Entry tags:
princess maker - WILD CITY
[ When you insert the key and open the door, you'll find inside the room looks small, cramped, just one living space without any doors—you can hear noises of the bustling life outside, as well as other people beyond the thin walls. the space bends on the walls, and a basket sits on the table in the center of this studio room with a blanket folded into it.
Inside, a baby stirs restlessly - you hope she goes back to sleep soon, and you play your flute in hopes of lulling her back to sleep. Unfortunately, a sharp knock sounds from the ceiling - the tenants upstairs don't like what you're doing. You take a more drastic measure, singing softly to your baby as you rock the basket back and forth and hope the tenants don't complain again. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby cries, and in turn, the upstairs tenants knock at your ceiling again; she finds her way to your flute, tooting happily though no noise comes out; a little toddler, she becomes attached to a stray cat; you decline her request, and she storms out to run away for a little while as you regret; she returns, covered in cat hair and ignores everything you say; then the wall becomes opaque. ]
[ In the corner of the room, a young girl the age of 10 crouches, looking away from you. she holds a cat in her arms, petting the creature constantly.
You wish you could have done better for your baby girl. But, this is what you love to do and maybe you'll get a gig that pays well enough that you two can move out of this shithole - hopefully. You tried your best to rear her, but with how infrequent you're in the house, working odd jobs in the day and performing at the pub at night, you're not sure anymore. You know she is capable of anything if she puts her mind to it - even becoming a princess - but you also know it's not easy to become a princess, and she's horribly equipped for any of that. Then again, if anything your little tyke is tough, and if anyone could be a rags-to-riches princess, it would be her. Thankfully, you've emergency savings - for her schooling, of course. You have a lot of regrets, but maybe it's not too late. ]
Inside, a baby stirs restlessly - you hope she goes back to sleep soon, and you play your flute in hopes of lulling her back to sleep. Unfortunately, a sharp knock sounds from the ceiling - the tenants upstairs don't like what you're doing. You take a more drastic measure, singing softly to your baby as you rock the basket back and forth and hope the tenants don't complain again. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby cries, and in turn, the upstairs tenants knock at your ceiling again; she finds her way to your flute, tooting happily though no noise comes out; a little toddler, she becomes attached to a stray cat; you decline her request, and she storms out to run away for a little while as you regret; she returns, covered in cat hair and ignores everything you say; then the wall becomes opaque. ]
[ In the corner of the room, a young girl the age of 10 crouches, looking away from you. she holds a cat in her arms, petting the creature constantly.
You wish you could have done better for your baby girl. But, this is what you love to do and maybe you'll get a gig that pays well enough that you two can move out of this shithole - hopefully. You tried your best to rear her, but with how infrequent you're in the house, working odd jobs in the day and performing at the pub at night, you're not sure anymore. You know she is capable of anything if she puts her mind to it - even becoming a princess - but you also know it's not easy to become a princess, and she's horribly equipped for any of that. Then again, if anything your little tyke is tough, and if anyone could be a rags-to-riches princess, it would be her. Thankfully, you've emergency savings - for her schooling, of course. You have a lot of regrets, but maybe it's not too late. ]

Re: DECISION
60% - Martial Arts
10% - Culture
10% - Math & Science
20% - Free time
Re: DECISION
Your daughter goes to Martial Arts. Here, she learns self-defense, meditation, and endurance. For some reason this month, she's in top form! You hear your daughter took down someone twice her size. Wow!
You spend 32 classes on Martial Arts.
Your daughter gains +160 diligence.
Your daughter goes to Culture class. Here, she learns manners, refinement, and elegance. For lack of better term, she's. . .not doing so well. Apparently she slipped on a banana peel while curtsying and now she's the class laughingstock. Poor girl.
You spend 5 classes on Culture.
Your daughter gains +5 charm.
Your daughter goes to Math & Science class. Here, she learns arithmetic, algebra, physics, and chemistry. Everything goes smoothly.
You spend 5 classes on Math & Science.
Your daughter gains +15 intelligence.
You spend 12 classes on Free Time.
What do you spend it on?
Re: DECISION
mostly for food and sport, but also for zombies if that's all that's around. zombie hunting seems like a very fun child bonding experience.
she could also teach her how to craft rudimentary weapons in a pinch in the wild. ]
Re: DECISION
And how to blind-craft weapons. Sweet.
+40 diligence!