Entry tags:
princess maker - BAD END=DEAD END
[ When you insert the key and open the door, you'll find yourself in a humble cottage, in what seems to be the living room specifically. There are several doors, but a specific one catches your eye: simple in its decoration, the door has a cute little wooden plaque with flowers carved into it. Though the door is closed, you can see through it—as if it's somewhat transparent.
A wooden cradle sits in the room beyond, which is otherwise plain. Inside, a baby sleeps peacefully. When she stirs, calling for her parent, you are there to cradle her back to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet bird, looking so proud for having earned the money all by herself; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 10 stands, smiling at you. A bird with beautiful plumage rests on her shoulder.
This is your daughter. You tried your best to rear her, and she's been good to you. You know she is capable of anything if she puts her mind to it - even becoming a princess. But you also know it's not easy to become a princess - she'll have to work hard, and she's capable of it but you'll have to guide her hand, most certainly. Better she become a princess than go off to war, though; you could not stand to see your baby girl die on the battlefield. Whether she actually becomes a princess or not . . . well, that's up to fate, isn't it? All you can do is try your best. ]
A wooden cradle sits in the room beyond, which is otherwise plain. Inside, a baby sleeps peacefully. When she stirs, calling for her parent, you are there to cradle her back to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet bird, looking so proud for having earned the money all by herself; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 10 stands, smiling at you. A bird with beautiful plumage rests on her shoulder.
This is your daughter. You tried your best to rear her, and she's been good to you. You know she is capable of anything if she puts her mind to it - even becoming a princess. But you also know it's not easy to become a princess - she'll have to work hard, and she's capable of it but you'll have to guide her hand, most certainly. Better she become a princess than go off to war, though; you could not stand to see your baby girl die on the battlefield. Whether she actually becomes a princess or not . . . well, that's up to fate, isn't it? All you can do is try your best. ]
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How do you feel, talking about it?
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Her tone is monotonous, but not in a bored sense - it's more like her voice just doesn't hit that lower register anymore.
"I 'unno, I think I'm fine? I'unno how to feel about it."
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[He's going to kneel.]
I'm going to pick you up because I want to hold you, okay? I don't know if we can do anything about what you've lost. But do you think we can do anything to make you happy? We're all pretty new to dealing with this kind of thing, even though we're adults we don't have all the answers. So knowing what you think helps, too. Because we're family, we want to work things out even when we make mistakes.
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She reaches up to Phoenix, as if to help him pick her up.
"Uhm. . . . I 'unno. I want to go to the park.
What did I lose?"
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Well. Normally people feel upset when things like that happen. Remember how I was crying? That's because I was shocked and sad and a lot of other things. When Sanguine died he was also very upset. But you seem to be... Not upset. Maybe it's because you don't know how to express it, or maybe it's because you lost how to feel it, I don't know. But if you ever do want to cry, that's okay.
[How do we even go to the park he's gonna go parkwards if that's an option.]
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"Well. . . I kinda feel like punching something maybe. But I can't really. . . hmmmmmm."
She taps on her chin, trying to figure out how to word it.
"I 'unno, it's not there. It's there but it's not."
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[He will totally princess carry her all the way to the park.]
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Well, that's harmless enough . . . until she gets up, and starts running deeper into the park, pulled as if she has a direction to go. Uhm???
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Well ... now you do!
Moonfire keeps on her pace, running past the gate to disappear behind a few plotted trees.
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Moonfire?
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"Father, look what I can do!"
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...? What are you doing, exactly?
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Hahaha, no, just kidding. Nothing as good as that happens - instead the earth splits apart at the grave site, and the very dirt itself starts to clump together, as if becoming animated.
"See? See!"
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[Crouching down to watch, ruffling her hair gently.]
I see! I'm not sure what I'm seeing, but it's cool that you're doing it, sweetie.
Is this a golem of some kind?
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Moonfire shrugs.
"I 'unno. But I heard her, and then I saw her, and I knew I could bring her back so I did!"
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I don't mind if you do this responsibly, we just have to figure out what responsibly means in this case, right?
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Well . . .
Now you're letting . . . this dirt monster come up . . .
Have fun . . .
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Is this what you're interested in doing, then, Dagger? Um, making... you said she was a her? What's her name?
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She speaks to the dirt.
The dirt does not say anything.
"Her name is Charlotte!!"
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