she puts her mind to it - even becoming a princess. But you also know it's not easy to become a princess - she'll have to work hard, and she's capable of it but you'll have to guide her hand, most certainly. Better she become a princess than go off to war, though; you could not stand to see your baby girl die on the battlefield. Whether she actually becomes a princess or not . . . well, that's up to fate, isn't it? All you can do is try your best. ]

ROUND 0
Fair temperament.
+3 charm.
+3 intelligence.
+3 diligence.
Moral compass: Neutral.
ROUND 1 CLASSES
CURRENT STATS
+3 charm.
+3 intelligence.
+3 diligence.
Moral compass: Neutral.
DECISION
You may choose from Culture class, Martial Arts class, and Math & Science class. If you choose to give her free time, please note what that free time will be dedicated to.
You have 54 classes to schedule for. If you'd like, you may simply note "evenly divided" for 18 classes in each category, or note 50% X class and 50% Y class, etc.
If you note "evenly divided between all classes and free time", that will be taken as 16 classes each/6 sessions of free time.
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DISCUSSION
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ROUND 1 MORAL DILEMMA
1
What do you do?
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2
Well, she gets a bit too used to it, and this causes problems at school. They don't reward her for everything good she does, of course, but she seems to think they should. And she's thrown tantrums because WHY WON'T THE MEAN TEACHERS GIVE HER WHAT SHE DESERVES FOR BEING A GOOD GIRL????
Needless to say, her teachers aren't pleased. And other students have taken to making fun of her for it, which has had a negative effect on her mood. What do you do?
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3
She enjoys what she does, at least, and is glad to have the friends and family she does and things that she's good at to keep her busy. However, she's doing so much outside of school that her grades start to slip -- several of her classes, particularly the maths and sciences, she starts to do poorly at -- a teacher comes to you one day to inform you that she's on the brink of failure.
What do you do?
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FREE WEEK 1
Or perhaps, you could do something else with her? Something fun, maybe? It's basically a vacation, after all.
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Basically: it's a mini-mingle. You can go to the fair and have some fun or you can do something else! You can submit in a comment OR you can thread, either way is fine. You may affect your daughter's stats here, but not her temperament or moral compass. You have until the end of the game to finish Free Weeks, which is when they'll be tallied up to the total of your princess's stat totals. This is entirely optional, and serves as a method for people who can't play during regular gamerunner hours to be able to do something fun while contributing to the game, although everyone is welcome.
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She also gains thrifty food sense. Wow!
+54 diligence!
+54 intelligence!
ROUND 2 CLASSES
CURRENT STATS
+51 charm.
+61 intelligence.
+71 diligence.
Moral compass: neutral-good.
DECISION
You may choose from Culture class, Martial Arts class, and Math & Science class. If you choose to give her free time, please note what that free time will be dedicated to.
You have 54 classes to schedule for. If you'd like, you may simply note "evenly divided" for 18 classes in each category, or note 50% X class and 50% Y class, etc.
If you note "evenly divided between all classes and free time", that will be taken as 16 classes each/6 sessions of free time.
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ROUND 2 MORAL DILEMMA
1
You know, emotionally. Right in the self-worth.
Anyways! After sending one too many kids home crying, you get a few complaints from their parents, asking you to please shut your child up before they get the school to shut her up for them. What do you do?
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(no subject)
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2
She's broken more than a few hearts in the course of 'defending honour'. But this is fine, isn't it? Just another thing to keep herself occupied with.
What do you do?
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3
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FREE WEEK 2
It'll be fun, and there's plenty of opportunities to spend quality time with your daughter. If you choose to go, you should plan for what you'll be doing!
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A lake house in the mountains.... we could go boating or fishing, probably. [ does our daughter know how to swim actually do we know ]
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ROUND 3 CLASSES
CURRENT STATS
+91 charm.
+76 intelligence.
+102 diligence.
Moral compass: neutral
DECISION
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DISCUSSION
ROUND 3 MORAL DILEMMA
1
Of course, dear Aster Hela is still at her side through all of this, but it seems she's torn between duty and doing the right thing. It might not be a problem you need to intervene in, but...some of the higher nobles are starting to become unhappy with the influence Hela's lady has amongst their children, and by extension, are unhappy with Hela herseslf. What do you do?
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@ aster
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2
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3
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DISCUSSION
FREE WEEK 3
You have a feeling that this week will be the last week you ever see Aster Hela again. After all, after this - after this, you'll have to go back to your life as idols.
For your last week together with her, what will you do . . . ?
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END
+248 charm.
+285 intelligence.
+263 diligence.
Moral compass: Neutral.
The door opens one final time, and your daughter watches you leave, holding Sophia's hand.
"I know you have to go now. Don't worry about me—Sophia's here. I'm happy."
You may proceed to endgame.