Entry tags:
princess maker - Taisho Roman Revolution
[ When you insert the key and open the door, you'll find the room inside looks like the living room of a mansion. There are several doors, but one in particular stands out to you: it is ornately decorated, the very door's wood itself carved beautifully with gold etched in to make luxurious patterns depicting what looks like the sky and the wind blowing through the grasslands. Though the door is closed, you can see through it—as if it's somewhat transparent.
The room is painted baby blue and a gold-plated cradle sits in the room. Inside, a baby cries - high pitched and noisy, though immediately a nurse comes in to rock the child back to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby sits up, trying to climb out of her cradle; a little toddler dressed prettily with expensive clothes beams pleasantly; a tantrum, thrown by the little girl who's distressed; the little girl holding a puppy, pleased as punch; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 10 sits on a chair, smiling at you. a golden retriever is curled up beside her.
This is your little girl. you couldn't help spoiling her, honestly - after all, she's a noble too, and she should like to become a princess as well. She deserves it! But you also know, with how your history's gone, she's going to have to work to get to the top. Still, you have faith in her - she's your girl, after all. ]
The room is painted baby blue and a gold-plated cradle sits in the room. Inside, a baby cries - high pitched and noisy, though immediately a nurse comes in to rock the child back to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby sits up, trying to climb out of her cradle; a little toddler dressed prettily with expensive clothes beams pleasantly; a tantrum, thrown by the little girl who's distressed; the little girl holding a puppy, pleased as punch; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 10 sits on a chair, smiling at you. a golden retriever is curled up beside her.
This is your little girl. you couldn't help spoiling her, honestly - after all, she's a noble too, and she should like to become a princess as well. She deserves it! But you also know, with how your history's gone, she's going to have to work to get to the top. Still, you have faith in her - she's your girl, after all. ]

3
And she's absolutely livid. Well, livid in the low-key, seething way she generally experiences emotions. Without a second thought she says something vague about 'having a word with' the culprit, and charges out of the building with a hammer in hand, without waiting for you.
What do you do?
DECISION.
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CHARGING AFTER HER ]
Young lady, you will not have a word before I do!
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Yes! Samira, come back here!
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ARE THERE ANY DOORS CLOSED IN THE AREA IN HER PATH, because he will doubletake them open to slow her down or if there are open gates in her way doubletake CLOSE THEM ]
Listen to me when you are spoken to!
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you're heroes ]
Fuck!
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[ He's going to take away her hammer while she's down ]
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Let's go home and see to that.
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What do you do? ]
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Do you kids want to die? Because I can't think of any other reason for doing something like that.
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And you should be hoping that I'm the one to deal with you rather than her.
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Samira!
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Now is not the time to be acting rashly! You must not let your temper get the best of you! Samira!
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Samira, emotionally exhausted from having had approximately two entire emotions, is back to her old self, but now accompanied by a guard -- as well, her workshop is guarded and that alongside the thorough beating the ruffians received ensures the safety of her shop and her goods, as well as herself. It seems she's finally achieved her dream of being left alone.
Well, mostly. She has a lot of fans, now.
And they're sort of a problem? Well, that's for later. For now, things seem fairly uneventful...
DISCUSSION.