Entry tags:
princess maker - WILD CITY
[ When you insert the key and open the door, you'll find inside the room looks small, cramped, just one living space without any doors—you can hear noises of the bustling life outside, as well as other people beyond the thin walls. the space bends on the walls, and a basket sits on the table in the center of this studio room with a blanket folded into it.
Inside, a baby stirs restlessly - you hope she goes back to sleep soon, and you play your flute in hopes of lulling her back to sleep. Unfortunately, a sharp knock sounds from the ceiling - the tenants upstairs don't like what you're doing. You take a more drastic measure, singing softly to your baby as you rock the basket back and forth and hope the tenants don't complain again. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby cries, and in turn, the upstairs tenants knock at your ceiling again; she finds her way to your flute, tooting happily though no noise comes out; a little toddler, she becomes attached to a stray cat; you decline her request, and she storms out to run away for a little while as you regret; she returns, covered in cat hair and ignores everything you say; then the wall becomes opaque. ]
[ In the corner of the room, a young girl the age of 10 crouches, looking away from you. she holds a cat in her arms, petting the creature constantly.
You wish you could have done better for your baby girl. But, this is what you love to do and maybe you'll get a gig that pays well enough that you two can move out of this shithole - hopefully. You tried your best to rear her, but with how infrequent you're in the house, working odd jobs in the day and performing at the pub at night, you're not sure anymore. You know she is capable of anything if she puts her mind to it - even becoming a princess - but you also know it's not easy to become a princess, and she's horribly equipped for any of that. Then again, if anything your little tyke is tough, and if anyone could be a rags-to-riches princess, it would be her. Thankfully, you've emergency savings - for her schooling, of course. You have a lot of regrets, but maybe it's not too late. ]
Inside, a baby stirs restlessly - you hope she goes back to sleep soon, and you play your flute in hopes of lulling her back to sleep. Unfortunately, a sharp knock sounds from the ceiling - the tenants upstairs don't like what you're doing. You take a more drastic measure, singing softly to your baby as you rock the basket back and forth and hope the tenants don't complain again. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby cries, and in turn, the upstairs tenants knock at your ceiling again; she finds her way to your flute, tooting happily though no noise comes out; a little toddler, she becomes attached to a stray cat; you decline her request, and she storms out to run away for a little while as you regret; she returns, covered in cat hair and ignores everything you say; then the wall becomes opaque. ]
[ In the corner of the room, a young girl the age of 10 crouches, looking away from you. she holds a cat in her arms, petting the creature constantly.
You wish you could have done better for your baby girl. But, this is what you love to do and maybe you'll get a gig that pays well enough that you two can move out of this shithole - hopefully. You tried your best to rear her, but with how infrequent you're in the house, working odd jobs in the day and performing at the pub at night, you're not sure anymore. You know she is capable of anything if she puts her mind to it - even becoming a princess - but you also know it's not easy to become a princess, and she's horribly equipped for any of that. Then again, if anything your little tyke is tough, and if anyone could be a rags-to-riches princess, it would be her. Thankfully, you've emergency savings - for her schooling, of course. You have a lot of regrets, but maybe it's not too late. ]

ROUND 0
Rebellious temperament.
-3 charm.
-3 intelligence.
+10 diligence.
Moral compass: Neutral.
ROUND 1 CLASSES
CURRENT STATS
-3 charm.
-3 intelligence.
+10 diligence.
Moral compass: Neutral.
DECISION
You may choose from Culture class, Martial Arts class, and Math & Science class. If you choose to give her free time, please note what that free time will be dedicated to.
You have 54 classes to schedule for. If you'd like, you may simply note "evenly divided" for 18 classes in each category, or note 50% X class and 50% Y class, etc.
If you note "evenly divided between all classes and free time", that will be taken as 16 classes each/6 sessions of free time.
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ROUND 1 MORAL DILEMMA
1
What do you do?
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2
Your daughter lets you know, because after all, you said you'd take care of it. She comes home with scuff marks, saying she was pushed down -- but nothing much else seems to have happened. The teacher says she gets into shouting matches with the other kids often, owing to her rebellious nature. It's starting to affect her studies, and the school administration is starting to see her as a disruption.
What do you do?
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3
DECISION.
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FREE WEEK 1
Or perhaps, you could do something else with her? Something fun, maybe? It's basically a vacation, after all. Well -- not a vacation for you, but your vocation means you could do some travelling and get some business drummed up.
This time, you've decided to go to the Spring Festival fair. Your daughter will be with you the whole time, so what do you plan to do? You have some money, but. . . well. . .
Well, anyway, let's do something fun!
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Basically: it's a mini-mingle. You can go to the fair and have some fun or you can do something else! You can submit in a comment OR you can thread, either way is fine. You may affect your daughter's stats here, but not her temperament or moral compass. You have until the end of the game to finish Free Weeks, which is when they'll be tallied up to the total of your princess's stat totals. This is entirely optional, and serves as a method for people who can't play during regular gamerunner hours to be able to do something fun while contributing to the game, although everyone is welcome.
Re: FREE WEEK 1
Though, when you do, you're treated incredibly poorly the moment someone notices your daughter's eyes. There's whispers of her being something called a 'plague bearer', and the environment becomes increasingly hostile the longer you spend here. It seems like you'll have to spend most of the week back in the desert, if you want to stay safe. Well, 'safe'.
ROUND 2 CLASSES
CURRENT STATS
+2 charm.
+12 intelligence.
+170 diligence.
Moral compass: Neutral.
DECISION
You may choose from Culture class, Martial Arts class, and Math & Science class. If you choose to give her free time, please note what that free time will be dedicated to.
You have 54 classes to schedule for. If you'd like, you may simply note "evenly divided" for 18 classes in each category, or note 50% X class and 50% Y class, etc.
If you note "evenly divided between all classes and free time", that will be taken as 16 classes each/6 sessions of free time.
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ROUND 2 MORAL DILEMMA
1
She always comes back fine, but it's definitely a bit worrying! Especially since she's, you know, blind and all.
What do you do?
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That afternoon there's a lot more patrols around, and it seems the tribe is going to have to migrate again soon. The elders aren't too happy with you or Dice, at all.
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3
On the other hand, she's displayed an increasing amount of mobility in spite of her disability. It's almost as if she sees obstacles she shouldn't be able to, though she denies that she can see anything at all.
Still, as she lies in bed unconscious, you have to decide what to do. It's suggested by the elders that the New Sentecans or another tribe may have records to tell what lies at the center of the desert, or at least medicine to help her with the symptoms, but they insist the only way to stop them entirely is to stop venturing deep into the desert.
What do you do?
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FREE WEEK 2
There'll also be plenty of opportunities to spend quality time with your daughter. If you choose to go, you should plan for what you'll be doing! Or stay at home and figure out something else to do.
Re: FREE WEEK 2
make us free to splash~ ]
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ROUND 3 CLASSES
CURRENT STATS
+92 charm.
+12 intelligence.
+380 diligence.
Moral compass: Neutral.
DECISION
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ROUND 3 MORAL DILEMMA
1
There's talk of perhaps banishing her, but...she's such an asset many of the younger members of the tribe are against it.
What do you do?
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FREE WEEK 3
It's actually sort of complicated, since...well, your daughter is blind and maybe mute and her eyes are very obviously fucked -- she's known as a Plague Bearer back in New Senteca...are they really going to allow her to be a princess? Is it even a good idea to attend? You can, since they just know you as those nobles who fucked off because you were assholes mad about school...but huh. Can she really become a princess?
At any rate, have a feeling that this week will be the last week you ever see Dice again. After all, after this - after this, you'll have to go back to your life as idols.
For your last week together with her, what will you do . . . ?
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Our badass daughter is still going to go. And we're going to have fun trying on a lot of different warrior princess costumes ala Xena. What prince wouldn't want to marry a princess who can bench press him? ]
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END
+148 charm.
+12 intelligence.
+514 diligence.
Moral compass: Neutral.
Your daughter is dead.
Your wounds do not heal, though if you have any fatal wounds then those are healed barely enough for you to survive long enough to go to endgame.