Entry tags:
princess maker - Heart Soldier Senshi
[ When you insert the key and open the door, you'll find yourself in a humble cottage, in what seems to be the living room specifically. There are several doors, but a specific one catches your eye: simple in its decoration, the door has a cute little wooden plaque with flowers carved into it. Though the door is closed, you can see through it—as if it's somewhat transparent.
A wooden cradle sits in the room beyond, which is otherwise plain. Inside, a baby sleeps peacefully. When she stirs, calling for her parent, you are there to cradle her back to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet bird, looking so proud for having earned the money all by herself; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 10 stands, smiling at you. A bird with beautiful plumage rests on her shoulder.
This is your daughter. You tried your best to rear her, and she's been good to you. You know she is capable of anything if she puts her mind to it - even becoming a princess. But you also know it's not easy to become a princess - she'll have to work hard, and she's capable of it but you'll have to guide her hand, most certainly. Better she become a princess than go off to war, though; you could not stand to see your baby girl die on the battlefield. Whether she actually becomes a princess or not . . . well, that's up to fate, isn't it? All you can do is try your best. ]
A wooden cradle sits in the room beyond, which is otherwise plain. Inside, a baby sleeps peacefully. When she stirs, calling for her parent, you are there to cradle her back to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet bird, looking so proud for having earned the money all by herself; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 10 stands, smiling at you. A bird with beautiful plumage rests on her shoulder.
This is your daughter. You tried your best to rear her, and she's been good to you. You know she is capable of anything if she puts her mind to it - even becoming a princess. But you also know it's not easy to become a princess - she'll have to work hard, and she's capable of it but you'll have to guide her hand, most certainly. Better she become a princess than go off to war, though; you could not stand to see your baby girl die on the battlefield. Whether she actually becomes a princess or not . . . well, that's up to fate, isn't it? All you can do is try your best. ]

DECISION
You may choose from Culture class, Martial Arts class, and Math & Science class. If you choose to give her free time, please note what that free time will be dedicated to.
You have 54 classes to schedule for. If you'd like, you may simply note "evenly divided" for 18 classes in each category, or note 50% X class and 50% Y class, etc.
If you note "evenly divided between all classes and free time", that will be taken as 16 classes each/6 sessions of free time.
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She's gotta have hobbies. Or like. Friends to play with?
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Sounds good to me.
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It's another thing we can ask her. We need to guide her in some activities, but she should still also have a choice.
I've drawn up a schedule of what an even spread would look like, how's this?
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[ GOOD JOB ]
It looks reasonable and balanced... though we may end up tiring her out on day three.
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...But, she is ten, I see what you mean. Okay, then what about...
[Moving some things around REFRESH]
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We need to make sure she studies hard, so we can spread the classes evenly. And then we need to pick some activities for her time off.
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- 2 extra volunteer sessions on top of her moral dilemma work
- 2 sparring sessions with each of her parents training her, and maybe even trying to teach her some special HSS abilities MAKE HER A MAGICAL GIRL YOUJI
- 2 sessions that are her choice what she wants to do
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Your daughter gains +48 charm.
Your daughter goes to Math & Science class. Here, she learns arithmetic, algebra, physics, and chemistry. Everything goes smoothly.
Your daughter gains +48 intelligence.
Your daughter goes to Martial Arts. Here, she learns self-defense, meditation, and endurance. Everything goes smoothly.
Your daughter gains +48 diligence.
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Your daughter gains +18 diligence.
She shows an aptitude for Heart Soldier Senshi abilities. Please respond to this comment with what abilities you decide to teach her.
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Others can have taught her more if they wish but that's all he's got (and would not lich his daughter)
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Also idk if we're allowed to do training in related/normal skill BUT IF SO, teaching her archery and swordsmanship and how to cook.
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He'll also make time to do something fun and festive with her at night during downtime sometime, because it was supposed to be the spring festival, dammit. Maybe they can make some festival-themed crafts together or play festival games?
Also, he is doing his damnedest to teach that bird to say something that will make her laugh.
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He will also do fun things and play games with her if she wants.